
Download these assets at the start of the course! These will be imported into Unreal and used in future videos.
Create a mini map widget blueprint in Unreal Engine 5 by adding a canvas panel and two images, anchoring map to the upper right and applying the mini map material.
Create a minimap widget in level blueprint, add it to viewport, orient the scene capture to -45, -90, -45, and update to follow the player with a 2500 unit offset.
Design and configure player and enemy icon widgets for an Unreal Engine 5 minimap by building UI widget blueprints, setting anchors, tints, and prep for dynamic minimap display.
In this video, we'll wrap up the construction of our simple mini-map. Be sure to share your creations with others!
In this game development course, you will learn how to create and add a simple Mini Map to your Unreal Engine projects.
COURSE HIGHLIGHTS
Mini Map will work for any project type (1st person, 3rd person, Top-Down, Driving, etc.)
Mini Map will work in any level type including Open World type levels utilizing Unreal Engine's Landscapes.
Through concepts learned in this class, you can add icons for all kinds things that you'd like to appear in your Mini Map. Things like:
Treasures
Interactable items
Points of interest
NPCs
Mini Map can be customized in terms of size, camera zoom level, where it appears on your HUD, etc.
TOPICS COVERED INCLUDE
Creating a project
Importing Texture assets in Unreal
Creating Unreal assets (Render Target, Material, Widget Blueprints)
How to add and setup a Scene Capture 2D actor within a level
How to attach a Scene Captured 2D actor to your playable character
How to create and make a Mini Map appear during a game
How to create player and enemy icons
How to make player and enemy icons appear in your Mini Map
With the knowledge gained in these video lessons, you'll have the necessary skills to create and customize your OWN Mini Map for your OWN gaming projects.
Please don't hesitate to share your creations with me. I love to show off student projects in promotional emails.