
Build a realistic car racing game from scratch in Unreal Engine 5. Learn blender rigging, drivable car setup, materials and texturing, driving physics and AI opponents using blueprints.
Rig Lamborghini Huracan in Blender with the UE4 vehicle rigging addon, swap tires with Blender Kit, align to the x axis and z up, export FBX for Unreal Engine 5.
Learn to make a Lamborghini drivable in Unreal Engine 5 using Chaos Vehicles plugin, physics assets, and blueprints, including wheel setup, torque curves, and enhanced input controls.
Apply automotive materials from the fab library in Unreal Engine 5, assign exterior and glass, fine-tune reflections, and adjust tire UV tiling and wheel radius for realism.
Modify the vehicle movement component to tweak torque, max rpm, mass, center of mass override, drag, and downforce for a fast, stable driving experience.
Enable camera rotation lag and adjust the camera to improve the chase view. Build a HUD that displays speed by binding it to the car’s speed and prep for opponents.
Learn to implement AI opponents by driving cars along a spline path using a vehicle path blueprint, find closest spline points, compute steering, and control throttle for realistic car racing.
Build the race by setting up a city level with a vehicle path and AI cars, then refine turns, mass, torque, suspension, and post-processing for realistic driving.
Configure post-processing in Unreal Engine 5 by deleting existing volumes and applying an infinite post-process volume, then adjust exposure, chromatic aberration, color grading, and motion blur for a car scene.
Build a starting countdown and level finish widgets in unreal engine 5, implement win/lose logic, a starting cutscene, and animated UI countdown from three to go.
Create a cinematic cutscene in Unreal Engine 5 by animating a camera around a Lamborghini with level sequences and keyframes, then start the game after a synchronized countdown.
Create you win and you lose widgets, set up a finish line blueprint with box collision, cast to Lamborghini, and add the correct widget to the viewport on overlap.
Unreal Engine 5 is one of the most powerful and in-demand tools in the game development industry today. However, it can be intimidating for beginners to get started. That’s why this course was created — to help you confidently learn Unreal Engine by building a fully functional, realistic racing game from scratch.
This is a hands-on, project-based course where we will walk through every major step of game development. By the end, you’ll have your own racing game complete with core gameplay systems and a polished feel.
What You’ll Learn:
Rigging a car model in Blender 3D
Making the car drivable in Unreal Engine 5
Texturing and applying materials
Integrating AI opponent cars to make the race competitive
Setting up a game environment using a realistic pre-built city, complete with roads, buildings, trees, and lighting
Solving problems and making creative design decisions as we go — just like a real developer
The course is beginner-friendly, though having some prior experience with Unreal Engine or Blender will be helpful. Throughout the course, you'll be exposed to real development challenges and solutions, giving you insight into how a game comes together from the ground up.
Final Project
As a final challenge, you’ll build your own version of the game — set in your own city or using a theme of your choice.
You can use the same 3D models used in the course or bring in your own assets. To reinforce your learning, be sure to apply all the techniques covered in class. You are encouraged to experiment and make the game your own.
Bonus challenge:
If you choose to model the car and buildings yourself in Blender, it will further sharpen your modeling and customization skills.
Add your own touches with custom lighting setups, materials, and colors to make your project stand out.
This is more than just a tutorial — it’s a complete learning journey where you and I build the game together from start to finish.
Enroll now and take your Unreal Engine skills to the next level.