Unreal Engine 5 - Create Professional Cinematics & Trailers!
What you'll learn
- How to Install UE5, Download Marketplace Assets, and Navigate the Engine.
- How to Edit Levels, Add and Control Static Meshes, Use Quixel Megascans, and Foliage.
- Create Scenes in UE5 and Use All the Fundamental Cinematic Tools in the Engine, such as Camera Rig Rail & Rig Crane.
- How to Animate a Full Cutscene, Industry Standard Rules, How to Add Characters with Animations.
- How to Add Extra Effects Like Camera Shake, Particle VFX, Niagara VFX, Sounds, and Transitions.
- Create Lighting for Your Scenes from Scratch, Detailed Explanation, and Control of Post Process Volume.
- Professional Camera Settings and Rendering Features.
- Bonus Chapter - Creating and Color Grading Your Rendering in Da Vinci Resolve.
Requirements
- A basic understanding of UE4 or UE5 is helpful but not required.
Description
Are you a game developer looking to enhance your Cinematics or an animator eager to master real-time animation in Unreal Engine? You're in the right place! In this course, I'll walk you through everything you need to know about creating Cinematics in Unreal Engine. We'll harness the Engine's powerful toolset and go through the entire process of crafting impressive cutscenes.
This course is run by an Authorized Unreal Engine Instructor.
If you're new to Unreal Engine, don't worry, I've got you covered. This course includes essential basics, from installing the engine to setting up projects and navigating level editing. We'll exclusively use free assets and create a complete video together, step by step, covering character animation, Niagara VFX, Lighting systems, and Post Process workflows.
Once you've mastered the fundamentals or if you already have experience, we'll explore UE5's cinematic tools. You'll learn to use the Cinematic Camera for realistic movie simulations and delve into tools like the Rail Rig and Crane Rig for professional camera movements, based on my years of experience and daily workflow.
Here’s what makes this course stand out:
Always Updated: Regularly refreshed to include the latest UE5 updates, so you’re always learning with the most current tools and techniques.
Beginner-Friendly Structure: Start with no prior knowledge. Each lesson builds on the last, ensuring you gain confidence with every step.
Cinematic System: You will learn how to use Cinematic tools in Unreal Engine 5, create scenes, and build complex sequences for video games and your video productions.
VFX System: You will discover how to use Niagara VFX and the Particle system in your Cinematics, control VFX inside the Sequencer, and customize them to fit your needs.
Landscape: You will learn how to edit your Landscape for Cinematic production, using Megascans and Foliage System.
Thorough Fundamentals: Gain a solid understanding of Unreal Engine 5’s core features, fully preparing you for more advanced topics.
Rendering: You will learn how to set up the Da Vinci video editing process, manage color space, and select the correct settings. I will cover the most essential Unreal Engine 5’s Rendering options.
I've had the pleasure of creating and leading projects for many companies, including brands like EA, Plarium, Konami, and Square Enix. The extensive experience I've gained, I aim to pass on to aspiring artists in my courses, who find themselves in the same place where I once started my journey.
Who this course is for:
- For beginner to intermediate game developers, virtual production artists, video editors and animators.
Instructor
3D College was created with beginner artists in mind, those who want to start their journey with Unreal Engine or become indie developers. We design courses that have helped thousands of students gain new knowledge and skills. As 3D artists with years of professional experience, we strive to share the expertise we've gained while working on professional productions. In the coming months, new artists will join our team of instructors, currently preparing courses for both beginner and intermediate level students.
My name is Martin, and I am the founder of 3D College. I have been involved in photography, 2D, and 3D graphics for many years. I specialize in working with Unreal Engine 5 and, over the years, have had the privilege of creating and leading projects for numerous companies, primarily in the video game industry, including brands like EA, Plarium, Konami, and Square Enix. The extensive experience I’ve gained (often through sleepless nights) I aim to pass on to aspiring artists in my courses, helping them in the same place where I once began my own journey.
If you'd like to learn more about our mission and connect directly with our instructors, you're always welcome to join our community - Unreal Engine 5 Community, an ideal place for rapid growth.
As fellow professionals, we're always happy to help, so feel free to ask us questions directly on Udemy or in our Community (link on our Website).
See you soon!