
Set up a timer-based camera follow in Unreal Engine 5, using a timeline to smoothly lerp between the player character and the camera position for server and client.
Create a custom ai task to move an enemy base with server-side logic, blackboard keys, and animated idle and running states. Test in multiplayer to validate behavior tree movement.
Animate the transition from the UI lobby to the game in Unreal Engine 5, using image components, opacity fades, delays, and a black mask to reveal multiplayer start.
Feel free to check what you will learn in lecture list and watch preview lessons !
This course will teach you how to create a multiplayer 2D platformer from scratch in unreal engine without coding. We'll use powerful visual scripting system called "blueprint" to implement all features showing in introduction video.
Although the main focus is creating Platformer game, you will understand how to handle different 2D assets such as textures, sprites, flipbooks, paperZD, animation notify/state, flipbooks, tile sets, tile maps, integration with EOS etc.
Final source project is also provided in the course, you can download it for learning purpose. If you are stuck on any problems, don't hesitate to ask questions in Q&A part! Remember, I'm always here to help you out and I'm really appreciated if you do so and share your achievement with other students !
Although this course doesn't require you have game development experience, multiplayer game is generally a bit more complex than single player game. So this course offers many slides to explain what and why we do so before we actually start to script logics. You will be confident in creating unreal 2D games after finishing this course, which is one of main objective of this course.