Udemy
    •  
    •  
    •  
    •  
    •  
    •  
    •  
    •  
Turn what you know into an opportunity and reach millions around the world.
Learn More
Your cart is empty.
Keep shopping
Unreal Engine 5 - Core Item System and Inventory System
Rating: 4.4 out of 5(13 ratings)
68 students

Unreal Engine 5 - Core Item System and Inventory System

Master Unreal Engine 5 by creating a core item system (including equippable, and consumable items) in C++ and Blueprints
Created byDan Adamson
Last updated 8/2025
English

What you'll learn

  • Core Unreal Engine 5 C++ workflows for data-driven systems
  • How to bridge C++ systems with Blueprint-driven UI
  • Best practices for separating item definitions (static data) from instances (runtime data)
  • How to handle equippable items, including stats and durability
  • How to handle consumable items, including custom on-use effects
  • Save and Load item instances in both C++ and in Blueprints
  • Spawn items into the game world and add particle effects
  • Building expandable gameplay systems that can evolve with your project

Course content

10 sections70 lectures7h 7m total length
  • Welcome to the Course0:53

    Welcome to the course!

  • What You’ll Learn & How We’ll Work3:04
  • Course Book0:11

Requirements

  • An eagerness to learn and build a game
  • Basic understanding of Unreal Engine 5 (Blueprints or C++)
  • Unreal Engine 5 installed (latest stable version recommended)
  • A willingness to dive into C++ — we’ll walk through everything step-by-step

Description

Build a Core Item System in Unreal Engine 5 — Step by Step

If you’ve ever wanted to create an item and inventory system in Unreal Engine that feels flexible, expandable, and game-ready, this course is for you!


Over the course, you’ll build a data-driven item system from the ground up — complete with basic items, equippable items, consumable items, saving and loading, spawning items, and a fully functional inventory UI built in Blueprints.

By the end, you’ll know how to:

  • Create Item Definitions (data assets) for basic items, equippable gear, and consumable items with custom effects.

  • Use a custom Item Factory to generate items from data assets and from save files

  • Expand a custom item instance classes to support items-specific data.

  • Implement Saving and Loading systems to maintain state of your items

  • Create a Spawnable Items with particle effects and use Developer Settings to create Item System defaults

  • Build a Blueprint Inventory Component to store, manage, and interact with items.

  • Create an Inventory widget that shows item details, stats, and allows consuming or deleting items.

What You’ll Learn

  • Core Unreal Engine 5 C++ workflows for data-driven systems

  • How to bridge C++ systems with Blueprint-driven UI

  • Best practices for separating item definitions (static data) from instances (runtime data)

  • How to handle equippable items, including stats and durability

  • How to handle consumable items, including custom on-use effects

  • Save and Load item instances in both C++ and in Blueprints

  • Spawn items into the game world and add particle effects

  • Building expandable gameplay systems that can evolve with your project

Who This Course is For

  • Unreal Engine developers who want to level up their C++ and systems design skills

  • Indie developers building RPGs, survival games, or any project that needs an item/inventory system

  • Blueprint users who want to start incorporating C++ into their projects

  • Developers looking for clean, reusable game architecture

  • Anyone looking to build a game and needs a core item system

Requirements

  • An eagerness to learn and build a game

  • Basic understanding of Unreal Engine 5 (Blueprints or C++)

  • Unreal Engine 5 installed (latest stable version recommended)

  • A willingness to dive into C++ — we’ll walk through everything step-by-step

By the end of this course, you’ll have a complete, working item and inventory system that you can use, customize, and expand for your own Unreal Engine projects.

Who this course is for:

  • Unreal Engine developers who want to level up their C++ and systems design skills
  • Indie developers building RPGs, survival games, or any project that needs an item/inventory system
  • Blueprint users who want to start incorporating C++ into their projects
  • Anyone looking to build a game and needs a core item system