
Before we start, here’s a quick overview of the course structure.
Download and install Epic Launcher to get Unreal Engine. Select Template and create your UE5 Project.
*This course was created using Unreal Engine 5.5, and we recommend using the same version for the Chaos system. It is stable, fully tested, and behaves consistently in this release. In newer engine versions, certain Chaos features may not function as expected. For example, we observed issues with GC material slots.
You will learn the basic functions of UE5. I will show you how to control the view, important hotkeys, features of various windows, and what you should pay special attention to.
*I prepared list of most important Hotkeys & Commands in UE5. PDF file below:
Learn how to download FAB assets and Megascans.
Some assets, such as the "Military Weapon Silver" Pack, still haven't been added to FAB, so below video you’ll find a link to download this asset from our Google Drive in PDF. If this asset is added to FAB over time, you will be able to add it directly to your library.
After downloading the file and unzipping it, double click on main folder and copy the entire folder located inside it. Paste it into the "Content Folder" in your Unreal Engine 5 Project - to add "Military Weapon Silver Pack".
Prepare your project for working with the Chaos system. Proper folder organization and following a naming convention is a useful habit that makes work easier.
Geometry Collection is a special type of asset used with Chaos Destruction to create destructible objects. It allows you to take static meshes and convert them into a destructible structure that can break apart in a physically realistic way.
*In UE5.5 and newer versions you may encounter Material issue. Below is suggested solution for this problem.
It’s one of the simplest fracture types, ideal for creating a consistent and natural-looking destruction effect.
The Selection & Edit tools in the Fracture Editor allow you to manipulate fractured pieces (Geometry Collections) by selecting, modifying, and fine-tuning their properties.
Fracture types in Unreal Engine 5’s Chaos Destruction System define how a Geometry Collection (destructible object) breaks apart. Each fracture type offers a unique way to split a mesh into fragments, allowing for different destruction effects.
Cluster Fracture is a fracturing method that allows for multi-stage destruction, meaning objects break apart gradually instead of instantly shattering into small pieces.
Embedded Objects in Unreal Engine 5's Chaos Destruction System are secondary meshes that are embedded inside a Geometry Collection. These objects break apart along with the main fractured mesh, maintaining a realistic interaction when destruction occurs.
Multiple tools created to simplify working with Chaos Destruction in UE5. I will go over each of them in detail so that you can fully utilize the system's capabilities.
Learn how to create a Geometry Collection using Megascans assets for realistic destruction in Unreal Engine.
Learn how to use Anchor Fields and Bomb Fields to control destruction behavior and create dynamic explosions in Unreal Engine.
Learn how to modify a Weapon Blueprint, including shooting mechanics, animations, and integrating it with the Chaos Destruction System.
Learn how to create and integrate Weapon VFX & SFX, including muzzle flashes, impacts, sound effects, and particle systems for a more immersive experience.
Learn to customize a Projectile Blueprint with physics, collision detection, damage mechanics, and Chaos Destruction integration.
Learn how to refine and your project in the polishing phase, enhancing visuals, performance, and final details for a professional finish.
Learn how to configure Bomb Field advanced settings to fine-tune explosion behavior, control force intensity, and achieve precise destruction effects in Unreal Engine.
You will learn how to use the Chaos System with Sequencer. We will add the Chaos Cache Manager and cover all the most important options.
Preparing your workspace is important because it ensures a smooth and efficient workflow. A well-organized workspace helps prevent technical issues and allows you to focus on creativity rather than troubleshooting. In Unreal Engine, setting up your project properly such as configuring Chaos settings, optimizing assets, and organizing folders, can significantly impact the quality and efficiency of your work.
Learn how the Niagara Particle System works, including particle behavior, attributes, emitters, and modules, to create dynamic and customizable simulations in Unreal Engine.
*The Niagara VFX Guide is available for free download! This PDF covers key aspects of Niagara in Unreal Engine 5, including Emitter Update, Particle Spawn, Particle Update parameters, Forces (Gravity, Wind, Turbulence, Vortex, Point Attractors, and more), and Rendering options (Sprite, Mesh, and Ribbon renderers).
Learn how to control User Parameters in Unreal Engine. We will discuss the most important parameters based on specific examples, so you can understand the principles behind the system.
Learn how to integrate smoke and dust VFX with the Chaos Destruction system in Unreal Engine, creating realistic environmental effects that respond dynamically to destruction events.
Learn how to create and integrate debris VFX with the Chaos Destruction system in Unreal Engine, simulating realistic fragments, rubble, and scattering debris during destruction events.
Learn how to create and simulate fluid effects using Niagara Fluids in Unreal Engine, including liquid dynamics, interactions, and rendering techniques for realistic water, lava, and other fluid simulations.
I prepared Niagara Fluids Guide - the most essential functions explained in details. File is ready to download below:
How to configure Fluid settings in Unreal Engine, including buoyancy, color, turbulence, and surface interaction, to create realistic liquid simulations using Niagara Fluids.
Anchor Fields in Unreal Engine are used to control and constrain specific parts of a destruction simulation, allowing you to "anchor" objects in place while the rest of the scene remains destructible.
Sleep, Disable, and Kill Bodies in Chaos Destruction are used to manage the behavior of destructible objects in Unreal Engine:
Sleep: Temporarily deactivates a body, stopping it from being simulated until it's reawakened.
Disable: Completely turns off a body’s simulation, preventing it from interacting with other objects or forces.
Kill: Removes a body from the simulation entirely, deleting it from the scene.
These options help optimize performance and control how objects react during destruction simulations.
The Chaos Master Field in Unreal Engine is a powerful tool used to control the overall simulation of destruction within a scene. It applies global forces or constraints to influence multiple objects at once, such as adjusting the intensity of destruction, controlling gravity, or creating large-scale effects like explosions. This field allows for precise control over the behavior of destructible elements, helping to create dynamic and realistic destruction simulations.
Learn how to use and control the Chaos Destruction System in Unreal Engine 5! This course provides a full breakdown of all Fracture Mode tools and settings, along with a detailed explanation of Chaos Fields and their advanced functions. You'll also discover how to integrate Niagara VFX and Niagara Fluids with Chaos to create dynamic destruction effects. Additionally, we’ll customize the FPS Template, adding Chaos-based destruction to gameplay for a more immersive experience.
The main goal of this course is to teach you how to control Chaos Destruction and successfully optimize it in UE5. Every tool and feature is demonstrated through real-time examples, ensuring you gain practical skills to apply in your own projects.
*This course is run by an Authorized Unreal Engine Instructor.
Here's what makes this course stand out:
Always Updated - Regularly refreshed to include the latest UE5 updates, so you’re always learning with the most current tools and techniques.
Beginner Friendly Structure - Start with no prior knowledge. Each lesson builds on the last, ensuring you gain confidence with every step.
Thorough Fundamentals - Gain a solid understanding of Unreal Engine 5’s core features, fully preparing you for more advanced topics.
Niagara VFX from Scratch - Learn to create stunning visual effects from the ground up and seamlessly integrate them with Chaos Destruction.
Niagara Fluids - Learn how to integrate advanced VFX with Chaos System
3D Meshes with Chaos & Modeling Tools - Use the Chaos system to generate and refine 3D meshes, then modify and prepare them for destruction using Unreal Engine’s built in modeling tools.
FPS Gameplay Integration - Modify the FPS Template to add Chaos-based destruction, custom weapons, and interactive elements.
Real-Time Examples - Every tool and feature is explained with hands-on demonstrations, making it easy to apply what you learn.
Performance Optimization - Learn how to balance high quality destruction with smooth performance, ensuring your projects run efficiently.
Whether you’re a beginner or an experienced artist, this course gives you everything you need to master Chaos Destruction and bring your projects to life!
During the course, you will create your own customized Chaos Destruction systems, which you can use in both games and cinematics. You'll learn how to tailor destruction effects to fit your projects, giving you full control over how objects break, react, and interact within Unreal Engine 5.
I've had the pleasure of creating and leading projects for many companies, including brands like EA, Plarium, Konami, and Square Enix. The extensive experience I've gained, I aim to pass on to aspiring artists in my courses, who find themselves in the same place where I once started my journey.