
Download the Resources files for the course from this lecture.
Create an integer variable named health in Unreal Engine 5 blueprints, ensure its name is unique, and connect get and set nodes in the event graph, displaying health on screen.
Create and manipulate a vector variable to store x, y, z coordinates in Unreal Engine 5 blueprints and print it to display checkpoints.
Spawn actors in the scene via blueprints by using spawn actor from class in the level blueprint, exposing health and armor on spawn, and setting a transform-based spawning position.
Insert an item into an array in Unreal Engine 5 blueprints by placing a 100 HP potion at an index, print the result, and check array length and last index.
Remove items from an array in Unreal Engine 5 blueprints using remove index or remove item, demonstrated with begin play and a print string.
Learn how to add inputs to custom events in Unreal Engine 5 blueprints, wiring delta seconds, sort type, and sort rarity, triggered by the F key to drive upgrade logic.
Learn to create and use macros in Unreal Engine 5 blueprints, wiring inputs and outputs to perform arithmetic and unit conversions, reusable across the event graph.
Learn to build a blueprint macro library to convert between meters and centimeters, handle integer and float inputs, and use multiply, divide, and print outputs in the event graph.
Explore enumerators in Unreal Engine 5 blueprints, defining variables as predefined constants with values like play audio mode and mouse actions, accessible globally for game logic.
Learn to use get and set with enumerators in Unreal Engine 5 blueprints to manage character states such as mouse up, mouse down, running, and jumping.
Explore using a switch on the E character status enumerator in Unreal Engine 5 blueprints, routing walking, swimming, driving, crouching, and jumping through begin play or custom events.
Learn how actors use static meshes, materials, and the mesh editor to shape and export geometry to Maya or Blender, with level-of-detail insights.
validate spawned actors using the is valid check in blueprints to prevent crashes, printing coordinates only when the object exists and handling not valid cases gracefully.
Learn to get all actors of a class in Unreal Engine 5 blueprints, store them in an array, and rotate them using a level blueprint triggered by pressing X.
Distinguish skeletal mesh from static mesh, explore bone structures and the animation panel, and learn to import rigs from Maya or Blender and spawn skeletal meshes in the level blueprint.
Learn to use unreal engine 5 triggers with trigger box and sphere, handling begin and end overlap to spawn and destroy a cactus via the level blueprint.
Explore blueprint interfaces to trigger different interactions with objects using the same input key, via a sphere trace and interface messages to cactus and rock.
Master event dispatchers in Unreal Engine 5 blueprints to broadcast messages from the main character to nearby objects, triggering actions like rotating cactus and rocks and opening doors.
This is a complete Blueprints Masterclass in Unreal Engine 5.
*The Course is updated frequently with new content.
In this course we are entirely focused on how to make games without writing code in Unreal Engine 5.
You will learn Unreal Engine powerful visual coding system known as Blueprints.
This course will cover all beginners topics, so you will need no prior experience or knowledge of Unreal Engine 5 or game development in general.
We will start with all the basic concepts around Blueprints system and gradually increase our Blueprints knowledge.
What are Blueprints?
Blueprints is the visual system of Unreal Engine 5 which a non-coding users can use in order to create full games.
It is a representation of the C++ code visually via blocks.
This way you will be able to create whole games without having to know any programming language.
The aim of this course is not only to explain the blocks behind Blueprints system, it is rather to teach you the fundamentals behind game development.
You will have a lot of examples, quizzes and tests across this course.
What is included in this course?
In this course I'll be covering all the fundamentals that you will need in order to start creating your own games.
Unreal Engine 5 allows you everything you can imagine to be created, like interactive projects, games, films and much more. You will learn how to use very advanced tools that all the big gaming companies are using.
So if you want to start creating games, but don't have that coding knowledge - Unreal Engine 5 is the way!
This course will cover topics like Communication between Blueprints, variables, event, functions, how to manipulate materials, Timelines, Vectors, First Person and Third Person Characters, UI/UX and a lot more!
Unreal Engine 5 - Blueprints Masterclass is not your typical tutorial course in which you will follow few steps and make a game. The purpose is to teach you the fundamentals and give you the knowledge that you need in order to start creating games from scratch.
Do I have to know how to code?
No coding experience is required!
You just need to know how to navigate in Unreal Engine and the core basics of the editor - panels, move, scale and rotate objects.
You will get full lifetime access for a single one-off fee. Not only that, but you will also receive all the updates and patches that are constantly made to this course.