
In this video we create the world we'll be working in.
In this video we add the Input Mapping Context and the Player Character.
In this video we add the animations and Action Events for Movement, Attack, Magic Casting and other essential character functions that we'll be using for the whole project.
In this video we give the character the ability to cast magic.
In this video we create the enemy minion using free Paragon assets from the Epic Marketplace.
In this video we give the player the ability to die from the enemy attacks.
In this video we give the Player the ability to destroy the Enemy.
In this video we adjust the Player and Enemy collision.
In this video we give the Player the ability to deal damage with magic.
In this video we add a UI to count Enemy Deaths.
In this video we add a level up system.
In this video we add a second enemy type.
In this video we use a struct and add a second enemy type.
In this video we do a little more UI work.
In this video we continue working on the level up system.
In this video we do a little more UI work.
We finish up the last video very quickly.
In this video we work on the Level Up System Pt.3.
In this video we finish the Level Up System.
In this video we use the level up system to affect our player.
This concludes the video series.
Unreal Engine 5 Blueprint RPG Character Level Up System
Learn to Increase Your Characters Level in Unreal Engine 5 Blueprint Visual Scripting - Dr. Loveless
In this video we will create a Level Up System for our character in very simple, hard coding, for real developers .
The methods used in this video are expansive and can be used to modulate your own game to your liking.
We start by creating a character with free assets from the Epic Marketplace
We create an enemy with free assets from the Epic Marketplace
We do hard coding exercises to create a functional, dynamic UI to create the Level Up System in an RPG Style Game that you will find both entertaining and valuable to learn from
C++ Users might also purchase this course for the design and to recreate the course in C++ Code
The course is made in Blueprint Visual Scripting language which is video game development without "text" code
This course is for advanced user of Unreal Engine or Hard Working Intermediate Users
For beginners please follow along exactly and you will become a better developer
At the end of the video we have a Level Up System, a Functional Character with easy to implement, smoothed animations, two enemy types with death and chase animations that are easy to implement and change and a competent User Interface (UI) with UX (User Experience) in mind, although I am not a UI/UX "Expert".
Thank you,
- Dr. Loveless
Please contact me with any questions, real concerns about the quality of the videos and your experience with them, and even suggestions with designs for me to realize for you.