
IN THIS VIDEO WE BEGIN THE CREATION OF OUR SMALL ZOMBIES GAME MODE EXPERIENCE.
IN THIS VIDEO WE ADD THE INPUT MAPPING CONTEXT FOR THE PLAYER AND THE PLAYER INPUTS.
IN THIS VIDEO WE ADD A CHARACTER THAT WE ATTAIN FROM MIXAMO.COM FROM ADOBE INC
IN THIS VIDEO WE ADD CONTROL FUNCTIONS AND A WEAPON TO THE PLAYER CHARACTER.
IN THIS VIDEO WE ADD CONTROL FUNCTIONS AND A WEAPON TO THE PLAYER CHARACTER.
IN THIS VIDEO WE MAKE THE GUN WE GOT FROM MIXAMO.COM FIRE PROJECTILES.
IN THIS EPISODE WE MAKE A SMALL BASIC MAP WITH LIGHTING.
IN THIS VIDEO WE ADD THE PLAYER'S ABILITY TO SWITCH BETWEEN THE PRIMARY AND SECONDARY WEAPON.
IN THIS EPISODE WE FIX THE SOCKETS SO THE GUN FIRES FORWARD.
IN THIS EPISODE WE GET THE ZOMBIE MODEL FROM MIXAMO.COM AND MAKE IT CHASE US.
IN THIS VIDEO WE ALLOW THE PLAYER TO DIE BY DAMAGE FROM THE ZOMBIE.
IN THIS EPISODE WE ALLOW THE ZOMBIE TO BE KILLED BY THE PLAYER.
IN THIS EPISODE WE ADD THE VISUAL EFFECTS AND THE SOUND EFFECTS TO THE WEAPONS FIRING.
IN THIS VIDEO WE ADD THE FUNCTIONALITY FOR A(N) AAA RELOAD SYSTEM.
IN THIS EPISODE WE ADD THE HEALTH DAMAGE INDICATOR IN UMG.
IN THIS EPISODE WE FIX BUGS PERTAINING TO RELOADING WHEN THE CLIP IS EMPTIED.
IN THIS VIDEO WE ADD THE RELOAD ANIMATIONS USING 'PLAY ANIMATION' NODES.
IN THIS EPISODE WE FIX BUGS PERTAINING TO THE RELOAD ANIMATIONS. BUG FIXING PT.2
IN THIS EPISODE WE SOLVE THE BUG PERTAINING TO THE RELOAD ANIMATION OF THE PISTOL WHICH IS A STATIC MESH.
IN THIS VIDEO WE FIX A BUG PERTAINING TO CLIPPING OF THE CAMERA INTO THE PLAYER DURING RELOAD (MIXAMO.COM; RIFLE RELOAD)
IN THIS EPISODE WE CREATE AN UMG MENU TO SELECT OUR PISTOL AND RIFLE SEPARATELY.
CREATE A MENU TO EQUIP PISTOL AND PRIMARY WEAPON SEPARATELY PT.
IN THIS VIDEO WE ADD CONTROL FUNCTIONS AND A WEAPON TO THE PLAYER CHARACTER.
IN THIS EPISODE WE FIX A QUICK RELOAD BUG.
IN THIS VIDEO WE ADD AND CREATE A PROJECTILE SHOTGUN MODULARLY.
THIS IS A USE CASE AS TO WHY SIMILAR ASSET PACKS ARE REQUIRED IN UNREAL ENGINE... NOT GOOD.
THIS IS A USE CASE AS TO WHY SIMILAR ASSET PACKS ARE REQUIRED IN UNREAL ENGINE... NOT GOOD.
IN THIS EPISODE WE CREATE A PROJECTILE SHOTGUN IN FINALITY.
IN THIS EPISODE WE CREATE A PROJECTILE SHOTGUN IN FINALITY.
IN THIS VIDEO WE CREATE A SPAWN LOCATION AND ROTATION FOR THE ZOMBIES TO USE.
WE WRAP THE SERIES UP IN THIS VIDEO.
Hello, I am Dr. Loveless
In this very special course we will be learning the 'IsValid?' method.
I encourage you to enjoy the course to the fullest. Sit back, relax and definitely enjoy the slow coding exercises meant to take you on a journey in real time, with no fancy or stuffy templates on the other screen guiding us through at an impossible pace.
Don't worry, the video is safe for kids. Put it on in front of your children. Dr. Loveless cares about learning most of all and is actually an electrical engineer, so he knows a little bit and that shows in this video series.
These are hard coding exercises that are not scripted, they are performed from experience. IF a problem arises, we solve it in real time.
Best Wishes and the 'IsValid?' method is completely viable to complete majorly complicated feats and tasks with if you so choose to learn it.
What is 'IsValid?' ?
If an object is valid, it is available to be acted upon.
Why is that so important? Look inside and see what you can do.
Thanks for being there to watch the videos, I shot this one from an exotic location and no I am not on a luxury vacation right now, but there is some noise in the background at least a couple times or once that I heard during revision.
My normal microphone (Astro A40, Mixamp Pro) is at home right now.
I will be getting a new computer soon for development so stay tuned for more videos if you like them.
Best Wishes and Many More to Come,
Dr. Loveless