Udemy
    •  
    •  
    •  
    •  
    •  
    •  
    •  
    •  
Turn what you know into an opportunity and reach millions around the world.
Learn More
Your cart is empty.
Keep shopping
Unreal Engine 5 Blueprint Hard Coding Exercises - Zombies
Rating: 3.0 out of 5(2 ratings)
15 students

Unreal Engine 5 Blueprint Hard Coding Exercises - Zombies

Learn the 'IsValid?' Method. Create an UMG Menu that Switches Your Weapon Class. All in 7 Hours 4 Minutes. Real Coding!
Created byDr. Loveless
Last updated 3/2024
English

What you'll learn

  • Students will learn to utilize "Is Valid?" to control many facets of the first person game type. It is an effective method and an easy binary way to design.
  • Create a UMG Menu to choose your weapon before gameplay begins. This is modularly designed so that anyone can add new weapons to their liking.
  • Modularly affect the outfitting of the character and the effects as well as all things pertaining to the first person game type using this style.
  • AAA Reload Algorithm.

Course content

1 section32 lectures7h 3m total length
  • Introduction7:02

    IN THIS VIDEO WE BEGIN THE CREATION OF OUR SMALL ZOMBIES GAME MODE EXPERIENCE.

  • EPISODE 2: Adding Player Input3:21

    IN THIS VIDEO WE ADD THE INPUT MAPPING CONTEXT FOR THE PLAYER AND THE PLAYER INPUTS.

  • EPISODE 3: WORKING WITH MIXAMO AND ADDING A CHARACTER12:40

    IN THIS VIDEO WE ADD A CHARACTER THAT WE ATTAIN FROM MIXAMO.COM FROM ADOBE INC

  • EPISODE 4: SETTING UP A CHARACTER22:05

    IN THIS VIDEO WE ADD CONTROL FUNCTIONS AND A WEAPON TO THE PLAYER CHARACTER.

  • EPISODE 5: SETTING UP A CHARACTER PT.23:27

    IN THIS VIDEO WE ADD CONTROL FUNCTIONS AND A WEAPON TO THE PLAYER CHARACTER.

  • EPISODE 6: MAKING THE GUN FIRE13:49

    IN THIS VIDEO WE MAKE THE GUN WE GOT FROM MIXAMO.COM FIRE PROJECTILES.

  • EPISODE 7: MAKING A SMALL BASIC MAP WITH LIGHTING9:31

    IN THIS EPISODE WE MAKE A SMALL BASIC MAP WITH LIGHTING.

  • EPISODE 8: ADD ABILITY TO SWITCH BETWEEN PRIMARY AND SECONDARY WEAPON7:32

    IN THIS VIDEO WE ADD THE PLAYER'S ABILITY TO SWITCH BETWEEN THE PRIMARY AND SECONDARY WEAPON.

  • EPISODE 9: MAKING THE GUN FIRE FORWARD5:02

    IN THIS EPISODE WE FIX THE SOCKETS SO THE GUN FIRES FORWARD.

  • EPISODE 10: GETTING ZOMBIE MODEL, MAKING IT CHASE US21:27

    IN THIS EPISODE WE GET THE ZOMBIE MODEL FROM MIXAMO.COM AND MAKE IT CHASE US.

  • EPISODE 11: ALLOW THE PLAYER TO DIE BY DAMAGE FROM THE ZOMBIE4:31

    IN THIS VIDEO WE ALLOW THE PLAYER TO DIE BY DAMAGE FROM THE ZOMBIE.

  • EPISODE 12: ALLOW THE ZOMBIE TO BE KILLED BY THE PLAYER11:26

    IN THIS EPISODE WE ALLOW THE ZOMBIE TO BE KILLED BY THE PLAYER.

  • EPISODE 13: ADDING VFX AND SFX TO THE WEAPONS FIRING14:36

    IN THIS EPISODE WE ADD THE VISUAL EFFECTS AND THE SOUND EFFECTS TO THE WEAPONS FIRING.

  • EPISODE 14: CREATING AAA RELOAD CAPABILITY19:24

    IN THIS VIDEO WE ADD THE FUNCTIONALITY FOR A(N) AAA RELOAD SYSTEM.

  • EPISODE 15: ADDING HEALTH DAMAGE INDICATOR IN UMG9:23

    IN THIS EPISODE WE ADD THE HEALTH DAMAGE INDICATOR IN UMG.

  • EPISODE 16: BUG FIXING PT.1 - RELOAD ON EMPTY CLIP21:21

    IN THIS EPISODE WE FIX BUGS PERTAINING TO RELOADING WHEN THE CLIP IS EMPTIED.

  • EPISODE 17: RELOAD ANIMATIONS USING 'PLAY ANIMATION'22:05

    IN THIS VIDEO WE ADD THE RELOAD ANIMATIONS USING 'PLAY ANIMATION' NODES.

  • EPISODE 18: BUG FIXING PT.2 - RELOAD ANIMATIONS6:38

    IN THIS EPISODE WE FIX BUGS PERTAINING TO THE RELOAD ANIMATIONS. BUG FIXING PT.2

  • EPISODE 19: SOLUTION (BUG FIXING PT.2) - PISTOL RELOAD (STATIC MESH)1:49

    IN THIS EPISODE WE SOLVE THE BUG PERTAINING TO THE RELOAD ANIMATION OF THE PISTOL WHICH IS A STATIC MESH.

  • EPISODE 20: BUG FIXING PT.3 - CAMERA CLIPPING ON RELOAD3:14

    IN THIS VIDEO WE FIX A BUG PERTAINING TO CLIPPING OF THE CAMERA INTO THE PLAYER DURING RELOAD (MIXAMO.COM; RIFLE RELOAD)

  • EPISODE 21: CREATE A MENU TO EQUIP PISTOL AND PRIMARY WEAPON SEPARATELY PT.122:05

    IN THIS EPISODE WE CREATE AN UMG MENU TO SELECT OUR PISTOL AND RIFLE SEPARATELY.

  • EPISODE 22: CREATE A MENU TO EQUIP PISTOL AND PRIMARY WEAPON SEPARATELY PT.22:04
  • EPISODE 23: CREATE A MENU TO EQUIP PISTOL AND PRIMARY WEAPON SEPARATELY PT.321:38

    CREATE A MENU TO EQUIP PISTOL AND PRIMARY WEAPON SEPARATELY PT.

  • EPISODE 24: CREATE A MENU TO EQUIP PISTOL AND PRIMARY WEAPON SEPARATELY PT.49:57

    IN THIS VIDEO WE ADD CONTROL FUNCTIONS AND A WEAPON TO THE PLAYER CHARACTER.

  • EPISODE 24(2): FIXING RELOAD BUG QUICKLY6:10

    IN THIS EPISODE WE FIX A QUICK RELOAD BUG.

  • EPISODE 25: CREATING AND ADDING MODULARLY A PROJECTILE SHOTGUN FOR EXPERIMENTERS22:05

    IN THIS VIDEO WE ADD AND CREATE A PROJECTILE SHOTGUN MODULARLY.

  • EPISODE 26: USE CASE AS TO WHY SIMILAR ASSET PACKS ARE REQUIRED - NOT GOOD22:04

    THIS IS A USE CASE AS TO WHY SIMILAR ASSET PACKS ARE REQUIRED IN UNREAL ENGINE... NOT GOOD.

  • EPISODE 27: USE CASE AS TO WHY SIMILAR ASSET PACKS ARE REQUIRED - PT.29:15

    THIS IS A USE CASE AS TO WHY SIMILAR ASSET PACKS ARE REQUIRED IN UNREAL ENGINE... NOT GOOD.

  • EPISODE 28: CREATING THE PROJECTILE SHOTGUN IN FINALITY22:05

    IN THIS EPISODE WE CREATE A PROJECTILE SHOTGUN IN FINALITY.

  • EPISODE 29: CREATING THE PROJECTILE SHOTGUN IN FINALITY PT.220:18

    IN THIS EPISODE WE CREATE A PROJECTILE SHOTGUN IN FINALITY.

  • EPISODE 30: CREATE AN ENEMY SPAWN LOCATION, ROTATION18:25

    IN THIS VIDEO WE CREATE A SPAWN LOCATION AND ROTATION FOR THE ZOMBIES TO USE.

  • EPISODE 31: FINAL WORDS, GOODBYE STUDENT! - DR. LOVELESS7:20

    WE WRAP THE SERIES UP IN THIS VIDEO.

Requirements

  • No prerequisites, although some experience in Unreal Engine Blueprint Visual Scripting may help.
  • A computer capable of running Unreal Engine 5.1-5.3
  • Unreal Engine 5.3 is used in this tutorial.
  • Adobe Account Recommended

Description

Hello, I am Dr. Loveless


In this very special course we will be learning the 'IsValid?' method.


I encourage you to enjoy the course to the fullest. Sit back, relax and definitely enjoy the slow coding exercises meant to take you on a journey in real time, with no fancy or stuffy templates on the other screen guiding us through at an impossible pace.


Don't worry, the video is safe for kids. Put it on in front of your children. Dr. Loveless cares about learning most of all and is actually an electrical engineer, so he knows a little bit and that shows in this video series.


These are hard coding exercises that are not scripted, they are performed from experience. IF a problem arises, we solve it in real time.


Best Wishes and the 'IsValid?' method is completely viable to complete majorly complicated feats and tasks with if you so choose to learn it.


What is 'IsValid?' ?


If an object is valid, it is available to be acted upon.


Why is that so important? Look inside and see what you can do.


Thanks for being there to watch the videos, I shot this one from an exotic location and no I am not on a luxury vacation right now, but there is some noise in the background at least a couple times or once that I heard during revision.


My normal microphone (Astro A40, Mixamp Pro) is at home right now.


I will be getting a new computer soon for development so stay tuned for more videos if you like them.


Best Wishes and Many More to Come,


Dr. Loveless

Who this course is for:

  • Unreal Engine 5 users looking for hard coding experience to become better developers.