
Learn to create a classroom environment with Blender, Substance Painter, and Unreal Engine 5, featuring modular modeling, texturing with smart materials, lumen lighting, post-processing, Quixel Bridge assets, and polished renders.
Learn to organize reference images for your classroom environment with Pureref, load main references, adjust layout, save scenes, and build a mood board for the upcoming Blender blockout.
Begin blocking out a modular classroom environment in Blender using reference images and reusable wall, window, and furniture panels to visualize layout and iterate quickly.
Block out a classroom in Blender using reference images, align with front and right views, and apply scale; employ array modifiers for table rows.
Create and place windows and a door in a classroom blockout using Blender, adjusting edge loops, inserts, and a solidify modifier while managing object origins and spacing.
Finish the classroom blockout by adding the teacher's table, chairs, lockers, cupboards, and notice boards, refine their placement and scale, and prepare for the modeling phase.
Learn to model a classroom table in Blender using front and side reference images, bevel and mirror modifiers, and curves for hooks to create the wooden top, cage, and legs.
Model a classroom chair in Blender using reference images, extrude and mirror the geometry, then refine legs with curves, bevels, and symmetry for a cohesive environment.
Create modular wall panels in Blender for a classroom environment in Unreal Engine 5, including a 3x4 wall piece and a 4x1.5 panel, with door frame considerations.
Finish the modular wall panels by modeling the window and corner pieces in Blender, using edge loops and edge length, mirror and solidify modifiers, bevel, and glass window details.
Learn to create classroom props like noticeboards, a blackboard, and a teacher's table using blockout collections, bevel modifiers, mirror, solidify, and copied modifiers for efficient detailing.
Create classroom lockers and a cupboard by modeling a single locker panel, then duplicate with array and mirror modifiers, adding bevels, extrusions, and a handle.
Learn to model classroom cupboards in Blender using extrude, inset, bevel, mirror, and clipping, with a sliding door, handles, and book compartments for a complete environment.
Unwrap and export 3D models for texturing. Apply modifiers, fix normals, and bake mesh maps in Substance Painter to create a single texture set.
Create a smart wood material for a classroom environment in Substance Painter by layering base wood, color variation, dirt, edges, scratches, and roughness variation using masks and triplanar projection.
Create iron and steel painted textures for table and chair legs using masks, paint layers, and smart masks in Substance Painter, adding dust and grime.
Texture the cupboards for a classroom environment by aligning normals with weighted normals, baking mesh maps in Substance Painter, and creating two wood finishes and glass panels for realistic visuals.
Texture the classroom's blackboard with chalk smudges and text, using masking and polygon fill in Substance Painter to create realistic surfaces, while baking mesh maps and setting up UVs.
Texture the classroom assets, including lockers, a notice board, and a blackboard, by adding roughness variation, building a metal material with dust, and stamping posters using the projection tool.
Texture modular walls through a Blender–Unreal workflow, bake mesh maps, and apply concrete and dust textures in Substance Painter, then export to Unreal Engine for assembly.
Export Blender assets to Unreal Engine 5 to build the classroom scene with Lumen global illumination, lighting, materials, and textures, then import FBX files and set origins for final layout.
Export textures from Substance Painter directly into Unreal Engine 5 using the 4k pack template and dedicated textures folders, mapping R, G, B channels to ambient occlusion, roughness, and metallic.
Set up the classroom environment in Unreal Engine 5 by blocking walls and windows, snapping assets for precise alignment, and applying Quixel Bridge materials with post-processing to fix light leaks.
Place and arrange classroom props in Unreal Engine 5, adjust lighting with shadow boxes, duplicate rows of tables and chairs, and vary angles to create a natural classroom environment.
Model small classroom props in Blender using Pureref references, including books and clocks. Unwrap UVs for a single texture set and prepare textures in Substance Painter for Unreal Engine.
Texture the small classroom props from UV island packing to baking and painting in Substance Painter, preparing dustbin, books, and clock for Unreal Engine 5.
Export Blender props to Unreal Engine, join objects, set origins, apply textures, and assemble a detailed classroom environment with props and glass materials.
Master lighting, post-processing, and a high-resolution screenshot to create cinematic classroom renders; adjust camera focus, lens settings, and angles, then tune bloom, exposure, and color grading for portfolio-ready shots.
Step into the world of Unreal Engine 5 as you embark on a journey to craft a classroom environment from start to finish in Blender, Substance 3D Painter and Unreal Engine 5. Our Udemy course is your ticket to mastering the modelling, texturing, 3D level art, lighting and set dressing.
Led by the seasoned industry professional, Aniket Rawat, this course is tailored for both beginners and experienced artists. You’ll start by gaining a solid foundation in the principles of modelling, texturing and level art, learning how to execute your vision.
Throughout the course, you’ll engage in a practical project designed to sharpen your skills and deepen your understanding of the creative process. By the end, you’ll emerge with a portfolio-worthy environment, ready to showcase your talent and impress potential employers.
Key topics include:
Establishing a preliminary spatial design by creating a reference board and a 3D blockout
Understanding the principles of modelling, texturing and environmental design
Navigating Blender's, Substance 3D Painter's and Unreal Engine 5’s robust toolset and features
Modeling and UV unwrapping props and building modules in Blender
Texturing the assets in Substance 3D Painter
Importing and utilizing meshes and textures in Unreal Engine
Creating a scene in Unreal Engine
Implementing Quixel Megascans materials in your projects
Applying dynamic lighting to enhance realism
Implementing post process volumes for color correction and visual effects
Whether you’re an enthusiast looking to break into the gaming industry or a professional seeking to refine your craft, this course offers invaluable insights and practical skills to elevate your environment art.