
Explore Unreal Engine 5's real-time rendering, lumen lighting, nanite geometry, metasounds, and blueprint visual scripting to deliver photoreal experiences across games, film, VR, and architecture, with royalties after $1 million.
learn how to download and install unreal engine by using the epic games launcher, verify system requirements, and sign in with a google account for access.
Navigate Unreal Engine's interface to access news, samples, and fab assets, install and launch version 5.4.4, and create a blank blueprint project from the games templates.
Explore Unreal Engine 5.4 editor layout, navigate the viewport, manage objects in the outliner, adjust details panel, use content drawer to access assets, and dock tools for a streamlined workflow.
Learn to manipulate objects in Unreal Engine by selecting in the viewport or outliner, using move/rotate/scale gizmos with snapping, duplication, deletion, and reset transforms to build levels efficiently.
Explore viewport settings in Unreal Engine 5 by creating a basic level and switching between perspective and orthographic views. Toggle lit, unlit, and wireframe modes and adjust scalability for performance.
Explore the content browser as the central hub for assets, import templates like the third-person pack, and navigate blueprints, characters, meshes, maps, and input actions.
Master testing and debugging in Unreal Engine 5 with the editor play controls. Switch between play modes like new editor window, standalone, and simulate to refine gameplay.
Learn to set the default editor startup map in Unreal Engine by choosing the third person map, and update the game default map to streamline your 2.5D platformer workflow.
Import free Fab marketplace assets into Unreal Engine 5 by using the content browser, searching for Paragon Wukong, accepting the license, and importing meshes, animations, materials, textures, and blueprints.
Create a new platformer level and configure BP_Wukong with the Wukong skeletal mesh, rotated 90 degrees. Set world settings and game mode, and assign BP Wukong as the default pawn.
Set up input actions and an input mapping context emcee_Wukong for Wukong, organize inputs and actions, and map IA_move, IA_jump, and IA_attack to A, D, spacebar, and left mouse button.
Configure Wukong's Unreal Engine 5 2.5D platformer controls by setting up the character blueprint, input actions, and mapping context for movement, jumping and attacking.
Customize the camera for the VPI Wukong character in a 2.5 platformer by using a spring arm to place a fixed camera on the right and prevent rotation with Wukong.
Customize the camera in BP Wukong by unchecking use one control rotation on the camera boom and enabling spawn control rotation, then select default player start for a smooth platformer.
Learn to create and customize widget blueprints in Unreal Engine 5, building user interfaces like menus and heads-up displays with buttons, blur effects, and layouts using anchors and canvas.
Open the level blueprint, create the widget from the Wbhp sample, and add it to the viewport on begin play; wire the play button to remove it.
Create a health HUD for Wukong in Unreal Engine 5 using a widget blueprint with a progress bar and text showing current and max health, updating on damage.
Create a one-way platform in Unreal Engine 5 by building a platform actor with one-way collision and using a line trace from the character to detect it.
Complete the one way platform functionality by dynamically adjusting collision so the player can jump through from below and stand on top, with camera tweaks for playtesting.
Create a blueprint moving platform in Unreal Engine 5 with the interpret movement component and two control points for ping-pong movement, exposing a move to pos vector in construction script.
Create a falling platform in Unreal Engine 5 using a blueprint actor, cube mesh, and box collision; detect the player, wait two seconds, then enable physics to drop the platform.
Create a pickable item blueprint that becomes interactable and disappears when the player overlaps, setting up the groundwork for a full pickup system in the next video.
Set up the DP player controller to track picked item count and update the HUD as items are collected in Unreal Engine 5 2.5D platformer.
Learn to display a three-circle HUD for items in Unreal Engine 5 2.5D platformer by updating circle opacity with a HUD function called from the player controller.
Implement an evolve function that toggles the Wukong skeletal and static meshes, wires the VPI player controller, and evolves Wukong when pickable item count reaches three in the platformer level.
Fix Wukong's evolved attack by switching between the normal and evolved attack montages based on the is visible state, enabling left-click attacks after evolution.
Create a simple enemy blueprint in Unreal Engine 5 for a 2.5d platformer using the Paragon Boris asset with an idle animation, then rotate, compile, and place in the level.
Add a floating health bar for Boris by creating a user widget with a red progress bar, attaching it to Boris, and rotating it to face the camera each tick.
Add a health component for Boris, update his health bar, and trigger damage with an animation notify during Wukong's attack using a sphere trace, guiding damage via a blueprint interface.
Implement a blueprint damage system by creating a BP_damage interface with a take damage function, apply 25 damage to Boris, clamp health to zero, and print Boris is now dead.
Create a Boris patrol using an AI controller to move Boris autonomously in the level, then update animation to switch between idle and walking and implement forward vector movement logic.
Improve Boris's patrol in Unreal Engine 5 2.5D platformer by adding an obstacle detector with a box collision and end-of-platform checks to rotate the character 180 degrees.
Enable simulate physics and collision for Boris, detach the AI controller, play the death animation, destroy after three seconds, and constrain Boris and Wukong to the xz plane.
Cause Wukong to take 25 damage on Boris overlap, enable overlap collision, update the health HUD, add two-second damage delay, and plan a death sequence with respawn.
Set up a persistent respawn system for Wukong by overriding the game mode, binding to the on destroyed event, and spawning a new BP_Wukong_character that the player controller possesses.
Create a checkpoint in Unreal Engine 5 2.5D platformer to respawn Wukong at the checkpoint when he dies, using a translucent glowing sphere and activated/inactive material instances.
Implement checkpoint respawn in Unreal Engine 5 by using a checkpoint blueprint to set the spawn transform, cast the game mode to game_Wukong, adjust Wukong and Boris, update activation material.
Transform a basic scene into a 2.5d platformer level in Unreal Engine 5 by building platforms with blueprints, adding enemies, moving platforms, checkpoints, and collectibles, then playtest to refine progression.
Create an invisible kill box with a blueprint actor and a box collision that damages Wukong to 100 on overlap, enabling death and respawn at checkpoints in Unreal Engine 5.
Implement an end-of-level platform in Unreal Engine 5 for a 2.5D platformer. When Wukong overlaps the cylinder, disable input and play a sleepy animation to end the level.
Transition to the next level in Unreal Engine 5's 2.5D platformer by triggering level two from the end platform, using object reference or name, with a deliberate delay.
Dive into the world of game development and bring your creative ideas to life with Unreal Engine 5, the industry-standard game development toolset! This comprehensive course is designed to guide you step by step through the process of creating a polished 2.5D platformer game from scratch. Whether you're a complete beginner or have some experience in game design, this course provides the tools and techniques to help you succeed.
The journey begins with the basics of Unreal Engine 5, where you’ll learn how to set up a project, navigate the editor, and manage assets effectively. As you build your foundation, you’ll start creating a game world, complete with interactive elements, character mechanics, and dynamic environments. From implementing precise character controls to designing unique levels with platforms and moving objects, this course covers every detail necessary to build a fully functional game.
You’ll also explore advanced gameplay systems, including HUD creation, item pickups, and respawn mechanics. Along the way, and craft seamless animations. Each lesson is designed to combine practical development techniques with creative insights, ensuring you gain both technical skills and design knowledge.
This course doesn’t stop at gameplay mechanics—it also covers essential aspects of game design, such as creating engaging enemy behaviors, building checkpoints, and designing user-friendly menus. By the end of the course, you’ll have a complete game that showcases your creativity, technical expertise, and understanding of game development principles.
Unreal Engine 5 is an incredibly powerful platform that enables developers to create professional-quality games, and this course is your gateway to mastering it. With a focus on hands-on learning and real-world applications, this course empowers you to create games that not only work but captivate players.
Whether you dream of becoming a game developer, want to explore Unreal Engine for the first time, or simply enjoy creating interactive experiences, this course is the perfect starting point. Join today and take your first step into the exciting world of game development with Unreal Engine 5!