
In this video we will cover all of the topics you will be learning in this Unreal Engine 4 course
Installing Unreal Engine 4 is a fairly straightforward process. In this video we'll show you how to do it.
Learn Unreal editor basics by creating a first level from scratch, navigating with mouse and keys, placing and deleting objects, and using the details panel and grid to align geometry.
Learn to create a bridge in Unreal Engine by using a cylinder with more sides, applying a black material, and carving a tunnel with the subtract brush for precise alignment.
Learn to craft metallic materials in Unreal Engine by applying rust or copper textures, adjusting roughness and the normal map details for a believable metal look.
Learn to tile textures in Unreal Engine by adjusting texture coordinates, tiling values, and normal maps; apply floor materials with base color and roughness while understanding UV coordinates.
Learn to use instance materials to add controllable emission by introducing a per-parameter vector for emission color and intensity, grouping related parameters, and applying a glow to selected objects.
Learn to use Unreal Engine 4 blueprints to change a cube’s color when hit by a collider by exposing a dynamic material and updating a vector parameter with random color.
Bind input mappings to move forward and right, and feed axis values into AD movement to drive the player along the world x and y axes.
Learn to move a character in the camera's facing direction by using the world rotation, forward and right vectors, and blueprint tools in Unreal Engine 4.
Create a gun laser particle system in Unreal Engine 4 for beginners. Design a textured laser beam material and a beam data emitter for an on-screen reticle.
Use a line trace by channel to hit enemies through visibility channel, adjust collision to block hits, and trigger on receive damage to destroy the actor when health is zero.
Learn greyboxing a level in Unreal Engine 4 by blocking out rooms with geometry, using grid snaps, and testing with a player start.
Explore Unreal Engine 4 weapon pickup events with blueprints, detect overlaps, spawn weapon pickups, and play a location sound before destroying the actor.
Learn to create level blueprint logic that triggers a weapon pickup event, uses an event dispatcher to notify the level, and sequentially drop dummies with physics to drive a tutorial.
Learn to build terminal in Unreal Engine 4 using blueprint actor and static mesh, add box collision, and display a player tip UMG widget saying activate terminal to open doors.
Learn to create an in-game health bar using a health widget and a progress bar in Unreal Engine 4, update health percent on damage, and attach it to enemies.
This lecture provides some important links on how to optimize mobile games using Unreal Engine 4
Spawn a flashlight actor at begin play, attach it to the flash socket, and configure its relative transform while ensuring no collision and proper visibility.
Create a foggy flashlight cone using a translucent material in Unreal Engine 4, animate cloud textures via red/green channels, apply depth fade and edge falloff for a first-person beam.
Create a battery UI progress bar in Unreal Engine 4 using widget blueprints, display a HUD battery icon that drains over time and updates in real time.
In this lesson you will start working with AI in Unreal Engine 4, including AIControllers, Behavior Trees, BlackBoards, and Environment Query Systems
In this lesson you will create EQS logic to find random locations based on some filter data in Unreal Engine 4
In this video you will learn how to adjust key frame animations in Unreal Engine 4 directly
Learn how to retarget animations from Infinity Blade characters to a robo model in Unreal Engine 4, using retarget manager, humanoid rig, and animation blueprint techniques.
Learn to create progress bars and health bars in Unreal Engine using a widget blueprint, bind them to a game HUD, and update the percent as bullets are fired.
Welcome to Intro to Unreal Engine 4 (UE4)!
This course is designed for absolute beginners and will teach you the basics of Unreal Engine.
This course was built to teach you UE4 in the funnest and fastest way possible. As with all Devslopes courses you'll spend 10% of your time on theory and 90% of your time actually building games!
NO CODING EXPERIENCE IS REQUIRED
All gameplay logic is through Unreal Blueprints!
This course is packed with the basics and core features of the Unreal Engine.
Some Things You'll Learn:
Unreal Geometry editing tools (build your own levels)
Unreal Materials
Third person shooter mechanics
Creating and working with cameras
Setting up GameModes and LevelBlueprints
Handling player input for both keyboard and game pads
Working with Vectors and Rotations
AnimationBlueprints and BlendSpaces
Creating simple particle systems
Raycasting and shooting bullets
Simple AI and enemy attack
Creating game logic in Blueprints
User interface with UMG
Building mobile games
Post processing
And A LOT more
This course teaches Unreal Blueprints and does NOT cover C++
Unreal Blueprints are a powerful visual node-based coding tool that lets you build games WITHOUT WRITING CODE!
You can build entire games with Unreal Blueprints and get access to the full power of Unreal Engine.
If you want to make awesome games in Unreal Engine 4, then enroll now and we'll see you in class!