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Development Game Development Unreal Engine

Unreal Engine 4 - Rendering and Graphics

Lighting the Environment - Post Process Effects - Materials
Rating: 3.7 out of 53.7 (70 ratings)
304 students
Created by Emre Turan
Last updated 7/2020
Turkish
30-Day Money-Back Guarantee

What you'll learn

  • En yüksek kalitede aydınlatma ve render tekniklerini öğrenecek, ileri seviye dinamik materyal tasarımları oluşturabilecek, post process ile efektler geliştirebileceksiniz.

Course content

4 sections • 85 lectures • 12h 16m total length

  • Preview06:03
  • Preview10:47
  • Preview22:50
  • Preview04:51
  • 5. Roughness Mapping
    08:10
  • 6. Wood Materials
    11:11
  • 7. Normal Map
    09:00
  • 8. Wall Materials
    05:24
  • 9. Bump Offset
    04:15
  • 10. Detail Texturing
    12:40
  • 11. Distance Based Detail Texturing
    10:28
  • 12. Emissive Color
    10:49
  • 13. Tile Materials
    10:27
  • 14. Marble Materials
    04:01
  • 15. Clear Coat Shading Model
    08:17
  • 16. Glass Materials
    15:41
  • 17. Water Materials
    13:37
  • 18. Caustic Materials
    05:48
  • 19. Subsurface Shading Model
    05:31
  • 20. Lampshade Materyal
    04:41
  • 21. Foliage Materials
    04:30
  • 22. Cloth Shading Model
    06:05
  • 23. World Displacement - Carpet Material
    09:55
  • 24. World Displacement - Grass Material
    05:43
  • 25. World Displacement - Brick-Stone Materials
    09:36
  • 26. Texture Masks
    06:01
  • 27. Decal Materials - 1
    05:57
  • 28. Decal Materials - 2
    13:28
  • 29. Decal Materials - 3
    05:20
  • 30. Vertex Painting
    08:28
  • 31. Collection Parameters
    06:10
  • 32. Material Functions
    03:46

  • Preview02:42
  • Essentials 2 - Light Mobility
    04:39
  • Essentials 3 - Lighting Types of Lights
    02:56
  • Lighting Quick Start 1 - Lighting Setup
    09:39
  • Lighting Quick Start 2 - Lighmass Setup
    06:39
  • Lighting Quick Start 3 - Post Process Setup
    03:40
  • Lighting Quick Start 4 - Build
    08:28
  • Precomputed Lighting 1 - Direct - Indirect Lighting
    14:16
  • Precomputed Lighting 2 - Global Illumination
    03:33
  • Precomputed Lighting 3 - Diffuse Boost
    06:22
  • Precomputed Lighting 4 - Area Shadow
    06:46
  • Precomputed Lighting 5 - Translucent Shadow
    20:07
  • Precomputed Lighting 6 - Lightmass Importance Volume
    05:07
  • Precomputed Lighting 7 - Character Lighting - Indirect Lighting Cache
    16:28
  • Precomputed Lighting 8 - Reflection Environment
    25:00
  • Precomputed Lighting 9 - Getting the Best Lighting Build Times
    10:21
  • Precomputed Lighting 10 - Lightmass Settings
    29:19
  • Precomputed Lighting 11 - Getting the Best Quality with Lightmass
    14:26
  • Precomputed Lighting 12 - Precomputed Lighting Scenarios
    14:06
  • Dynamic Lighting 13 - Light Propagation Volumes
    11:01
  • Dynamic Lighting 14 - Distance Field Ambient Occlusion
    14:47
  • Dynamic Lighting 15 - RayTrace Distance Soft Shadow
    07:13
  • Dynamic Lighting 16 - CSM and Distance Field Shadow
    13:21
  • Dynamic Lighting 17 - Contact Shadows
    03:48
  • Dynamic Lighting 18 - Capsule Shadow
    09:42
  • Light Channels
    02:40
  • Light Beams
    02:28
  • Volumetric Fog and Light Shafts
    12:52

  • Preview11:03
  • PP 2 AntiAliasing
    05:28
  • PP 3 Bloom
    09:39
  • PP 4 Eye Adaptation (Auto Exposure)
    11:43
  • PP 5 ColorGrading and LUT Texture Creation
    08:35
  • PP 6.1 DOF-Bokeh
    04:47
  • PP 6.2 DOF-Gaussian
    05:09
  • PP 6.3 DOF-Circle
    01:16
  • PP 7 Lens Flare
    05:15
  • PP 8 Image Effects
    02:51
  • PP 9 Screen Space Reflection
    16:45
  • PP 10 Ambient Occulusion
    07:43
  • PP 11 Global Illumination
    03:47
  • PP 12 Motion Blur
    01:48

  • Preview09:49
  • PPM 2 Vertigo Material
    09:07
  • PPM 3 Gradient Material
    07:25
  • PPM 4 TV Effect
    06:11
  • PPM 5 Glacier Material
    06:45
  • PPM 6 Under Water Material
    10:35
  • PPM 7 Pixellize Material
    03:17
  • PPM 8 Custom Depth
    08:07
  • PPM 9 Object Appears Behind Wall
    14:09
  • PPM 10 Object Appears Behind Wall with Custom Stencil
    04:48
  • PPM 11 Object Outlines
    08:44

Requirements

  • Unreal Engine 4 oyun motorunu başlangıç düzeyinde kullanmak.

Description

İster mimari animasyon ile uğraşın ister oyun geliştirme konusunda, mutlaka bilinmesi gereken konular bu eğitim setinde işlendi. Projelerinizi yaparken günler kaybettiren hataları projenin başında çözeceksiniz. Derslerde olabildiğince detaylı bir anlatım söz konusu, bu dersleri alanlar Unreal Engine 4 içinde aydınlatma, post process effects, post process materyal ve materyal oluşturma konusunda oldukça ileri seviyede bilgi sahibi olurlar.

Who this course is for:

  • Başlangıç düzeyindeki Unreal kullanıcıları, ister oyun geliştirsin, ister mimari animasyon yapsın oyun motorunda aydınlatma ve render konularında kendini ileri düzeylere taşımak isteyenler bu kursu edinmeli.

Instructor

Emre Turan
Unreal Engine 4 Developer
Emre Turan
  • 4.0 Instructor Rating
  • 95 Reviews
  • 409 Students
  • 3 Courses

Gazi Üniversitesi Endüstriyel Teknoloji Eğitimi Bölümü mezunuyum. Grafik teknolojileri, yazılım, elektronik, robotik gibi konularda eğitimler vermekteyim. UDK ile birlikte oyun motorları üzerinde çalışmaya başladım ve UE4 ile birlikte bunu ileri seviyelere taşıdım. Youtube platformunda uzun süre dersler hazırladım. Google Play üzerinde yayınladığım çeşitli uygulama ve mimari simülasyon çalışmam var. Şuan Gear VR uygulamaları geliştirmekteyim.

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