
Learn to build in blueprint a grapple hook system, a homemade rockets system, a double jump, a high jump, and a jetpack system for Unreal Engine 4.
Launch Unreal Engine 4.50, create a first-person project with starter content, and implement grappling, homing rocket, and jet pack mechanics while cleaning up code and compiling to test in viewport.
Set up a grapple system in Unreal Engine by adding a cable component, mapping the shoot grapple input, and performing a center-screen line trace to attach and shoot the rope.
Further the grapple system in UE4 by scripting attached checks, launching the player toward a target location, and refining movement with a move-to function, macro, and velocity control.
Duplicate a first-person project to create a red rocket material and homing rocket, configure speed and radial force, and set up a seeking event enabling homing, explosion, and 30-second lifespan.
Map a mark target input for the first person character, use a line trace to identify a valid physics body target, then spawn a seeking rocket toward it.
Implement a double jump and a jet pack booster, including a 600-unit jump with landing reset, a 1200-unit booster, and an eight-second cooldown.
Learn to implement a jet pack mechanic in Unreal Engine 4 using blueprints, including toggling the jet pack, hover control, fuel management, and a UI progress bar.
Learn how to make 3 different types of simple game mechanics that you can add to your game!
All 3 are proof of concept ideas to help you understand how to reproduce them as you please!
Using Blueprint to learn how to make games in Unreal Engine 4! A Power House of a Game Engine!