
Students will be able to build a simple blueprint class.
Introduction to the basics of Data Types within a object.
Appending data together in a string, so multiple information is outputted on one line.
Setting variables to being both public (can be edited externally) and private (can be edited locally).
Video looking into conditional logic, and how it is used within engine.
In this lecturer we look at multiple if statements within logic flow.
Case statements and switch statements, designed for transferring data down different routes dependent on the input.
Here you use Boolean logic to work out how to use AND, OR, and NOT, in order to create basic logic gates.
First tutorial on Loops in this one we look at while something is happening do something.
Second tutorial on Loops in this one we look at for loops.
Third tutorial on Loops, in this one we look at looping data through this logic statement for each and every time we need it to.
Here we look at adding a Game Mode which will deal with all the hierarchical logic in our game.
In this video we add a player character to the game world.
Here you will learn to make custom inputs which can be events on characters, as well as getting the character to move.
Here we look at sending data between actors and player characters, by using the cast system.
Here we look at using custom events and functions. Functions are basically ways of storing code which we might use over and over again and call from multiple events.
Here we look at Data structures and their use within the unreal engine.
Here we look into a very basic output of data into a HUD.
Here we look at making arrays and having their data output onto a HUD.
Here we look at making health and progress bars within our HUD.
Here we look at transferring a player between multiple levels.
Here we look at Games Instances, and transferring data between two levels within a game.
Here we have the introduction of some more advanced movement looking at Rotation of the Camera, and moving down the forward Vector.
An extension to Video 23, this time for moving right and left.
Here we draw lines between the player and a target, which will allow for us to build some very interesting mechanics later on.
In these lessons you will start by learning at a beginner level in programming within Blueprints, finding out the basic information needed within all programming development. From this you will start to move into building in more advanced mechanics in an easy to follow step by step approach which will allow you to play around and build your own content to eventually build your own game.
Blueprints are the in house programming tool used by Unreal as a visual programming. This allows for fast development of systems and mechanics within a game environment. This can be used for rapid prototyping of games development system which might be useful to an new developer, or that of someone looking to transfer from one programming language to Unreal.
Hopefully this series will be able to help you develop your own mechanics and systems and will lead you to have a greater knowledge of how to use the Unreal Engine 4 Blueprint system.
Any questions, feel free to ask them, please note I am aware of the audio quality on the videos and this is something that I am looking to address in future videos. Though if you have any questions regarding how to program feel free to ask away.