Unreal Engine 4: Introduction to Blueprints

An introduction to the Unreal Engine and using Blueprints
Rating: 4.0 out of 5 (81 ratings)
3,893 students
English
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Unreal Engine 4: Introduction to Blueprints
Rating: 4.0 out of 5 (81 ratings)
3,893 students
How to use simple logic in programming for Unreal Engine 4.

Requirements

  • A copy of the Unreal Engine 4, and a basic understanding of Mathematics.

Description

In these lessons you will start by learning at a beginner level in programming within Blueprints, finding out the basic information needed within all programming development. From this you will start to move into building in more advanced mechanics in an easy to follow step by step approach which will allow you to play around and build your own content to eventually build your own game.

Who this course is for:

  • Beginners looking to start programming in Blueprint for Unreal Engine 4.

Course content

1 section • 25 lectures • 1h 15m total length
  • Introduction to Classes
    00:54
  • Data Types
    03:59
  • Appending Data
    02:18
  • Public and Private Variables
    01:17
  • Conditional Statements, Branch Statements, IF Statements
    02:14
  • Nested IF Statements
    02:48
  • Case statements and Switch Statements
    02:14
  • Boolean Logic, AND, OR, NOT
    03:16
  • While Loops
    01:55
  • For Loops
    01:34
  • For Each Loops
    02:30
  • Game Modes
    02:12
  • Adding a Player Character
    01:33
  • Custom inputs and movement axis
    03:29
  • Casting Data from an actor
    05:11
  • Custom Events and Functions
    03:20
  • Basic Structures
    04:59
  • HUDs
    03:35
  • Arrays and appending to HUDs
    06:06
  • Heath and Progress Bars
    03:57
  • Level to Level
    03:11
  • Games Instance
    04:00
  • Rotation of the Camera, and Forward Vector Movement
    03:46
  • Vector Right movement.
    01:10
  • Line Tracing towards a target
    03:54

Instructor

Teacher of Games Development
Ian Griffiths
  • 4.0 Instructor Rating
  • 81 Reviews
  • 3,892 Students
  • 1 Course

Hello world, I am a teacher by trade with over 6 years of experience in teaching a wide array of subjects ranging from Art to Computer Science. Having taught students who have just started high school to adults I have a wide array of experience when it comes to pitching and considering learners needs. Prior to teaching I have worked both in Finance and Software Development, more specifically the games industry, as a freelance developer and programmer. My personal objective is to try and lower the bar into development to help everyone being able to create their own visions within a digital environment.