Unreal Engine 4: Introduction to Blueprints

An introduction to the Blueprints in Unreal Engine
Free tutorial
Rating: 4.6 out of 5 (292 ratings)
8,426 students
1hr 15min of on-demand video
English [Auto]

How to use simple logic in programming for Unreal Engine 4.


  • A copy of the Unreal Engine 4, and a basic understanding of Mathematics.


In these lessons you will start by learning at a beginner level in programming within Blueprints, finding out the basic information needed within all programming development. From this you will start to move into building in more advanced mechanics in an easy to follow step by step approach which will allow you to play around and build your own content to eventually build your own game.

Blueprints are the in house programming tool used by Unreal as a visual programming. This allows for fast development of systems and mechanics within a game environment. This can be used for rapid prototyping of games development system which might be useful to an new developer, or that of someone looking to transfer from one programming language to Unreal.

Hopefully this series will be able to help you develop your own mechanics and systems and will lead you to have a greater knowledge of how to use the Unreal Engine 4 Blueprint system.

Any questions, feel free to ask them, please note I am aware of the audio quality on the videos and this is something that I am looking to address in future videos. Though if you have any questions regarding how to program feel free to ask away.

Who this course is for:

  • Beginners looking to start programming in Blueprint for Unreal Engine 4.


Lecturer of Games Art and Design
Ian Griffiths
  • 4.6 Instructor Rating
  • 292 Reviews
  • 8,426 Students
  • 1 Course

Hello world, my name is Ian, and I am a lecturer of Games Art and Design based in Norwich, UK based University. My background is that in teaching having 9 years of experience in subjects ranging from Art to Computer Science. Having taught students who have just started high school to adults I have a wide array of experience when it comes to pitching and considering learners needs. Prior to teaching I have worked both in Finance and Software Development, more specifically the games industry, as a freelance developer and programmer. My personal objective is to try and lower the bar into development to help everyone being able to create their own visions within a digital environment.

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