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Unreal Engine 4 First Person Shooter: Lifeforce Tenka Clone
Rating: 4.5 out of 5(45 ratings)
460 students

Unreal Engine 4 First Person Shooter: Lifeforce Tenka Clone

A clone of the 1997 game "Lifeforce-Tenka" created by Psygnosis.
Created byLuke Jeffers
Last updated 12/2020
English

What you'll learn

  • Creating enemy AI behaviours using Blackboards, Behaviour trees and tasks.
  • Sound Implementation.
  • Unreal's particle system; Cascade.
  • Pickups.
  • HUD for radar, ammo count and other useful information.
  • Player stamina system.
  • Animation implementation using locomotion and state machines.
  • Core game loop containing a winning and losing condition.
  • Level construction, collision and lighting.
  • Cached Geometry for unusual animations like a chainsaw.
  • Driving animated textures with Blueprint.
  • Controlling animated textures in particles.
  • Player sprint & slide mechanic.
  • Good old camera shake.
  • Animated texture creation: turning a physics based simulation or animation into a shader for use in-game.
  • Handling game pause events.
  • Blueprint class communication.
  • Manipulating an armature's bone at runtime using inverse kinematics.
  • A reusable mechanic where we have a locked door that requires a specific key to open it.

Course content

19 sections75 lectures12h 50m total length
  • Creating a new Unreal Engine Project1:01

    Launch the Unreal Engine launcher, start blueprint-based first person template with version 4.25, maximum quality, and no starter content. Name the project, click create, and wait for editor to load.

  • Preparing the game assets0:54

    Open the sources panel, copy the assets zip into the project's content directory, and extract here. Then verify that the game assets folder appears inside the content directory.

Requirements

  • Unreal engine 4.25.3 installed and ready to go. Also ensure you have enough space on your hard drive; 8GB should be enough.

Description

In this course, you will be creating a full first person shooter game which will be heavily inspired by one of my childhood favourites, "Lifeforce-Tenka" by Psygnosis. All of the in-game assets will be made available so we can focus more on being creative with the actual game development process.

Who this course is for:

  • Beginner to intermediate Unreal engine users