
Learn how to download, install, sign in to Unreal Engine 4, and set up a mobile endless runner project using blueprints, templates, and basic character movement.
Download assets from the Unreal Marketplace, install them in your project, and import them to preview materials and animations. Learn to save progress in the cloud in the next video.
Explore Unreal Engine 4 editor basics: navigate content browser, world settings, and outliner; place actors, adjust directional light and fog, and experiment with geometry and triggers.
Set up a third-person character in Unreal Engine by creating a character blueprint, implementing forward and right movement via controller rotation, and configuring a camera with a spring arm.
Set up blend spaces and an animation blueprint to enable four-direction movement in a third-person Unreal Engine 4 endless runner, using velocity, mesh transforms, and world-to-local space.
Create an infinite map by spawning floors ahead using a next floor spawner, box triggers, and spawn transform locations, while managing game mode, levels, and floor safe zones.
Add camera sway for left and right movement in the Unreal Engine 4 endless runner, and adjust the camera rotation to tilt during side-to-side moves for mobile gameplay.
Turn corners in an endless runner demo by configuring camera control rotation, creating floor blueprints for straight, left, and right turns, and implementing spawn logic with a safe zone counter.
Spawn coin pickups on floors in Unreal Engine 4 endless runner, increase current points on collection, and spawn coins left, middle, or right at random within a box.
Finish implementing enemy death and coin cleanup in the Unreal Engine endless runner, adding a death function, 15-second lifespans, death animations, a camera switch, and a source control commit.
Implement a complete score system in Unreal Engine 4 for an endless runner, using a structure to store score and multiplier and binding it to the HUD text.
Add jump and cancel jump in the infinite runner by configuring jump velocity, downward impulse for canceling, air control, and a jump animation sequence (start, look, end).
Learn to implement a push-back system in Unreal Engine 4 endless runner by configuring left and right impulse forces, ground checks, and macro-driven spawners for smooth knockback.
Implement magnet powerup in Unreal Engine 4 by duplicating pick-ups, naming magnet, and toggling magnet active with a duration. Spawn magnets, reset on collection, and track timing with debug counters.
Finish the magnet powerup by activating magnet overlap to attract coins, create collision boxes and a point-location macro, and use interpolation for smooth coin sliding in the endless runner.
Create and wire the shield powerup by duplicating the magnet pickup, adding a shield active state. Link it to the player character with spawn and duration logic.
finish shield logic: pick up shield to boost speed to five times our speed for five seconds, then restore; use blueprint overlap to destroy enemies and hud score and restart.
Create a death HUD in Unreal Engine 4 by building a UI widget with a death message, score, high score, and a restart button, plus an opacity animation.
Implement a save system and high score system in Unreal Engine 4 by creating a SaveGame object, managing save slots, and updating the high score with the current coins.
Learn to build the main menu in Unreal Engine 4 endless runner by duplicating maps, creating a menu map, and binding a widget button to load a level by name.
Build the options map in Unreal Engine 4, adding start, quit, settings, and inventory buttons with hover colors, and wire ambient sound and music for the options level.
Create the options UI in Unreal Engine, set up the sound base files, and build sliders for music and effects in the main menu using blueprints and widgets.
Master saving and adjusting music and SFX values in Unreal Engine 4 endless runner by wiring options menu, sliders, and save slots to load and apply audio settings.
Implement and finalize the Unreal Engine 4 sound system across the menu and gameplay, balancing ambient music, cues for pickups, and savegame consistency.
Create a shop ui by building a ui_shop widget with arrows and images, and configure the shop level to open by name maps show from the menu.
Set up a shop-based character selection in Unreal Engine 4, cycle characters with right/left, update skeletal mesh and animation, clamp index, and connect via level blueprint.
Design a character information user interface for an endless runner by building a shop interface, managing character skins, and integrating savegame data with a simple item data structure.
Learn to purchase a character from the shop by checking if it’s not bought, validating coins against the cost, saving the game slot, and equipping it.
Deduct coins after purchases and update saved data to reflect spent currency. Set up character mesh and animation, load saves, apply skins, and test equipping in the endless runner.
Learn to implement swipe input controls for an endless runner in Unreal Engine 4, including jump, force down, and turning corners by mapping touch gestures to left-right and up-down vectors.
Fix collision and hit detection for skeleton enemies in the endless runner, correcting overlap vs block settings and ensuring hits trigger deaths, with debugging steps and future Android Studio packaging.
Hello everyone, welcome to my first udemy course. This is a Complete Blueprints Only Course For Beginners.
Learn to make a complete endless runner game like temple run/ subway surfer. We will learn everything from scratch, from spawning the infinite floor, to the options menu, to the store page.
You do not require any background knowledge of Unreal engine 4 or Blueprints.
You do not require any programming knowledge.
You will only require :
A pc/ laptop powerful enough to run Unreal Engine 4.
Your will to learn and participate in the course.
We will be using Unreal's visual scripting language (Blueprints) to make the whole game launch ready.
The course will be updated every week, since the game will take time to be completed, with main menu, store and options.
We will add corner turns and tilting of the mobile to move left and right. And swipe right and left to turn corners.
The purchase price might go up once the course has been completed.
All the items used are free to download from Unreal Marketplace or will be provided to you in the resources.
This course will be updating with time, so at the end you will have a game that looks more or less like temple run.