
Learn to build a third-person action adventure level in Unreal Engine 4 using box collisions, collectibles, dynamic jumping sound system, music, dialogue, animated titles, a friendly companion, and free assets.
Download and install Unreal Engine 4.25, create or sign in to an Epic Games account, and install the Epic Games Store launcher to get started with the course.
Add free content packs from the Epic Games Marketplace to a new Unreal Engine 4 third-person project, including FPS weapon bundle, Infinity Blade effects, and grasslands.
Set up level creation in Unreal Engine 4 by enabling show engine content and creating a landscape map with a player start, then build lighting with a light mass volume.
Explore dialogue creation in Unreal Engine 4 using a box trigger level blueprint to play a 2D wav when a third-person character overlaps, using a Do Once to prevent repeats.
Create a layered soundtrack and dialogue event in Unreal Engine 4 by triggering two sounds on a door collision, using a sequence node, delay, and a do-once mechanic.
Create a dynamic jump system in the third-person blueprint by adding randomized jump and land sound cues, wired to jump and landed events, guarded by a can jump variable.
Master Unreal Engine 4 blueprints to disable controls and alter player movement by changing max walk speed and jump ability when entering a trigger.
Build a weapon pickup in Unreal Engine 4 by creating a blueprint actor with a mesh, text render, and trigger, enabling range prompts and a pickup with sound.
Implement a treasure pickup in Unreal Engine 4 by building a treasure actor with a static mesh, icon billboard, blinking light, and trigger volume, plus interaction logic to collect treasure.
Explore creating and displaying UI text with Unreal Engine 4 widgets, including a widget blueprint, image assets, and a fade in/out animation driven by keyframes and a level blueprint.
Create a media-driven widget in Unreal Engine 4 to display a video on screen using a media player, media texture, and a trigger box, then wire it into the UI.
Create a bridge collapse sequence in Unreal Engine 4 using a blueprint box trigger to set simulate physics on bridge pieces, play collapse sounds, and manage movable vs static meshes.
Create a friendly AI partner that follows the player in Unreal Engine 4. Implement a blackboard and behavior tree to define its follow behavior and movement.
Put all concepts together in a finished Unreal Engine 4 level that showcases widgets, sounds, dialogue, environmental effects, movement speeds, and advanced locomotion with UI-driven treasure feedback.
In this game design course, I’ll be guiding you through the basics of how to create your own “Uncharted” style game. This course will be using Unreal Engine 4 – the same engine AAA game development studios used to make games such as Fortnite, Batman Arkham Knight, Bioshock, and so many others!
This course contains 15 engaging video lessons that will walk you the following topics step-by-step:
How to add music, dynamic sound effects, and dialogue to your game
How to create UI text and animated titles
How to make your own AI companions
How to trigger environmental events and spawn particles systems
How to make collectibles and other interactable objects
Have to change various player stats and inputs whenever you want
And more!
With the knowledge you’ll acquire from these lessons, you’ll understand how these concepts are used in EVERY video game and gain the confidence to combine these elements to create your very own third-person action-adventure game – full of well-paced sounds, realistic physics, slick titles, AI characters, dynamic player movement, and more! And no worries, no prior experience or programming knowledge is needed!