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Development Game Development Unreal Engine Blueprints

Unreal Engine 4 Class: Blueprints

Learn Blueprints and create your own games (eng subtitles)
Rating: 4.7 out of 54.7 (1,586 ratings)
21,781 students
Created by Luccas Schmigel
Last updated 6/2019
English
English, Portuguese
30-Day Money-Back Guarantee

What you'll learn

  • Create games using Unreal Engine and Blueprints (Crie jogos com a Unreal Engine através das Blueprints)
  • Setup a human-controlled Character (Configure um personagem controlável pelo jogador)
  • Create logics using Blueprints (Crie lógicas usando Blueprints)
  • Start on Indie Game Development (Iniciar no desenvolvimento de jogos indie)
  • Learn Events, Function and Blueprint Communication (Aprenda Eventos, Funções e Comunicação entre Blueprints)

Course content

17 sections • 280 lectures • 30h 50m total length

  • Preview01:42
  • Preview06:25
  • Preview06:34
  • Slides
    00:08

  • Preview07:45
  • Preview05:37
  • Preview03:56
  • Preview04:24
  • Preview01:53
  • Types of Nodes (Tipos de Nós)
    03:32

  • Variables: Important Links (Variáveis: Links Importantes)
    00:02
  • Preview04:35
  • Integer
    04:47
  • Float
    03:36
  • Boolean
    03:20
  • Vector
    02:50
  • Rotator
    02:21
  • String, Text and Name
    02:43
  • String Operators (Operadores String)
    06:30
  • Math Operators (Operadores Matemáticos)
    07:07
  • Conditionals (Condicionais)
    05:34
  • Get and Set
    04:58
  • Public and Private Variables (Variável Pública e Privada)
    03:20
  • Editable Variable (Variável Editável)
    01:49
  • Expose On Spawn
    02:23

  • Preview05:04
  • Creating an Array (Criando um Array)
    04:10
  • Get
    03:16
  • Find Item
    01:56
  • Length
    01:13
  • Last Index
    01:29
  • Contains Item
    01:40
  • Insert Item
    02:39
  • Remove Item
    01:58
  • Clear
    01:11
  • Append Array
    01:43
  • Arrays: Exercise (Exercício)
    04:27
  • Arrays: Exercise - Solution (Solução)
    13:21
  • Arrays: Exercise - Actor Array Bug
    03:43

  • Branch
    07:38
  • Sequence
    02:29
  • For Loop
    06:19
  • While Loop
    08:29
  • Do N
    05:09
  • Do Once
    01:53
  • Flip Flop
    02:05
  • Gate
    02:38
  • Multi Gate
    03:57
  • Flow Control: Exercise (Exercício)
    04:57
  • Flow Control: Exercise - Solution (Solução)
    13:19

  • Preview09:48
  • Use Cases (Aplicação)
    10:35
  • Collapse Nodes
    05:04
  • Events (Eventos)
    04:02
  • Events - Custom Events
    06:40
  • Events - Inputs
    04:37
  • Functions (Funções)
    06:49
  • Functions - Inputs e Outputs
    08:19
  • Macros
    04:12
  • Macros and Execution (Macros e Execução)
    03:10
  • Macros Library
    05:22
  • Evento, Functions and Macros: Exercise (Exercício)
    01:33
  • Events, Functions and Macros: Exercise - Solution (Solução)
    09:49

  • What are Enums? (O que são Enums?)
    02:51
  • Get and Set
    06:34
  • Creating Enums (Criando Enums)
    07:07
  • Compare Values (Comparar Valores)
    03:52
  • Switch on Enum
    02:40

  • Preview03:20
  • Actors
    08:23
  • Components (Componentes)
    08:06
  • Game Mode
    03:58
  • Pawn
    04:36
  • Character
    05:35
  • Controller
    03:34

  • Static Mesh
    11:00
  • Transformations (Transformações)
    09:01
  • Spawn and Destroy Actors
    05:48
  • isValid
    03:40
  • Get All Actors
    03:24
  • Skeletal Mesh
    03:31
  • Triggers
    05:49
  • Actor Has Tag
    04:44
  • Actors - Exercise (Exercício)
    04:53
  • Actors - Exercise: Solution (Solução)
    28:04

  • Blueprint Communication (Comunicações entre Blueprints)
    03:48
  • Direct Communication (Comunicação Direta)
    11:59
  • Cast - Theory (Conceito)
    08:46
  • Cast - How to Use (Implementação)
    09:39
  • Blueprint Interface - Theory (Conceito)
    03:58
  • Blueprint Interface - How to Use (Implementação)
    12:52
  • Blueprint Interface - Inputs
    06:16
  • Blueprint Interface - Outputs
    05:07
  • Event Dispatcher - Theory (Conceito)
    05:20
  • Event Dispatcher - How to Use (Implementação)
    12:19

Requirements

  • Windows knowledge (Conhecimento de Windows)
  • Basic Unreal Engine Editor skills (Conhecimento básico sobre o Editor da Unreal Engine)

Description

Este curso recebeu o Epic Mega Grants!
Epic Mega Grants recipient!

Audio: Portuguese-BR
Subtitles: English and Portuguese-BR

Check Captions Roadmap lesson to learn more about the subtitles.
All companion material are available in Portuguese and English.


>>>ENGLISH<<<

In this course you will learn the Blueprints Fundamentals. This is the first step to start creating your own games and projects, and to begin to understand the Unreal Engine. There are more than 250 lessons, prepared in a didactic way.

The couse was recorded in Portuguese, but many English speaker students can follow with the English Captions.

----

What are Blueprints? Blueprints are the visual system that frees the user from direct contact with programming language. C++ code are visually represented within the engine. This way you can create whole games and project without having to know the programming language used in the background.

Therefore, this course goal is not to show you countless lessons so you can just copy. I will teach you the whys of every fundamental and you can apply all you learned in any kind of project as you wish. It is this fact that most students like about this course.

Still in doubt? Access some classes available for free.

= = = Content Description = = = =

In this course we will see all Blueprints fundamentals so you can start creating your own games. Unreal Engine allows you to create interactive projects and games and using the same tools used by large AAA studios and indies developers around the world. If you want to start your career in game development with one of the best engines in the market, this is your course.

We will learn about variables, Events, Functions, Blueprint Communication , Materials, Timelines, Vectors, First and Third Person Characters, Interfaces, and then use all this knowledge to publish our first Project for Windows. This course is not a tutorial that will show you just how to create a game. The proposal is to teach you the fundamentals before you start making the first project. If you already have any knowledge, you can skip the initial classes and go straight to the practical classes.

= = = What do I need to know to start the course? = = =

You need no previous experience with games to follow this course.
But you need to have some basic knowledge in Unreal. How to navigate and basic editor navigation.

>> The couse was recorded in Portuguese, but many English speaker students can follow with the English Captions.

***************************************************************************************************

>>>PORTUGUÊS<<<
Neste curso você vai aprender os fundamentos sobre Blueprints.
Esse é o primeiro passo para começar a criar seus próprios jogos e projetos, e para começar a entender a Unreal Engine.

São mais de 250 aulas, preparadas de forma didática para você que está COMEÇANDO na Engine.
Este curso tem um foco para usuários INICIANTES na engine.
Se você espera conteúdo mais avançado, por favor, não dê nota baixa ao curso por esse motivo.

----

O que são Blueprints?
Blueprints é o sistema visual que dispensa o contato direto com linguagem de programação.
As funções, eventos, classes e objetos do código c++ são representados visualmente dentro da engine.
Dessa forma você pode criar jogos inteiros sem precisar conhecer linguagem de programação a fundo.

Por isso, o objetivo desse curso não é só te mostrar inúmeras aulas para você copiar.
Eu vou te ensinar os porquês de cada fundamento e ao entender isso você pode aplicar como quiser.
É esse fato que a maioria dos alunos elogia, e não é a toa que esse curso possui um dos maiores ratings entre todos os cursos de games disponíveis na plataforma.

Ainda em dúvida?
Acesse algumas aulas disponíveis gratuitamente.

--------------

=== Descrição detalhada do Conteúdo ===

Nesse curso vamos ver todos os fundamentos de Blueprints para você começar a criar seus próprios jogos. A Unreal Engine te permite criar jogos e projetos interativos, utilizando as mesmas ferramentas usadas por grandes estúdos AAA e desenvolvedores indies em todo o mundo.

Vamos usar as Blueprints, sistema visual de script que dispensa o uso de programação.
Se você quer iniciar sua carreira em desenvolvimento de jogos com uma das melhores engines do mercado, esse é seu curso.

Vamos aprender sobre Variáveis, Tipos de Eventos, Funções, Personagens, Comunicação entre Blueprints, Materiais, Timelines, Vetores, Personagem em Primeira e em Terceira Pessoa, Interfaces, e depois usar todo esse conhecimento para publicar nosso primeiro projeto para Windows.

Este curso não é um tutorial que vai lhe mostrar apenas como criar um tipo de jogo.
A proposta é te ensinar os fundamentos ANTES de começar a fazer o primeiro projeto.
Se você já tem algum conhecimento, pode pular as aulas iniciais e ir direto para as aulas práticas.

=== O que preciso saber para começar o curso? ===

Você não precisa de experiência prévia com jogos para acompanhar o curso.
Se você nunca usou a Unreal Engine, você pode ser matricular ao mesmo tempo no nosso curso Unreal Engine Essentials. É um curso totalmente gratuito voltado para quem está usando a Game Engine pela primeira vez.

Nível Iniciante - não se preocupe, vamos começar as aulas a partir dos fundamentos e conceitos básicos.
Nível Intermediário - existem alguns conceitos e teorias que podem te ajudar. veja na lista de aulas todo o conteúdo do curso.

------

Who this course is for:

  • Indie Devs who want to learn Blueprints (Desenvolvedores de jogos indie que querem aprender sobre Blueprints)
  • Professionals that want to create creative and interactive solutions (Profissionais que querem criar soluções criativas e interativas)
  • Artists that want to create their own Projects and Games (Artistas que querem prototipar seus próprios projetos e jogos)
  • Blueprint beginners (Iniciantes no universo das Blueprints.)

Featured review

João Guilherme
João Guilherme
589 courses
22 reviews
Rating: 5.0 out of 52 months ago
Um dos melhores cursos de Unreal da Udemy. É um curso mesmo e não apenas um tutorial. Recomendo a todos. One of the best Unreal Engine courses in Udemy. It is not just a tutorial. It is a real course. I recomend it to everyone.

Instructor

Luccas Schmigel
Indie Dev
Luccas Schmigel
  • 4.7 Instructor Rating
  • 5,122 Reviews
  • 205,109 Students
  • 3 Courses

3D artist fascinated by technology. Last year I worked on my 3 courses on Unreal Engine 4. I currently work on some projects for Unreal Engine Marketplace.

I work as a remote Unreal Engine Dev .

The courses I present are divided into 3 categories:

Essentials: Course that presents the essential tools and an overview about the subject. Perfect for beginners. Free and accessible to all.

Workshop: Course that shows a practical approach without focus on theoretical content. They teach a technique or pipeline from beginning to end.

Class: Course that shows a detailed approach of the proposed theme.

I believe that anyone can learn.

Bjarne Stroustrup, from his book Programming: Principles and Practice using C ++:

"More importantly, an understanding of ideals and reasons allows you to generalize From what you know to new situations, you can combine ideas and tools in innovative ways to address new problems. Knowing "why" is an essential part of programming skills acquisition, on the other hand, just memorizing many misunderstood rules and languages ​​is limiting factor, a source of errors and a huge waste of time. We consider your precious time and try not to waste it. The fastest way to understand the real world code is through a good understanding of the fundamentals."


Rewards

2018 Global Game Jam
Roboware - Best Game made in Unreal Engine
(Make Something Unreal Award)

2017 - Global Game Jam
Nami - Best game made in Unreal Engine and best game of the event.

Training and Certificates
2018
- The Sensitive Complexity: A Parallel Between Video Games and Art: Coursera2017
- Learning How to Learn: Powerful mental tools to help you master tough subjects: Coursera
2011 - Melies: Modelling and Render
2007 - UTFPR: Graphic Design

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