Unreal Engine 4: Beginners Guide to Lighting
- 3 hours on-demand video
- 1 article
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- A fundamental understanding of how to install the unreal engine and use its interface
- What are the different lights that are available to use and how to use them
- How to light full production ready levels, both from a static perspective and real time
- How to problem solve quality issues with your lighting
- The ability to understand and debug lighting errors inside of Unreal Engine
- A PC or MAC that is capable of running the Unreal Engine
Lighting inside of Unreal Engine is hard. Not only are there literally hundreds of options for controlling lighting, but there are multiple menus for controlling the lighting that you might not even know about. This can leave you feeling overwhelmed. What light to select, how to use it, and when to use it seems impossible to wrap your head around.
What really would be useful is a systematic approach to explaining the different lights and how to use them inside of Unreal. You would understand the different menus and options that affect the lighting. Finally, you would take all that knowledge and use it in real scenes to apply what you just learned in a practical way.
This course is designed to do just that for you. In this course we will be covering the whys of the lighting system inside of Unreal engine. This course will give you practical understanding and knowledge of how to set up your lighting. Then you will be guided through case study scenes that will use the knowledge you just gained to light full production levels. Finally you will have access to a long list of common issues and fixes that can appear when working with lighting inside of Unreal engine.
This course will leave you with not just an understanding of how to light your scenes in Unreal engine but the confidence to understand what will result in the best quality and performance for your project. This course is built to help you stop struggling with understanding lighting and finally master the concepts of creating great lighting inside of Unreal engine.
- Is looking to understand how to light scenes inside of Unreal Engine 4
- Curious about the technical knowledge of lighting so you can make better informed decisions
- Looking for the ability to make smart choices about lighting that lead to great final results
- If you're looking to finally get a grasp of how to make great lighting and improve your art and skillset
In this video we cover the basic layout of the unreal engine editor. At the end of this video you should have a solid understanding of how the menus are laid out and how to get around at the most basic level within the software.
In this video we will be talking about the controls inside of the editor. This include how to manipulate your camera through the scene. Also will be discussed is how to manipulate objects within the scene. At the end of this video you should be able to move the camera within the scene and manipulate objects from within the scene.
In this video we will be covering a high level look at the differences in the lights inside of unreal engine. At the end of the video you should have a better understanding off the different types of lights in unreal and when to best use each type of light.
This video will be covering the topic of the adaptive eye adaptation inside of unreal engine. We will talk about the pluses and minuses of this feature and how to disable it if its getting in our way. At the end of the video you should have an understanding of how the eye adaptation system works inside of unreal engine.
In this video we will be covering the basic's of the three man lighting mobility setting inside of the unreal engine. At the end of this video you should have a high level understanding of what each of the mobility settings does and also when you might want to use one setting over another.
In this video we talk a pass at cleaning up your lighting test scene to make sure its easy to see all of the lighting changes that are taking effect in the scene. At the end of this video you should have a cleaner scene with more consistent materials so we can see lighting changes more easily.
In this video we discuss the engine scalability settings and their effect on our scenes. At the end of this video you should have a better understanding of how engine scalability can and will effect the quality of the lighting that you're trying to create.
This video covers the build settings for lighting quality inside of unreal engine and its impact on the quality of the GI inside of our scenes. By the end of this video you should be able to change the quality of the lighting and also have an understanding of what the different lighting quality settings mean.
In this video we will be discussing how to view some of the technical views when it comes to dealing with lightmaps. At the end of this video you will be able to turn on and off some of the debug menus and options that will allow you to better understand the performance of your lightmaps.
In this video we discuss lightmass and its effects on static lighting within your scenes. At the end of this video you should be able to understand where lightmass is located inside of unreal engine and its high level functions when it comes to baking global illumination into your scenes.
In this video we will be talking about how moveable objects are effected by static lighting. You will be learning when to use static lighting with moveable objects and learning about how it still can influence them.
In this video we start to refine and add the lighting and other items we need to get great baked lighting results in our scene. At the end of this video you should have an understanding of how to setup the basic lights and components you need for static lighting in your scene.
In this video we take a refinement base at improving the quality of the look and feel of the lighting in our scene. At the end of this video you should have a better understanding of how the skylight can contribute to the overall look and feel of the scene.
At this video we go ahead and add fog and reflection actors to our scene to really capture those smaller details. At the end of this video you should have a much more refined level and a high level understanding of how fog and reflection actors play a role in your scenes.
In this section recap what we learned in this section, what to remember when baking static lighting for a final scene, and possible next steps for you to try out. You should have an understanding of what you just accomplished and congratulate yourself on what you have learned so far.
In this video we discuss how to set up the case study base map to include distance field ambient occlusion into our project and our scenes. At the end of this video you should have a high level understanding of distance field ambient occlusion and how to set it up in your scenes.
In this video we take a pass to refine the lighting inside of your dynamic lighting test scene. At the end of this video you should have a better understanding of how to add the last couple of details to a scene to really help your lighting come to life.
In this video we go over how to change our dynamic lighting in our scene to look like its a night time scene. Some of the considerations and things we should do to make sure that our night time scene really pops. At the end of this video you should have a better understanding of how to set up your dynamic scene for night time lighting.
In this section we will be covering how to deal with modular meshes inside of unreal engine and its effects on meshes. At the end of this video you should have some techniques to overcome some of seams that can appear when dealing with modular assets inside of the unreal engine.
In this video we will be discussing what the red x over a light inside of the unreal engine means. We talk about how to avoid it and fixes for it in the future. At the end of the video you will have a high level understanding of what this issue is and how to fix it.
In this video we will be covering a common issue that you can see in your output log. We will be talking about how to solve overlapping lightmap uv errors. At the end of this video you should have several options that can be used to solve this issue and remove artifacts from your scene.
In this video we talk about emissive lighting and how to set up our materials and objects properly so that they can contribute to the lighting from within our scene. At the end of the video you should be able to create emissive materials that contribute to the lighting inside of unreal engine.