
In this video (objectives)…
Quick rundown on what to expect in this section of the course
After watching (learning outcomes)…
In this section we'll be installing Unreal, and learning the basics of setting up a point light, changing our character and making one simple game moment.
(UVR: 1_TB_CIN)
In this video (objectives)…
Install Epic Games Launcher
Install Unreal Engine 4.22
After watching (learning outcomes)…
You've got Unreal Installed and are ready to go!
(UVR: 2_TB_CIN)
In this video (objectives)…
Options for getting support from our community
Looking for resource links under the video
Using the GameDev.tv community forum
Using the Unreal Facebook Group
Real time chat on our Discord channel
After watching (learning outcomes)…
Clear on how to get support from our community and Teaching Assistants
(UVR: 3B_TB_CIN)
In this video (objectives)…
Start a new project
Download a free character from the marketplace
Add the new character to our project
Switch our default character to be the new character we've downloaded
After watching (learning outcomes)…
Clear on how to download and add a new default character to the game
(4_TB_CIN)
In this video (objectives)…
A warning for anyone wanting to follow the course using UE5.1 or later.
In this video (objectives)…
Understand the difference between texture and material.
Add materials to our grey box level to make it more interesting looking.
After watching (learning outcomes)…
Comfortable adding basic materials to our world objects.
(UVR: 5_TB_CIN)
In this video (objectives)…
Examination of the main lights by deleting all the existing lights.
Add directional light and skylight to light the world.
Add point lights and spotlights to highlight your reveal.
After watching (learning outcomes)…
Understand how to use lights to highlight something important.
(UVR: 6_TB_CIN)
In this video (objectives)…
Add some new cameras to the scene
Move cameras to give a different view
Pilot camera to move it to where you want it to go
After watching (learning outcomes)…
Comfortable with the basics of having multiple cameras in the scene
(Unique Video Reference: 7_TB_CIN)
In this video (objectives)…
Create a simple blueprint to control a light.
Link a trigger volume to the control of the light.
After watching (learning outcomes)…
Comfortable with the general way that blueprints work.
(Unique Video Reference: 8_TB_CIN)
In this video (objectives)…
Set the scene for this section.
After watching (learning outcomes)…
Ready and raring for sequencer, cameras and action.
(Unique Video Reference: 1_SC_CIN)
In this video (objectives)…
Download and add an interesting environment to our project.
Add an interesting character to our project.
After watching (learning outcomes)…
Our level is set up for cinematic greatness.
(Unique Video Reference: 2_SC_CIN)
In this video (objectives)…
Create a master sequence.
Create 2 shot sequences with shot tracks and cameras.
After watching (learning outcomes)…
Use Sequencer to cut between 2 camera shots in our level.
(Unique Video Reference: 3_SC_CIN)
In this video (objectives)…
Animate shot 1 and shot 2.
Use the curve editor to get finer control over movement.
After watching (learning outcomes)…
Able to animate cameras within Sequencer.
(Unique Video Reference: 4_SC_CIN)
In this video (objectives)…
Create a third shot where we use auto-keying to create our animation key frames.
Have the camera position of shot 3 start where shot 2 ended.
Use Transform Selection to scale and shift all of our key frames in order to change the speed.
After watching (learning outcomes)…
Use auto-key to create animations.
(Unique Video Reference: 5_SC_CIN)
In this video (objectives)…
Examine our options for interpolating between our keyframes.
After watching (learning outcomes)…
Select the interpolation that is right for your shot.
(Unique Video Reference: 6_SC_CIN)
In this video (objectives)…
Add a fade track.
Add key frames to animation our fades.
After watching (learning outcomes)…
Add fades to our intro and outro as well as between shots.
(Unique Video Reference: 7_SC_CIN)
In this video (objectives)…
Investigate the additional settings and options we have with cine cameras.
Change our focal length, aperture, filmback settings and focus.
After watching (learning outcomes)…
Knowledgeable on how to use the cine camera settings.
(Unique Video Reference: 8_SC_CIN)
In this video (objectives)…
Add a camera rig crane to our level and learn its movements.
Create a "fly away" or "fly towards" effect with our camera.
After watching (learning outcomes)…
Comfortable using the camera rig crane to full effect.
(Unique Video Reference: 9_SC_CIN)
In this video (objectives)…
Add a camera rig rail to our level.
Animate our cine camera along our rail while looking at the subject of interest.
After watching (learning outcomes)…
Make some magic using the camera rig rail.
(Unique Video Reference: 10_SC_CIN)
In this video (objectives)…
Render our sequence as an avi video.
Use Handbrake to convert our avi into an MP4 video and upload.
After watching (learning outcomes)…
Create an MP4 video from our sequence.
(Unique Video Reference: 11_SC_CIN)
In this video (objectives)…
Overview of this section.
After watching (learning outcomes)…
Get pumped, ready for action.
(Unique Video Reference: 1_TS_CIN)
In this video (objectives)…
Create a simple camera movement sequence to use as our cutscene.
Add a trigger volume.
Create a simple blueprint in our level blueprint that triggers our cutscene.
After watching (learning outcomes)…
You'll be able to trigger cut scenes from gameplay, no worries.
(Unique Video Reference: 2_TS_CIN)
In this video (objectives)…
Use 'Do Once' to make sure we only trigger our sequence once.
Create a blueprint structure that allows us to disable player control during the cutscene.
After watching (learning outcomes)…
Disable controls during our cutscene so that they are truly non-interactive.
(Unique Video Reference: 3_TS_CIN)
In this video (objectives)…
Animate some world assets within Sequencer.
Trigger the new sequence from trigger volume. Leave the player in control and with the same camera.
After watching (learning outcomes)…
Trigger interactive cut scenes or world movement moments in your level.
(Unique Video Reference: 4_TS_CIN)
In this video (objectives)…
Create ourselves a shiny new door that can be opened.
Create a sequence for opening a door then trigger that sequence using a trigger volume.
Close the door when the player leaves the door area.
After watching (learning outcomes)…
Open and close a door using sequencer.
(Unique Video Reference: 5_TS_CIN)
In this video (objectives)…
Create an elevator or something similar that can move.
Create a trigger button to move our elevator.
Loop our elevator so it continues to, you know, go up and down.
After watching (learning outcomes)…
Create a looping animation that is started with a trigger.
(Unique Video Reference: 6_TS_CIN)
In this video (objectives)…
Add an audio track.
Create and add a sound effect that can be played on our sequence.
After watching (learning outcomes)…
Implement SFXs on our sequence.
(Unique Video Reference: 7_TS_CIN)
In this video (objectives)…
Find some music for your level.
Trigger the music to play when the level starts.
After watching (learning outcomes)…
Trigger music to start when your level starts.
(Unique Video Reference: 8_TS_CIN)
In this video (objectives)…
Introduce this next section of the course.
After watching (learning outcomes)…
Be ready and raring for what is to come in this section.
(Unique Video Reference: 1_MC_CIN)
In this video (objectives)…
Learn the terminologies of common camera movements.
Movements include pan, tilt, truck, dolly, pedestal, zoom, rack focus and dolly zoom.
After watching (learning outcomes)…
Practice moving the camera using common movment types.
(Unique Video Reference: 2_MC_CIN)
In this video (objectives)…
Shot types and secondary information.
Shot types as they relate to framing the subject and the environment.
After watching (learning outcomes)…
Understand how your shot can create emotion and communicate secondary information.
(Unique Video Reference: 3_MC_CIN)
In this video (objectives)…
Import character animations into our project and then into a sequence.
Monkey around with play rate and durations of animations.
After watching (learning outcomes)…
Able to add multiple character animations to sequencer.
(Unique Video Reference: 4_MC_CIN)
In this video (objectives)…
Import some movement animations such as a run cycle, refine its timing and move the character across the world.
After watching (learning outcomes)…
Move a character so their animation matches their movement.
(Unique Video Reference: 5_MC_CIN)
In this video (objectives)…
Alter an existing animation.
Add the visibility property to an actor in sequencer and key frame that actor's visibility.
After watching (learning outcomes)…
Toggle an actor's visibility so that is is invisible when the sequence has not started.
(Unique Video Reference: 6_MC_CIN)
In this video (objectives)…
Understand the concept of storyboarding.
Plan our cut scene.
After watching (learning outcomes)…
Created a storyboard or bullet point list for your cut scene.
(Unique Video Reference: 7_MC_CIN)
In this video (objectives)…
Block out each of the animations we'll need in order to get our pacing right.
After watching (learning outcomes)…
A blocked out sequence with the key animations required.
(Unique Video Reference: 8_MC_CIN)
In this video (objectives)…
Create and add dialogue to match our storyboard.
After watching (learning outcomes)…
Implement dialogue into our cut scene.
(Unique Video Reference: 9_MC_CIN)
In this video (objectives)…
Add camera cuts on cuts track in order to complete our cut scene sequence.
After watching (learning outcomes)…
Complete our camera cuts.
(Unique Video Reference: 10_MC_CIN)
In this video (objectives)…
Add a fade track
Ensure all characters are hidden when they aren't needed
Trigger our sequence from gameplay
After watching (learning outcomes)…
Complete our cut scene sequence
(Unique Video Reference: 11_MC_CIN)
In this video (objectives)…
We're all done, great work.
After watching (learning outcomes)…
Please share what you come up with!
(Unique Video Reference: 12_MC_CIN)
** From the GameDev-tv team who has taught more than a million awesome students on Udemy **
Make your own cinematic moments using Unreal Engine 4's Sequencer Tool.
Sequencer (which is included with the Unreal Editor - no additional download necessary) is a powerful editor which allows you to add tracks and animate everything from your cameras to your characters to your world.
In this course you will be able to do the following:
Create your own non-interactive cut scene which is triggered from gameplay.
Compose interesting camera shots and animate your cameras as if you were Steven Spielberg's personal camera operator.
Create movement and flavor in your levels by animating world events to take place as the player moves through your level (explosions and landslides anyone?).
Create simple gameplay systems such as allowing the player to open doors when they run near them.
Create animation sequences and render them to movie format so that you can make your own short films if you so desired.
And along the way we'll talk about cinematography theory such as the different types of shots you can create or the various ways to move your camera, including creating camera rails and camera cranes.
Get plugged into our communities of amazing developers on Facebook (nearly 20k), in our own TA-curated Community (17k views/day), and our student chat group (10k live at any one time).