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30-Day Money-Back Guarantee
Development Game Development Unreal Engine

Unreal Engine Cinematic Creator for Video Game Design

Use Sequencer to Create Cinematic Cut Scenes & Gameplay Moments for Video Games in Unreal Engine 4.
Rating: 4.7 out of 54.7 (253 ratings)
2,574 students
Created by Rick Davidson, GameDev.tv Team
Last updated 4/2020
English
English [Auto]
30-Day Money-Back Guarantee

What you'll learn

  • How to use Sequencer in Unreal Engine.
  • How to create a fully functioning cut scene which is triggered from gameplay
  • How to create interactive and non-interactive cut scenes
  • How to animate cameras to create interesting emotions for the player
  • How to use Sequencer for gameplay - for example opening doors or triggering elevators
  • How to use Unreal's library of free assets to make a cool looking portfolio piece

Course content

5 sections • 40 lectures • 5h 18m total length

  • Preview00:46
  • Install Unreal Engine
    02:58
  • Community & Support
    03:51
  • Change Our Player's Hero
    10:52
  • Build A Simple Reveal
    12:09
  • Highlight With Lights
    13:42
  • Quick Look At Cameras
    07:26
  • Blueprints & Trigger Volumes
    13:17

  • Section Intro - Sequencer & Cameras
    00:51
  • Set Our Scene
    08:00
  • Sequencer Introduction
    15:46
  • Animating Cameras
    11:15
  • Preview11:23
  • Animation Interpolation Options
    03:11
  • Preview04:36
  • Cine Camera Settings
    13:08
  • Using Camera Rig Cranes
    10:32
  • Using Camera Rig Rails
    05:41
  • Render Sequence As A Video
    10:17

  • Section Intro - Triggering Sequences
    00:36
  • Trigger Sequence From Gameplay
    07:10
  • Disable Player Control
    08:41
  • Trigger Objects To Move
    11:43
  • Automatic Doors With Sequencer
    09:26
  • Looping Platform With Sequencer
    11:33
  • Add SFX With Audio Track
    03:28
  • Add Music To Your Level
    05:44

  • Section Intro - Making Cutscenes
    00:51
  • Camera Movement Terminology
    08:48
  • Understanding Shot Types
    14:08
  • Add Character Animations
    09:29
  • Translating Character Animations
    09:43
  • Toggle Sequencer Actor Visibility
    07:58
  • Storyboarding Your Scene
    11:16
  • Block Out Our Sequence
    05:28
  • Dialogue Subscenes Track
    05:42
  • Add Our Camera Cuts
    13:57
  • Triggering & Tidying
    12:03
  • Course Wrap Up
    01:04

  • Preview00:26

Requirements

  • Some familiarity with Unreal Engine and Blueprint is useful but not required

Description

** From the GameDev-tv team who has taught more than half a million awesome students on Udemy **

Make your own cinematic moments using Unreal Engine 4's Sequencer Tool.

Sequencer (which is included with the Unreal Editor - no additional download necessary) is a powerful editor which allows you to add tracks and animate everything from your cameras to your characters to your world.

In this course you will be able to do the following:

  • Create your own non-interactive cut scene which is triggered from gameplay.

  • Compose interesting camera shots and animate your cameras as if you were Steven Spielberg's personal camera operator.

  • Create movement and flavor in your levels by animating world events to take place as the player moves through your level (explosions and landslides anyone?).

  • Create simple gameplay systems such as allowing the player to open doors when they run near them.

  • Create animation sequences and render them to movie format so that you can make your own short films if you so desired.

And along the way we'll talk about cinematography theory such as the different types of shots you can create or the various ways to move your camera, including creating camera rails and camera cranes.

Get plugged into our communities of amazing developers on Facebook (nearly 20k), in our own TA-curated Community (17k views/day), and our student chat group (10k live at any one time).

Who this course is for:

  • Beginner Game Developers
  • Indie Game Developers wanting to make their game more interesting
  • Artists and Game Designers who want to implement Cinematic moments

Instructors

Rick Davidson
Career Coach with 14+ years in the Video Game Industry
Rick Davidson
  • 4.7 Instructor Rating
  • 174,163 Reviews
  • 780,798 Students
  • 14 Courses

Rick Davidson has been making video games for a living for more than 14 years as a Designer, Producer, Creative Director, and Executive Producer, creating games for console, mobile, PC and Facebook. He founded an Indie game studio, Inspirado Games, which was acquired in 2012 by Electronic Arts / PopCap. He has worked on cool IPs such as Mario, Transformers, Captain America and Mortal Kombat and created successful new IPs from scratch (such as "GardenMind" which was nominated for Canadian Game of the Year in the social / mobile category).

As a qualified Career Coach, Rick has helped thousands of people achieve their dream of making games for a living - both as Indie Game Developers and as valuable game industry employees.

GameDev.tv Team
Learn to Make and Sell Games
GameDev.tv Team
  • 4.7 Instructor Rating
  • 233,819 Reviews
  • 792,103 Students
  • 21 Courses

GameDev tv was created to help anyone learn how to develop, design and sell indie games.  We have some of the best-selling and highest rating game development courses on Udemy.

We have more than 600,000 students, and our aim is to make and maintain high quality courses that are engaging and entertaining for them.

GameDev tv offers comprehensive courses on Unity, Blender, Unreal, coding in C#, C++ and more.  Looking to learn about a topic that we don't cover? Get plugged into our communities of amazing developers on Facebook (nearly 20k), in our own TA-curated Community (17k views/day), and our student chat group (10k live at any one time).

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