
Intro Cinematic
What will students be able to do at the end of this section?
Download, install, and launch Unreal Engine 5.5, set up a new project, and install FAB for asset management.
What will students be able to do at the end of this section?
Confidently navigate the Unreal Engine interface and viewport, create and save a new level, and add basic objects to a scene.
What will students be able to do at the end of this section?
Import 3D assets, set up environments, and use the Fab Marketplace to find and integrate assets into Unreal Engine 5.5.
Import, set up, and customize Metahuman characters
What will students be able to do at the end of this section?
Apply animations to a Metahuman using Sequencer and retarget animations for seamless motion and character movement in Unreal Engine 5.5.
What will students be able to do at the end of this section?
Create an empty level, set up proper lighting, and adjust key settings like turning off Auto Exposure for consistent scene visibility in Unreal Engine 5.5.
What will students be able to do at the end of this section?
Create a cinematic camera using the best industry practices and navigate the Sequencer interface to control shots and animation in Unreal Engine 5.5.
What will students be able to do at the end of this section?
Render high-quality cinematic shots using Movie Render Queue, optimize settings for the best visual output, and export final sequences in Unreal Engine 5.5.
What will students be able to do at the end of this section?
Understand an efficient lighting workflow using Sequencer, optimize cinematic shot creation, and streamline the filmmaking process in Unreal Engine 5.5.
What will students be able to do at the end of this section?
Set up a cinematic scene from scratch, including first blocking of the set, initial lighting pass, and character position blocking in Unreal Engine 5.5.
What will students be able to do at the end of this section?
Set up the first cinematic camera, refine set dressing and scene composition, and further enhance lighting for a more polished and immersive environment.
What will students be able to do at the end of this section?
Add additional cinematic shots to enhance storytelling while continuously refining lighting to maintain visual consistency.
What will students be able to do at the end of this section?
Optimize Metahuman Level of Detail (LOD) settings to enhance lighting accuracy in vewport for better workflow and end result.
What will students be able to do at the end of this section?
Fine-tune lighting to enhance atmosphere, depth, and realism, ensuring a cinematic-quality look that complements the scene’s composition and mood.
What will students be able to do at the end of this section?
Finalize the cinematic sequence by adding the remaining shots
What will students be able to do at the end of this section?
Edit the cinematic directly inside Unreal Engine using Sequencer, adjusting shot timing and overall pacing for a cohesive final sequence.
Animate characters using Sequencer, refining movement and timing to enhance storytelling and visual impact.
What will students be able to do at the end of this section?
Render high-quality cinematic shots using Movie Render Queue.
What will students be able to do at the end of this section?
Import rendered shots into Premiere Pro, organize the timeline, apply edits, and refine the cinematic sequence for a polished final cut.
The fully completed cinematic
If you're new to Unreal Engine or have struggled to find a clear, step-by-step guide for cinematic production, this PDF compiles all the key information in one place, making it easy to follow without having to search for scattered tutorials.
What’s Inside?
Getting Started – How to install and navigate Unreal Engine 5.5
Setting Up Your First Project – Understanding Unreal’s interface and workflow
Importing 3D Assets & Environments – Using the Fab Marketplace and other tools
Working with Metahumans – Importing, setting up, and retargeting animations
Cinematic Camera Work – Setting up cameras, framing shots, and using Sequencer
Lighting & Atmosphere – Creating realistic lighting, fog, and post-processing effects
Rendering Your Cinematic – Exporting high-quality shots using Movie Render Queue
Using the Audio-to-Lipsync Tool – Applying automatic facial animation to Metahumans for realistic dialogue sequences
Finalizing in Premiere Pro – Preparing rendered shots for a final edit
This guide is ideal for beginners who want a structured approach to understanding Unreal Engine 5.5 for cinematic creation without getting lost in complex technical details.
Access and explore the provided Unreal Engine project scene to analyze the cinematic setup, lighting, and animation workflow. Students will be able to experiment with the scene, apply their own adjustments, and reinforce their learning through hands-on practice.
(Note: Metahumans are not included due to licensing restrictions, but instructions are provided to add them manually.)
Thank you for taking my Unreal Cinematic Mastery course! I hope this course has given you valuable insights into creating cinematic storytelling in Unreal Engine.
If you’re looking to go even deeper and get personalized feedback, I offer two exclusive coaching opportunities for those who are serious about improving their work.
1. One-on-One Coaching Call (60 Minutes) – $195
Get direct, real-time feedback on your Unreal cinematic work.
We’ll go over your scene, discuss creative and technical improvements, and refine your storytelling.
This is best for creators who want in-depth guidance, problem-solving, and direct interaction.
Book a session here:
https://www.patreon.com/PhillipBerg/shop/one-on-one-cinematic-excellence-60-min-636934
2. Unreal Scene Review & Improvement – $97 per scene
I will personally review and enhance your Unreal scene, making improvements and recording my full process.
You’ll receive a detailed breakdown of what’s working, what can be improved, and how to achieve a more cinematic look.
Optional: You can choose to have your scene review featured on YouTube for visibility.
Submit your scene here:
https://www.patreon.com/PhillipBerg/shop/unreal-engine-scene-review-get-expert-1175293
Why Work With Me?
25 years of experience in film, animation, and cinematic storytelling.
Hands-on, practical insights that go beyond theory.
Focused on real-world application—helping you achieve professional-quality results.
If you want personalized coaching or a detailed scene review, check out the links above and take your Unreal skills to the next level.
Looking forward to working with you.
This all-in-one guide takes you from installing Unreal Engine to creating a full cinematic, covering every step with no cutaways or missing steps.
If you’ve struggled to find a structured workflow for Unreal cinematics, this program compiles everything in one place - from navigating the interface and working with Metahumans to lighting, animating, rendering, and finalizing in Premiere Pro.
What You’ll Learn – A Complete Cinematic Workflow
1. Getting Started in Unreal Engine 5.5
Installing and setting up Unreal Engine 5.5
Navigating the interface and workflow
2. Metahumans & Animation
Creating and customizing Metahuman characters
Retargeting animations and working in Sequencer
3. Cinematic Scene Setup & Lighting
Setting up cameras for engaging shots
Adjusting depth of field and lighting for realism
4. Real-Time Cinematic Creation – No Cutaways
Watch a cinematic come to life from scratch
See the full animation phase with no edits
Learn how a scene evolves from start to final cinematic
5. Rendering & Finalizing in Premiere Pro
High-quality exports with Movie Render Queue
Preparing and refining your cinematic sequence
A Real Filmmaking Experience in Unreal Engine
This isn’t just a series of lessons - it’s a complete cinematic workflow, where you learn by doing in real-time.
No fragmented tutorials—everything is structured from start to finish
No skipped steps—every decision and challenge is included
Not just Unreal basics—a full digital filmmaking experience
What’s Included
Complete Video Series – From setup to final cinematic creation
Exclusive PDF Guide – Structured workflow reference
Real-Time Cinematic Creation – Built entirely in real-time, no cutaways
Editing in Premiere Pro – Learn how to refine your cinematic
Downloadable Unreal Project Scene – (Metahumans not included due to licensing restrictions; instructions provided to add them yourself)
Limited-Time Pricing
Courses covering similar topics range from $150 to $1,650, such as:
DoubleJump Academy's "Cinematics In Unreal Engine" – $449
Gnomon's "Cinematic Shot Production in Unreal" – $1,650