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AAA Unity VFX Pipeline: Production-Ready Effects for Games
Rating: 4.4 out of 5(5 ratings)
138 students

AAA Unity VFX Pipeline: Production-Ready Effects for Games

Create optimized Unity VFX: different types of effects, Shader Graph, Particle System, Cinemachine
Last updated 1/2026
English

What you'll learn

  • After this course you will be able to create cool effects easily and quickly in the most optimized way.
  • Learn how to make Projectile effects and present your effects using Cinemachine.
  • Learn how to create other types of special effects
  • Learn how to create effects with help of AI (ChatGPT)

Course content

2 sections8 lectures4h 25m total length
  • Hit effect with your selected theme1:11:38

    Create a production-ready hit effect by building a reusable noise texture in Photoshop and a Unity shader graph to drive dissolves for fire, liquid, sand, and more.

  • Fire spell50:44
  • Fire spell - Casting effect and variations examples30:12
  • VFX presentation and Cinemachine34:24

    Learn to present effects with Cinemachine and timeline, integrate Mixamo animations, craft particle-based projectiles, and choreograph camera shakes for production-ready game VFX.

  • Vine cage + mesh positioning tips26:01
  • Custom smoke and custom dissolve14:49

    Design production-ready smoke and explosion textures in Photoshop using layers, clipping masks, and brushes, then create smoke and dissolve textures and integrate them into Unity with a shared shader.

  • Shader functions and ChatGBT16:45

Requirements

  • My course is suitable for people who know at least a little about special effects and Photoshop. Basic knowledge will be enough. This course will also be useful for professional VFX artists. But I don't recommend this course to people who are seeing Unity and Photoshop for the first time.
  • NOT for those who have no experience with Unity and Photoshop at all
  • Unity 6+ basic knowledge
  • Photoshop or Krita: Basic
  • Blender: Basic

Description

The course was created in Unity 6.1!

In this course, you will learn how to easily and quickly create cool effects in the most optimized way. The content of this course is not aimed at 1-on-1 repetition, but at helping you create your own unique special effects. As the author of the course, I want you to have your own unique portfolio at the end.

My course is suitable for people who know at least a little about special effects and Photoshop. Basic knowledge will be enough. This course will also be useful for professional VFX artists. But I don't recommend this course to people who are seeing Unity and Photoshop for the first time.

We will work with Unity, Photoshop and Blender.

  1. During the first lesson, you will create your own unique Hit effect.

  2. During the second lessons 2-4, you will create a full-fledged cool effect based on your first effect. You will learn how to make Projectile effects and present your effects using Cinemachine.

  3. During lesson 5, I will show you unique ways to create special effects.

  4. In the sixth lesson, you will learn how to create other types of special effects and about different Dissolve methods.

  5. In the seventh lesson, I will teach you how to work with the Shader Graph and ChatGPT so that you can independently create unique shaders using ChatGPT.

You can get a certificate at the end of one of my courses if you create cool special effects or complete a special task from me. This certificate is valuable because it is not given to just anyone. So far only 4 people have it.

Who this course is for:

  • Beginner VFX artists who have basic knowledge of Unity and Photoshop. NOT for those who are opening Unity for the first time!
  • 3D Generalists with basic Unity knowledge
  • Game Designers with basic Unity knowledge
  • Unity programmers
  • This course will also be useful for professional VFX artists.