
Download the project from section one, extract files, and open it in Unity Hub. Open the example scene to follow along, or download the completed project from section four.
Open the package manager, install the timeline, and open the timeline window. Create a game object, add a director component and a timeline asset, then switch the timeline to seconds.
Use the Unity Timeline to animate a sprite-based character with idle and run clips, add keyframes for position, and achieve smooth linear movement to create engaging cutscenes.
Use activation tracks in Unity Timeline to enable and disable objects during cutscenes, syncing visibility with animations and configuring post playback state to ensure objects are disabled after the animation.
Create a track group named question with animation and activation tracks, then duplicate the question to build a response using animation track, invert direction, and set post playback to inactive.
Master how to fix animation events in Unity's timeline by reproducing the attack animation without events, aligning sprites with identical frame rate, and using activation tracks for attack effects.
Explore animation extrapolation in Unity's timeline to control cutscenes by adjusting pre and post extrapolation, choosing none, hold, or loop, and syncing death and idle animations with sprites.
Add sound to Unity cutscenes by creating an audio track with an audio source on an empty game object on the timeline. Then adjust volume and fade in and out.
Explore how to use timeline signals in Unity to disable and enable player controls at cutscene end, using signal assets, emitters, receivers, and reactions for seamless transitions.
Learn to create cutscenes in Unity using Cinemachine with Timeline, activating a cutscene when the player enters an area, and switching between follow and static cameras with smooth blending.
Learn how to trigger cutscenes in Unity with Timeline using a playable director, trigger collider, and on trigger enter 2D to start the sequence and resume gameplay.
(***NEW COURSE***)
Unity Timeline is a package that allows you to create and control cinematic sequences, cutscenes, and other types of scripted events in your Unity projects. It provides a timeline-based interface where you can arrange and manipulate different animation tracks, audio, and other elements to create complex sequences.
With Unity Timeline, you can create dynamic camera movements, trigger animations, control particle effects, synchronize audio, and perform other actions to craft compelling cutscenes and scripted events. It offers a flexible and intuitive way to design and organize interactive narratives within your Unity projects.
In the first example, we will learn how to set up Timeline, how to create different types of tracks (Animation, Activation, Sound, Signal...), and how to organize the timeline using Track Groups. We also explore animation extrapolation and learn about Timeline Events (Signals)
In the second example, we will use the Cinemachine package and different cameras to create a dynamic cutscene. We also see how to activate the cutscene by entering the Activation area
Trust me, creating cutscenes is not as complicated as you think. It's much easier. You can download the whole Unity project and start following the course right away.
Remember, cutscenes will make your games feel more alive and fun.