
Create a track group named question with animation and activation tracks, then duplicate the question to build a response using animation track, invert direction, and set post playback to inactive.
Learn how to trigger cutscenes in Unity with Timeline using a playable director, trigger collider, and on trigger enter 2D to start the sequence and resume gameplay.
(***NEW COURSE***)
Unity Timeline is a package that allows you to create and control cinematic sequences, cutscenes, and other types of scripted events in your Unity projects. It provides a timeline-based interface where you can arrange and manipulate different animation tracks, audio, and other elements to create complex sequences.
With Unity Timeline, you can create dynamic camera movements, trigger animations, control particle effects, synchronize audio, and perform other actions to craft compelling cutscenes and scripted events. It offers a flexible and intuitive way to design and organize interactive narratives within your Unity projects.
In the first example, we will learn how to set up Timeline, how to create different types of tracks (Animation, Activation, Sound, Signal...), and how to organize the timeline using Track Groups. We also explore animation extrapolation and learn about Timeline Events (Signals)
In the second example, we will use the Cinemachine package and different cameras to create a dynamic cutscene. We also see how to activate the cutscene by entering the Activation area
Trust me, creating cutscenes is not as complicated as you think. It's much easier. You can download the whole Unity project and start following the course right away.
Remember, cutscenes will make your games feel more alive and fun.