Create & Polish a Hyper Casual Mobile Game in Unity with me
What you'll learn
- Learn how to write Clean Code
- Learn the Mobile Game Creation Process
- Learn how to Polish a 2D Game
- Learn how to Code Independent Reusable Systems
- The desire to learn !
- C# Basics
- If you've taken some of my courses, it's a plus ;)
Hey there !
If you’re watching this video, it means that you are interested in the Interactive part of the course, and want to be part of it.
If not, you can still take the course & Learn by being a spectator.
And that’s okay ! Because you and me, are going to make an Amazing Game.
We are first going to create the Suika Game, also know as the Watermelon Game.
It’s basically a Merge Game, similar to 2048, but with Kawaii fruits !
This is not your usual type of course. I wanted this one to be kind of like a LiveStream, so that you can “Enter in my head” and Learn about the thought process of an Professional Game Developer.
This means that you will learn how to Organize your ideas, create an MVP (Most Viable Product) of your game, and Improve on it.
It also means that we will have Bugs ! And I’ll show you how to Track These Down.
You will learn about Good OOP Practices (Object Oriented Programming), how, and when to use them.
We will also tackle a very important part of Game Dev, POLISH.
I’ll show you how you can turn a simple 2D Game into an Addictive, Highly Satisfying Hyper Casual Game.
Wait, I did not talk about the interactive part of the course yet, did I ?
Well, anytime you have an idea to improve the game, you can Leave a Review with the feature you want, and I’ll try and Implement it !
It can be anything reasonably possible of course, from Expanding the game map, Adding more fruits, Adding themes, More effects or whatever you can imagine.
So if you feel like this is something for you, Enroll Now, and Let’s Do This !
Who this course is for:
- Anyone who wants to Start Making Mobile Games
- Avid Developers eager to Learn how to Polish their Game
- Hyper Casual / Hybrid Casual Game Developers
- Mobile Game Devs in General
I want to share with you more than 8 years of mobile game dev experience
In 2015, I got my degree in Automotive Engineering, specialized in Embedded Systems.
I worked on a Bio car in Geneva, Switzerland.
I then worked in Munich, Germany at BMW.
But all of this didn’t mean much. I wanted to make games.
Since my younger age, I loved coding, I loved learning, but I mainly loved Teaching.
I used to teach kids about mathematics, physics and chemistry during while I was learning engineering for some pocket money.
So only 2 months after working at BMW, I packed my stuff, came back to my parent’s house, and started making games.
I started using Buildbox at the time to make platformers & endless hyper casual games to hope making a living off of them.
I then stumbled upon Unity and this made me make better games. I became more used to C#.
This led me to learn more about OOP, S.O.L.I.D. principles and Architecture.
I then pumped up my skills by learning more about Game Design & Art.
Having gathered all these skills for more than 7 years, I’m now back to fulfill my goal, sharing with you what I’ve learned, and learn more in the process.
Taking my courses, you’ll learn:
- The Basics & the more Advanced stuff of C#, step by step
- How to make a mobile game from scratch
- How to Optimize your mobile game
- How to make a Solid Architecture to make Updating your game a breeze
- How to increase the Retention of your mobile game
- How to publish your game on the App Store & Play Store
- 3D Modeling with Blender
- And more Tips & Tricks
So be ready for this amazing journey, and feel free to ask whenever you’re stuck, I’m here to help!