
Learn to render and position a fruit drop line in world space, show it during finger drag, and spawn fruit when the finger is released, with clean input handling.
Spawn the fruit without physics while dragging to place the line at the clicked position, then enable the fruit’s Rigidbody to dynamic on release, refining sprites and prefabs.
Apply improvements and bug fixes to a Unity hyper casual mobile game by organizing fruit spawning under a parent, preventing null or destroyed objects, and managing spawnable prefabs.
Expand the Unity game's fruit set by implementing the merge logic, creating sprites, and testing that two oranges merge into a melon, with varied spawn and sizes.
Create and polish fruit assets for a hyper casual mobile game in unity, including cherry, plum, kiwi, peach, and blueberry, by duplicating shapes, adjusting colors, adding leaves and highlights.
Swap fruit sprites in prefabs, set pixels per unit to 512, and revert colors to white; replace colliders with a polygon collider 2d and tune vertices for accurate collisions.
Create a basic Unity UI setup with a menu, a game window, and a game over panel, including a play button and a next button, controlled by a game manager.
Create a UI manager to control the menu, game, and game over panels with active state methods, and use a game state enum in the game manager to switch UI.
Add and persist a best score in a Unity game by creating a best score UI and saving/loading via player preferences, updating the score on game over.
Add audio to your Unity hyper casual game by implementing an audio manager and merge sounds. Adjust pitch randomly and expose a settings panel to mute audio.
Explore building a mobile game settings panel or popup in Unity, including mute and music options, graphics controls, a push magnitude slider, and a reset progress flow.
Implement a settings manager to handle reset progress via a yes/no prompt, display a panel, and reload the scene while clearing player preferences.
Implement and test a purchase button flow to unlock skins, tracking the selected skin, updating unlock state, saving data, and managing the purchase button visibility via callbacks.
Attach a TextMeshPro skin label reference in Unity and update the label when a skin button is selected, retrieving the name from the skin data.
Open and close the shop by wiring a shop panel to a ui manager, back button, and shop button; test the open/close flow across devices.
Plan and implement a coin system by adding a coin manager and awarding one coin per merge. Unlock maps by player score using a scroll view in the main menu.
Hey there !
If you’re watching this video, it means that you are interested in the Interactive part of the course, and want to be part of it.
If not, you can still take the course & Learn by being a spectator.
And that’s okay ! Because you and me, are going to make an Amazing Game.
We are first going to create the Suika Game, also know as the Watermelon Game.
It’s basically a Merge Game, similar to 2048, but with Kawaii fruits !
This is not your usual type of course. I wanted this one to be kind of like a LiveStream, so that you can “Enter in my head” and Learn about the thought process of an Professional Game Developer.
This means that you will learn how to Organize your ideas, create an MVP (Most Viable Product) of your game, and Improve on it.
It also means that we will have Bugs ! And I’ll show you how to Track These Down.
You will learn about Good OOP Practices (Object Oriented Programming), how, and when to use them.
We will also tackle a very important part of Game Dev, POLISH.
I’ll show you how you can turn a simple 2D Game into an Addictive, Highly Satisfying Hyper Casual Game.
Wait, I did not talk about the interactive part of the course yet, did I ?
Well, anytime you have an idea to improve the game, you can Leave a Review with the feature you want, and I’ll try and Implement it !
It can be anything reasonably possible of course, from Expanding the game map, Adding more fruits, Adding themes, More effects or whatever you can imagine.
So if you feel like this is something for you, Enroll Now, and Let’s Do This !