I'm a 3D artist & Unity Developer with over a decades experience spanning a multitude of industry sectors.
I’ve enjoyed working on 3D content for immersive technologies, creating virtual and augmented reality applications for use in training, events & entertainment. Before this, I worked in creating bespoke military training applications and architectural visualisations.
From the roles I’ve worked in I’ve been lucky enough to gain valuable experience in several areas, for example, the last four years I have been lucky enough to lead a talented team of artists and developers in successfully delivering a series of complicated projects for high profile clients in the pharmaceutical, agriscience, mining & entertainment industries.
I’ve also gained a wealth of knowledge in a diverse set of software applications. My core programs include 3DS Max, ZBrush, and Substance Painter for asset creation then for development I love to use Unity with C#. If I’m creating a real-time animation I will use the Unreal engine. If it’s an offline render then I will generally lean towards Vray or Arnold for 3ds Max.
During my spare time I work on creating Indie games, last year I finished “The Captive” a horror escape room for the HTC Vive. I also released a small game to celebrate the 50th anniversary of Apollo 11. You had to land on a target on the moon, very simple but addictive!
I really love creating an application from start to finish, designing and creating the environment in 3D, creating all the props and then adding the interaction and most importantly, the story.