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Game Jams & Rapid Prototyping in Unity
Rating: 4.4 out of 5(25 ratings)
272 students

Game Jams & Rapid Prototyping in Unity

Learn how to jam out game prototypes FAST? This course covers techniques to accelerate an AMPLIFY your jamming process!
Created byOliver Carson
Last updated 11/2017
English

What you'll learn

  • Rapidly prototype a game idea, and create a library of boilerplate code, and take part in Game Jams.

Course content

6 sections14 lectures3h 25m total length
  • About this Course2:37

    Explore how to participate in game jams and rapidly prototype game ideas, from solo or team setups to themes and timeframes like 48 hours at the Global Game Jam.

  • What We'll Cover1:36

Requirements

  • The course is suitable for anyone with basic skills with Unity 3D

Description

Ever wanted to take part in a game jam but don't know where to start?

Maybe you've got an idea that you want to get up and running quickly?

In Game Jams & Rapid Prototyping in Unity, we cover techniques and code to keep you focused on rapidly creating games not boilerplate code.

  • Get prepped for creating your own prototypes at 48 hour game jams.
  • Learn the pros, and pitfalls of creating a game with a heavy time constraint!
  • How to form teams, and manage the idea generation process.
  • Filling in art and audio when you're just a coder


We also cover making a full game jam prototype in just 3 hours of fully explained, code along exercises. Covering creating simple game logic, and a reusable framework to deal with common prototype functionality such as :

  • Scoring
  • Timing
  • UI
  • Gameflow
  • And Audio


This course is suitable for people with basic to intermediate experience with Unity 3D who want to learn about making prototypes quickly.

Who this course is for:

  • Anyone who wants to make small prototypes, or participate in Game Jams.