Game Jams & Rapid Prototyping in Unity
What you'll learn
- Rapidly prototype a game idea, and create a library of boilerplate code, and take part in Game Jams.
Requirements
- The course is suitable for anyone with basic skills with Unity 3D
Description
Ever wanted to take part in a game jam but don't know where to start?
Maybe you've got an idea that you want to get up and running quickly?
In Game Jams & Rapid Prototyping in Unity, we cover techniques and code to keep you focused on rapidly creating games not boilerplate code.
- Get prepped for creating your own prototypes at 48 hour game jams.
- Learn the pros, and pitfalls of creating a game with a heavy time constraint!
- How to form teams, and manage the idea generation process.
- Filling in art and audio when you're just a coder
We also cover making a full game jam prototype in just 3 hours of fully explained, code along exercises. Covering creating simple game logic, and a reusable framework to deal with common prototype functionality such as :
- Scoring
- Timing
- UI
- Gameflow
- And Audio
This course is suitable for people with basic to intermediate experience with Unity 3D who want to learn about making prototypes quickly.
Who this course is for:
- Anyone who wants to make small prototypes, or participate in Game Jams.
Instructor
Hi everyone, my name is Oliver Carson, I'm a Game Designer, Programmer and occasional 3D Artist at noted UK Indie games company, Sizeable Games, with 6 years games industry experience. In the past, I've worked on high profile IP such as Lego Star Wars.
I'm a specialist in the Unity 3D games engine, and I've been using it day in and day out for around 6 years. The first version I used was Unity 2.5.
Keep an eye out for the retro-modern cyborg flying sim, CyGLiDE, coming soon, a game about exploring endless islands amongst a battle for resources between warring AI's!