
Explore how to participate in game jams and rapidly prototype game ideas, from solo or team setups to themes and timeframes like 48 hours at the Global Game Jam.
Create a small Unity prototype that makes a car bounce off walls using raycast collisions, acceleration, steering, and reflections, with low-poly visuals.
Learn to build a reusable time manager in Unity with a robust timer that supports count up and countdown, timer states, and Unity events for start, stop, pause, and reset.
Ever wanted to take part in a game jam but don't know where to start?
Maybe you've got an idea that you want to get up and running quickly?
In Game Jams & Rapid Prototyping in Unity, we cover techniques and code to keep you focused on rapidly creating games not boilerplate code.
We also cover making a full game jam prototype in just 3 hours of fully explained, code along exercises. Covering creating simple game logic, and a reusable framework to deal with common prototype functionality such as :
This course is suitable for people with basic to intermediate experience with Unity 3D who want to learn about making prototypes quickly.