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IT & SoftwareOther IT & SoftwareUnity

Unity DOTS Fundamentals - Making a full game with ECS

Learn how to make a full game with Unity ECS and DOTS Physics
Rating: 4.4 out of 54.4 (254 ratings)
1,712 students
Created by Oliver Carson
Last updated 10/2020
English
English

What you'll learn

  • Unity DOTS
  • Unity ECS
  • Unity DOTS Physics

Requirements

  • Intermediate experience with the Unity 3D Engine

Description

Unity DOTS Fundamentals teaches you how to use the technologies powering the future of Unity development, the Unity Data Oriented Tech Stack.

In this course we make a full game using the the Entity Component System (ECS) and Unity DOTS Physics, we'll go over every line of code and learn how to use these future technologies TODAY!

Geared towards intermediate Unity developers will little to no experience with Unity ECS

  • SIX Hours of content

  • Learn how to make the most of modern day multi core processors on desktop and mobile

  • Get ahead of the pack and learn ECS before everyone else

Because of the preview nature of some of these packages. you can expect bonus videos going over changes when we hurdle towards ECS 1.0.

Who this course is for:

  • Intermediate Unity developers with an interest in cutting edge Unity tech

Featured review

Diliup Gabadamudalige
Diliup G.
54 courses
25 reviews
Rating: 5.0 out of 5a year ago
I did not know anything about DOTS or ECS but by the end of the 6th. Lecture I was feeling very comfortable with the brand new environment. The lecturer is very good in his presentation. The speed is perfect. I will definitely search for other courses by him. I highly recommend this course for anyone who want to move to the future constantly.

Instructor

Oliver Carson
Game Designer and Lead Programmer at Sizeable Games
Oliver Carson
  • 4.4 Instructor Rating
  • 363 Reviews
  • 2,494 Students
  • 3 Courses

Hi everyone, my name is Oliver Carson, I'm a Game Designer, Programmer and occasional 3D Artist at noted UK Indie games company, Sizeable Games, with 6 years games industry experience. In the past, I've worked on high profile IP such as Lego Star Wars.

I'm a specialist in the Unity 3D games engine, and I've been using it day in and day out for around 6 years. The first version I used was Unity 2.5.

Keep an eye out for the retro-modern cyborg flying sim, CyGLiDE, coming soon, a game about exploring endless islands amongst a battle for resources between warring AI's!

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