Unity DOTS Fundamentals - Making a full game with ECS
What you'll learn
- Unity DOTS
- Unity ECS
- Unity DOTS Physics
Requirements
- Intermediate experience with the Unity 3D Engine
Description
Unity DOTS Fundamentals teaches you how to use the technologies powering the future of Unity development, the Unity Data Oriented Tech Stack.
In this course we make a full game using the the Entity Component System (ECS) and Unity DOTS Physics, we'll go over every line of code and learn how to use these future technologies TODAY!
Geared towards intermediate Unity developers will little to no experience with Unity ECS
SIX Hours of content
Learn how to make the most of modern day multi core processors on desktop and mobile
Get ahead of the pack and learn ECS before everyone else
Because of the preview nature of some of these packages. you can expect bonus videos going over changes when we hurdle towards ECS 1.0.
Who this course is for:
- Intermediate Unity developers with an interest in cutting edge Unity tech
Featured review
Instructor
Hi everyone, my name is Oliver Carson, I'm a Game Designer, Programmer and occasional 3D Artist at noted UK Indie games company, Sizeable Games, with 6 years games industry experience. In the past, I've worked on high profile IP such as Lego Star Wars.
I'm a specialist in the Unity 3D games engine, and I've been using it day in and day out for around 6 years. The first version I used was Unity 2.5.
Keep an eye out for the retro-modern cyborg flying sim, CyGLiDE, coming soon, a game about exploring endless islands amongst a battle for resources between warring AI's!