
Programming is a huge part of any games development. Everything from interactive elements to character actions like walking, running, jumping, shooting, or fighting all have to be programmed into a game. So it’s not surprising that most people think that in order to develop a game you have to either know how to program, or ideally, have a set of programmers on your game development team.
Camera fades can be found in anything from games, to movies, & having camera transitions is a great way to introduce the player or viewer to a new scene or view without simply hard cutting from camera to camera. It can also ease the player or viewer into the next upcoming event.
In this series of videos, we’ll create an easy to follow & simple to use cinematic camera fade effect for your unity games or projects. This effect can be used to transition between scenes, introduce titles & menus, or be a simple way to give your game or project a more professional look & feel.
For this exercise, we’ll be developing a cinematic camera fade script & prefab. Your cinematic camera fade, can be used in any aspect of your game, from U I menu screens, to real-time in game cameras.
In this video, we’ll go through our initial cinematic camera fade demo, scene setup.
To make things simple, we’ll simply use a U I image as our background & set the scene up as if we were creating a UI menu.
Now that we’ve done our initial setup, let’s begin our development in earnest.
We’ll start by creating a new empty game object.
Once created, we’ll rename our game object, to “Fade Manager”.
Now that we have our initial screen overlay, as well as the ability to choose its color, it’s time to begin creating the actual fade effect, that we’ll be using as our screen transition.
With our code editor open, lets begin adding the additional code elements that we’ll need to actually fade out our screen overlay.
In the last lesson, we successfully created our camera fade effect, however, at this point the fade is extremely quick & would be over before the player realized it. So in this video, we’ll create the code to control our fade speed.
We’ll begin by opening our code editing software.
In this last & final lesson, we’ll optimize our code, as well as create range sliders that will allow us to quickly & easily adjust our fade time & fade pause.
For the optimization, we need to make sure Unity is no longer running our script once the fade is complete. Otherwise, it will continue to run despite the fact it’s no longer in use.
Join us, as we go through Making Games without code in the Indie Game Devlog of, Origami Ninja!
In these Indie Game Devlog series of videos, we’ll take a look at games, past & present, & go through the steps, process, & workflow, we & others took, without a budget, & sometimes even single handily, to fight the odds & for fill a dream, of creating games.
Our hope is that you can learn from the successes & failure, the mistakes & accomplishments, & use that knowledge to help you in making the next great game.
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Camera fades can be found in anything from games, to movies, & having camera transitions is a great way to introduce the player or viewer to a new scene or view without simply hard cutting from camera to camera. It can also ease the player or viewer into the next upcoming event.
In this series of videos, we’ll create an easy to follow, & simple to use cinematic camera fade effect, for your unity in-game cameras. This effect can be used to transition between scenes, introduce titles & menus, or as a simple way to give your game or project a more professional look & feel.
We know coding for games can be an extremely intimidating thing if it’s new to you. However, learning to script in unity’s C# can be both fun and rewarding. It’s extremely robust & can allow you to develop almost anything you imagine.