Udemy
    •  
    •  
    •  
    •  
    •  
    •  
    •  
    •  
Turn what you know into an opportunity and reach millions around the world.
Learn More
Your cart is empty.
Keep shopping
3D Procedural Mesh Generation Fundamentals in Unity
Rating: 4.3 out of 5(98 ratings)
778 students

3D Procedural Mesh Generation Fundamentals in Unity

Learn how to make 3D assets with code, and make a racing game with infinite tracks!
Created byOliver Carson
Last updated 12/2017
English

What you'll learn

  • Create 3D procedural models and levels in Unity 3D
  • Create a racing game with infinite different race tracks

Course content

7 sections15 lectures2h 15m total length
  • A Bit About Me2:01

Requirements

  • Students must be of an intermediate level using Unity 3D

Description

Have you ever looked at 3D proceduraly generated games , and wondered, how do they do that?

In this course we cover the fundamentals of creating procedural 3D mesh data going from how basic shapes are made, creating simple landscapes with Perlin Noise, all the way up to creating a race track generator!

  • What makes up a 3D model in Unity
  • Creating a helper class to easy a lot of the tricky parts of making a mesh
  • Creating some basic primitives with additional things we can control
  • Make a simple landscape with perlin noise.
  • Extrude shapes along a path
  • Create a simple racing game with proceduraly generated tracks!

This course is designed for people who are comfortable with Unity, and want to leverage procedural generation to take their games to the next level!

Who this course is for:

  • Unity 3D game developers interested in procedural generation
  • People interested in procedural generation, but don't know where to start.