
Set up Unity scene with a standard URP setup, ground plane, and directional light. Create a player with the main camera as a child, add objects, and turn off fog.
Learn to move the player in Unity using the CharacterController and a MonoBehaviour script, exposing public references and forward movement with Vector3 to enable basic physics interactions via colliders.
Implement look input for a first-person player by reading look action from mouse and right stick, store rotation, and apply horizontal rotation using Euler angles with a look speed.
Scale the right-stick input via Unity's input system to 50 on x and y, improving controller responsiveness and feel.
Implement jumping by reading the jump action, setting the player's vertical movement to jump power when pressed, and applying gravity with a gravity modifier for snappier, weightier movement.
Add a muzzle flare to the end of the gun, using an unlit material and a muzzle flash GameObject that activates on shoot and deactivates after a brief display time.
Learn how to create and program your very own level-based shooting game using Unity, an industry-standard game development program used by large gaming studios and indie developers across the world.
In this course you won’t just be learning programming concepts, but tying these concepts to real game development uses. You will have access to a course forum where you can discuss the topics covered in the course as well as the next steps to take once the course is complete.
This course has been designed to be easily understandable to everyone, so whether you’re a complete beginner, an artist looking to expand their game development range or a programmer interested in understanding game design, this course will help you gain a greater understanding of development.
At the end of this course you will have developed the ability to understand such game elements as:
A first-person character controller with full movement, jumping & sprinting capabilities
A full weapons system including weapon switching and multiple gun types
Collectibles such as ammo & health
Designing complete levels
Different types of enemies to combat
Managing Audio Systems
Full user Interface with interactive menus
Multiple levels
A Unique Boss Battle
And more...
The course also includes a complete version of the project to use for your own reference to ensure everything in your game works as it should!
Start learning today and let me help you become a game developer!