
Bret welcomes you to the Unity 3D mobile game development series and shows how to build Android and iOS apps with Unity, including animations, scene fades, and ads.
https://docs.unity3d.com/Manual/android-sdksetup.html
IMPORTANT: BEFORE CONTINUNING ON WITH THIS COURSE, MAKE SURE YOU HAVE DOWNLOADED AND INSTALLED THE ANDROID STUDIO AND SDK. HERE IS THE LINK:
https://developer.android.com/studio/index.html
Construct the wheel by creating a color wheel game object, adding mesh colliders, adjusting the main camera, importing AR files, and arranging wheel pieces with appropriate scales and rotations.
Learn to script wheel rotation in Unity using the D-G twinning framework, configure the color wheel, and rotate it with right and left buttons through a gameplay controller.
Set up and color a four-color wheel in Unity by creating materials, a color wheel piece script, and functions to assign random colors for replay variety.
Set up ball prefab and ball script in Unity3D for mobile, add a trigger collider and kinematic rigidbody, and align the ball with the color wheel while applying its material.
Create special balls with particle trails by configuring a particle system, turning the shape to a sphere, and spawning color-matched prefabs that follow the ball and respond to scoring.
implement a two-point scoring system with special balls that spawn every ten points and are marked as special, awarding two points when hit and resetting for the next spawn.
Create a game over UI in Unity with a canvas, score and high score text, replay and main menu buttons, and animate it via a singleton game over manager.
Create a pause menu overlay in Unity by adding a canvas, panel, and score text, then include a resume button. Animate the menu with a slide-in effect and set timing.
Create a pause menu system in Unity with a pause menu manager, open and resume functions, slide-in/out animation, and use scene management to load unload scenes and control time scale.
Set up the Unity main menu by building the scene, UI canvas, play and leaderboard buttons, adjust the camera, and place a stationary color wheel placeholder.
Create and animate the main menu by sliding in the title and buttons, spinning the color wheel, and wiring animations with a stationary color wheel script for a polished ui.
Learn seamless scene transitions in Unity with a scene fader, animated fade panel, and a singleton scene manager to load and unload scenes between the main menu and gameplay.
Implement a singleton sound manager with an audio source to play looping background music across scenes, controlled by a music preference stored in player prefs.
Set up a game play sound manager with an audio source for the score. Implement an instance-based access and add a button click manager to play click sounds on presses.
Set up the Apple developer program, create certificates and provisioning profiles, register an app ID, prepare iTunes Connect details, upload icons and screenshots, and link iOS and Android builds.
Learn to implement Google Play Games leaderboards in Unity, including a singleton leaderboard controller, sign-in flow, open leaderboard, and posting scores with the leaderboard ID.
Integrate AdMob ads into a Unity mobile game by setting up an AdMob account, creating banner and interstitial ad units, and implementing an Ad Manager singleton.
Publish your Unity game to Google Play store via Google Play Console, set up game services, finalize the store listing, and configure privacy policy and ads with AdMob for production.
Export a Unity project from Mac to an Xcode project for the iOS App Store, configuring signing and build settings. Integrate CocoaPods, Google Play Games, and Google Mobile Ads.
Archive your Unity build in Xcode, upload to Apple, and submit for review on iTunes Connect. Expect possible rejections for content or naming, and note first apps can take weeks.
** THIS COURSE IS NOT MEANT FOR BEGINNERS, so be sure you have a prior knowledge of Unity, game development and programming before you join this course **
** FINALLY LEARN HOW TO PUBLISH YOUR UNITY3D GAME ON BOTH ANDROID AND APPLE APP STORES **
Have you been looking for a course that teaches you how to create a game on Unity3D that can be published for both the Google Play and Apple app stores? Well look no further than this course. In this course you will learn how to go from nothing to a fully-fledged game that works on both Android and iOS. You will learn how to implement ads and Google Play services. Then you will learn how to publish the game you created on both the Android and Apple app stores.
Matchy Wheel:
Matchy Wheel is the game you will be making in this course. It is an addicting game where your objective is to tap either right or left to spin a wheel 90 degrees which is split into 4 different colors. Balls spawn and try to get to the middle of your wheel! If any one get's to the middle the game is over. To eliminate these balls you must spin the wheel so the color on the wheel matches with the same colored ball, if this occurs you score one point. If you match correctly with a special ball you earn 2 points.