Creating a 2D Side Scroller Game in Unity3D
- 4 hours on-demand video
- 37 downloadable resources
- Full lifetime access
- Access on mobile and TV
- Certificate of Completion
Get your team access to 4,000+ top Udemy courses anytime, anywhere.Try Udemy for Business
- Creating a 2d side scrolling game
- Game development fundamentals like object movement, collision
- Learn about Unity Physics system- forces, collision, collision matrix and stuff
- Setting up 2D animations and transition between animations
- Learn about how to create parallaxing effect
- Learn object pooling technique
- Installed copy of Unity3D 2018 or above.
- Basic knowledge of Unity game engine (moving around editor, creating objects etc).
- Some programming knowledge will be helpful, but not necessary.
- Passion to learn.
Learn creating 2D side scrolling game in Unity 3D using C#.
This course is divided into four parts, in the first part you will start by creating player character. Learn how to create animations using the Animation window and control animation states in the Animator controller window. We will then create our first C# script to handle player input and use it to transition animations from one state to another. We will then learn about Unity physics system.
In part 2 we will make our game a bit challenging by adding obstacles to our game, write scripts to move objects, learn about collision detection and understand the difference between collision and trigger. You will edit the Unity Collision matrix, and learn how you can enable or disable collisions between objects in different layers. We will then work on object pooling technique, where you reuse different types of obstacles, after instantiating it only once. You will learn about rendering order for 2D games and control the order of objects being rendered on screen. We will add parallaxing effect to our game by adding different layered objects.Then finally we will work on integrating UI to the game, where you add buttons and other UI elements and add functionality from scripts. We will also add touch based controls to our game to support mobile devices.
This course covers widely used techniques like object pooling and parallaxing and some intermediate unity concepts like Collision matrix, Delegates and co-routines. This is useful for both Beginners and intermediate students in Unity and game development.
- Students new to Unity3D.
- Beginners in game development.
- Artists who want to learn about creating games.