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Unity VR Tutorial: Unity XR Interaction Toolkit 3.0
Rating: 4.1 out of 5(16 ratings)
81 students

Unity VR Tutorial: Unity XR Interaction Toolkit 3.0

Unity, XR, VR, Meta Quest, XR Interaction Toolkit 3.0
Last updated 1/2025
English

What you'll learn

  • Basic knowledge of VR Development
  • Fundamental interaction modules of Unity XR Interaction Toolkit (version 3.x)
  • Direct and Distance Grab
  • VR locomotion (Teleportation, Continuous Move)
  • UI Interaction
  • Ray Interaction
  • VR Shadow Optimization
  • Unity Engine Fundamentals
  • Input System for XR

Course content

8 sections43 lectures11h 38m total length
  • OpenXR Setup25:09

    Learn to set up OpenXR in Unity for quest devices by installing a stable editor, enabling XR plugin management, adding quest interaction profiles, and enabling PC streaming for debugging.

  • XR Interaction Toolkit Setup21:17

    Install and configure the XR Interaction Toolkit in Unity, update to the version, import starter assets and device simulator, enable the input system, and test teleport, grabbing, and UI interactions.

  • Quick Setup: Grab, Move and UI Interaction18:43

    Learn a quick Unity XR setup with the XR interaction toolkit to enable grab, move, teleport, and ui interactions using XR origin, grab interactables, and a canvas.

  • Camera Height and Tracking Origin27:53

    Discover how the XR origin sets the initial position and orientation, maps headset and controller tracking to the virtual camera height, and toggles floor or device tracking origins.

  • VR Shadow Optimization20:13

Requirements

  • Basic Knowledge of Unity and C# (There will be few part of coding in this code, but it is letter to learn C# coding to become a senior VR developer)
  • Have a XR/VR device (In the course, I used Meta Quest 3 for demonstration, but Meta Quest 3s, Meta Quest 2 or other device which supports OpenXR are compatible.)

Description

This course will show you how to develop XR applications using Unity's XR Interaction Toolkit. Through systematic study, you will learn the development of common interaction modules in XR development, such as grab, ray interaction, UI interaction, player movement, teleportation and poke interaction.


Advantages of this course:


  • Through systematic class arrangement and high-quality course content, we help students get started with XR development and build their own knowledge system.

  • XR Interaction Toolkit is cross-platform and has gradually become a popular standard in the industry. Learning this set of development tools can theoretically develop most devices on the market, such as Quest, Pico, Apple Vision Pro, and PCVR. It is more convenient in cross-platform development. Learning this tutorial and mastering the common interactive development module can reduce the learning cost of developing new devices in the future.

  • This course is the latest systematic development tutorial of XR Interaction Toolkit, because this tool has been updated to version 3.0 or above, and there are big changes compared with previous versions. In addition, new systems and SDKs of many devices are gradually using XR Interaction Toolkit version 3.0 or above.

  • The course has a more concrete explanation of some brief and abstract descriptions in the official developer documentation, and through professional guidance, solves some difficult points that students often encounter in self-study.

Who this course is for:

  • Unity Developers who want to learn Virtual Reality Development
  • Developers who used XR Interaction Toolkit 2.x wants to upgrade to XR Interaction Toolkit 3.x