This course is targeted to those that want to take their video game development journey to the next level. In this course, we'll be building a virtual reality role playing game from scratch.
In this course, you will learn:
How to build and test games for the Oculus Quest 2
How to use Unity’s new Input System
How to write code that’s efficient & modular
How to build games with Unity’s XR Toolkit
How to create inventory, stats, and equipment systems
How to make and work with user interfaces in Unity
How to implement enemy AI
How to modify the player’s appearance in VR
How to write unit and integration tests in Unity
How to import and use assets from the Asset Store
How to implement a save system
Why this course?
Unlike other courses which focus on teaching you the basics of Unity & C#, this course uses the latter to build a complex game on the assumption that you will learn from seeing how it’s done. This is the only course that teaches you how to make a RPG for Virtual Reality headsets (specifically the Oculus Quest 2).
This course is under active development. I plan on continually updating this course with new content as quickly as my time allows.
If all this sounds appealing to you, please join me, and I’ll see you inside the course.
Who this course is for:
People with a basic understanding of Unity and want to build a complex game
People interesting in making game for virtual reality headsets
Cory Maklin received his bachelor's in computer engineering, and currently works in the industry as a software engineer. If he’s not learning the latest technological trends, you can find him devouring a history book, swimming laps in a pool or having a heated debate with friends.