
In this video we will setup the XR Interaction System and Toolkit which will enable us to preview our scene inside the Oculus Quest (utilizing the Oculus Link cable)
Learn how to easily add grabbing and throwing as well as physics to objects within your scene
In this lecture we will create a realistic bowling simulation and learn about physics materials and how they affect our balls velocity
Write a script to reset the game after the user clears the pins
Learn how to add clickable VR UI to your scene
Learn how to add snap turn locomotion and add a skybox for visual polish
In this course you will learn how to build a fully functional Oculus Quest bowling application in 30 minutes. The aim of this course is to get you up and running with Oculus Quest development in one sitting.
In this course you will learn how to confidently achieve the following:
Setup your Unity development environment and your Oculus Quest (with an Oculus Link cable for faster testing)
Learn how to easily grab and throw objects in VR
Learn how to create an interactable menu/UI system
Create a fully functional bowling mini game and then add visual polish to it with free assets from the Unity Asset Store
This course is designed for those of you who want a quick way to dive into virtual reality development and who are tired of following outdated tutorials. This course utilizes the latest VR frameworks (XRManagement & XRInteractionToolkit) for Unity.