
Master unity visual effect graph from beginner to intermediate by building sparks and orb explosions. Create aoe attacks and projectile effects while learning visual effects fundamentals.
Download and unzip the Orb Explosion project, install Unity Hub, and create an account. Add the project in Unity Hub, choose Unity 2020.3.11, and open the Orb Explosion project.
Explore a quick project overview for Unity VFX Graph, covering layout setup, grid and gizmo toggles, and global volume with bloom, vignette, and motion blur.
Create a vfx graph named vfxgraph_sparks, place it in the scene, and learn its four parts: spawn, initialize, update, and renderer, and use the blackboard and target object for control.
Create looping or burst sparks in Unity VFX Graph, control spawn rate and motion, and fine-tune bounds, capacity, and particle lifetime using inspector-driven logic.
Develop sparks in Unity vfx graph by shaping and aligning particles with velocity vector, adjusting x and y scale, using random size variation, and multiplying composition for size over life.
Create a gradient property called sparks gradients to color over life, tweak keys and scale, then apply gravity in update particle with a random min and max for variation.
Master collisions and triggers in Unity VFX Graph, using the AA box collision, world and local space, bounce, friction, and lifetime loss to spawn blue particles on ground hits.
Create a non looping vfx graph for an orb explosion with a single burst that rises and hits the ground, using set position over life and an orb movement curve.
Craft a flare texture in photoshop, apply radial blur, and wire it into a Unity VFX Graph orb to output multiple elements like texture, mesh, and trail.
Create a master shader with Unity's VFX Graph to distort textures using a shader graph, sample textures, and animate distortion with noise, lerp, and time-based offset.
Create a compact explosion flare hit with unity's vfx graph. Build a single burst particle using a flare texture, with size over life, color, rotation, and soft-particle ground collision.
Create circle02 texture in Photoshop with alpha transparency, then use Unity VFX Graph to render a ground blur mark with a 2 second lifetime and color over life fade.
Design an impact flipbook frame 03 using a 2048 by 2048 canvas, black background, white brush, opacity 30 to 40 percent, and refine with erase and smudge tools.
Demonstrate creating and refining frames 01 and 06 into a two-frame flipbook in Photoshop for Unity VFX Graph, using brush and smudge techniques, duplication, resizing, alignment, and exporting textures.
Export a 3 by 2 impact flipbook from Unity vfx graph by rendering PNG frames with transparent alpha, then create the sprite sheet with glueit and reimport into Unity.
Learn to create an impact flipbook in Unity’s vfx graph using a 3x2 texture, set uv mode and pivot, and animate frames for a smooth dome shockwave.
Create an energy gathering orb effect in Unity VFX Graph by building a particle system with a curved spawn rate, sphere-based emission, kill sphere, color over life, turbulence, and polish.
Improve the orb in Unity VFX Graph by distorting the orb and its gradient, sampling color over life. Add shockwaves that follow the orb using time-based positioning.
Learn to enhance ground aoe effects in Unity VFX Graph by using circle textures, gradient alpha, mesh outputs, and spawn-index rotation for dynamic, distorted, color-driven visuals.
Learn to enhance Unity vfx graph explosions by adding flying particles in the dissipation, configuring constant spawn, loop duration, and turbulence for a dynamic post-impact effect.
In this Unity VFX Graph lesson, duplicate the orb explosion to a mid-air effect, disable ground effects, and swap in a dome mesh with a custom impact flipbook.
Explore how to customize orb explosions using Unity VFX Graph to create instant explosions, impact effects, flipbooks, color variations, and ground AoE with multiple textures and properties.
This course is about the creation of VFX for Games with Unity Visual Effect Graph.
You will start learning VFX Graph from scratch by creating some sparks. Then we move on to an awesome Orb Explosion area of effect.
With this course you will also learn:
1) How to use Shader Graph and create a master shader for game effects;
2) Create a lot of original Textures from scratch;
3) Make some awesome hand-painted Flipbook animations;
4) Create modular and customizable VFX Graphs;
5) And more.
We will have a look at the workflow of this powerful node-based-tool and see how customizable and modular VFX Graph can be. Visual Effect Graph instantiates GPU particles which opens so many possibilities. You can now learn how to create fantastic Real-Time visual effects for games!
What are you waiting for? Start learning now how to create Magic Spells and Special Skills for games. It will take you from a Beginner standpoint to an Intermediate level in Unity VFX Graph. Plus you will watch some cool tips & tricks and get familiar with the new Visual Effect tool from Unity.
Course made with Unity URP in 2020.3.11. Compatible with 2019, 2020 and 2021 and HDRP.
You will start or improve your portfolio with this course. Join now.