
Kick off a vampire survivor style game in Unity and C# by getting set up in Unity, exploring the course, and comparing against the completed project for reference.
Create an empty player object with the sprite as its child, set the position to zero, and use sorting layers to keep the player in front of the background.
Normalize the player's move input to keep diagonal speed consistent with left, right, up, and down in a Unity and C# game, ensuring natural movement across directions.
Create a camera controller in Unity that follows the player by tracking the player's transform in late update, preserving the camera's z position while updating x and y.
Learn how enemies damage the player using a singleton player health controller, collision events, and a public damage value in Unity. Address rapid damage when enemies rub against the player.
Link a health slider to the player's health in Unity, set max health before current health, update the slider on damage, and disable user interaction to keep the bar accurate.
Implement a take-damage system for enemies in Unity: add health, a take-damage method, and a damage-causing damager that destroys enemies when health reaches zero.
Create timed fireball spawns that despawn after a set lifetime and enforce a spawn cooldown, turning an orbiting weapon into a dynamic, risky hazard for enemies.
Set up a world-space damage number canvas with Text Mesh Pro to display floating damage above enemies, using a pixel-art font and a clear outline for readability.
Learn to display and spawn damage numbers in Unity using Text Mesh Pro. Build a damage number display and a controller to instantiate damage text at enemy positions.
Learn to spawn enemies in waves by creating variants through palette swaps, adjust health, damage, and speed, and convert them into prefabs in Unity C#.
Create a 2D experience pickup in Unity using a trigger circle collider and OnTriggerEnter2D to grant exp via the experience level controller, with a set value and collection destruction.
Create a UI controller on the canvas to drive the experience bar and level text, updating a slider and level display from the experience system.
Learn how to create and program your very own vampire survival-style game using Unity, an industry-standard game development program used by large gaming studios and indie developers across the world.
In this course you won’t just be learning programming concepts, but tying these concepts to real game development uses. You will have access to a course forum where you can discuss the topics covered in the course as well as the next steps to take once the course is complete.
This course has been designed to be easily understandable to everyone, so whether you’re a complete beginner, an artist looking to expand their game development range or a programmer interested in understanding game design, this course will help you gain a greater understanding of development.
At the end of this course you will have developed the ability to understand such game elements as:
· Destroying Hordes of Attacking Enemies
· Multiple Unique Weapon Types
· Developing a Complete Upgrade & Unlock System
· Creating an Object Pooling System
· Spawning Waves of Attackers
· Levelling Up The Player
· Displaying Damage Numbers
· Audio Systems
· Building & Sharing Your Game
· And much more…
The course also includes a complete version of the project to use for your own reference to ensure everything in your game works as it should!
Start learning today and let me help you become a game developer!