
Automatically locate the path object and propel an enemy along its points, updating the current point and stopping at the end to ensure smooth navigation.
Assign each spawned enemy a specific castle and path using a setup function and null checks, preparing for future support of multiple paths and castles.
Set up attack points on the castle and have waves of enemies randomly target these points, spreading the siege while moving toward selected positions using Unity C# scripting.
Stop enemy movement and spawning when the castle's health reaches zero by gating the enemy controller with health checks and using a public castle health variable with inspector visibility control.
Learn to detect enemies in range by collecting their enemy controllers into a list using a for each loop to get components, and optimize updates with a timed check.
Implement a money system with a money manager singleton, track current money starting at 200, and award 50 gold on enemy death to fuel tower purchases.
Display a red not enough gold warning in the UI when the player lacks funds to place a tower, toggled by money checks against the tower cost.
Implement a level manager to determine win or lose by monitoring the castle and active enemies. Add and remove enemies as they spawn and die to trigger level completion.
End the level by deactivating tower buttons through the UI controller to prevent further purchases, then run the level complete system and show remaining gold.
Learn how to create and program your very own tower defence game using Unity, an industry-standard game development program used by large gaming studios and indie developers across the world.
In this course you won’t just be learning programming concepts, but tying these concepts to real game development uses. You will have access to a course forum where you can discuss the topics covered in the course as well as the next steps to take once the course is complete.
This course has been designed to be easily understandable to everyone, so whether you’re a complete beginner, an artist looking to expand their game development range or a programmer interested in understanding game design, this course will help you gain a greater understanding of development.
At the end of this course you will have developed the ability to understand such game elements as:
Spawning Waves of Enemies
Placing & upgrading towers
Creating Different Kinds of Enemies
Creating Towers with different weapons and effects
Creating Dynamic Paths for Enemies To Follow
A Complete Currency System
Audio systems
Interactive Menus
An in-world Level Select system
and much more...
The course also includes a complete version of the project to use for your own reference to ensure everything in your game works as it should!
Start learning today and let me help you become a game developer!