Beginner’s Guide to Editor Scripting in Unity
- 1 hour on-demand video
- 4 downloadable resources
- Full lifetime access
- Access on mobile and TV
- Certificate of Completion
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- Learn how to make tools in Unity
- Take full advantage of the power of Unity
- Speed up your development process
- Understand how asset store tools are created
- Get knowledge of industry-standard techniques
This lecture introduces the Built-In Customizations section of the course. By the end of this lecture you will have a clear understanding of this section's goals and objectives.
This lecture covers how Unity's layout can be customized by arranging window layouts and docking windows to certain spots on the screen for easy accessibility. By the end of this lecture you will have a solid understanding of editor windows in Unity and the various ways you can customize their layout and setup to maximize the speed of your workflow.
This lecture covers logging messages, warnings, and errors to the console. By the end of this lecture you will be able to log all three types of output to the console and will understand the differences between each.
This lecture covers how to create a custom editor windows. By the end of this lecture you will be able to create custom editor windows in Unity and access these windows from options in the menu bar at the top of the screen.
This lecture covers the "Execute in Edit Mode" attribute. By the end of this lecture you will be able to use this attribute to execute code even when you aren't in playmode in Unity.
This lecture covers the "Range" attribute. By the end of this lecture you will be able to use this attribute to create sliders for your inspector.
- Some basic Unity experience in C#
This course will teach you how to maximize your potential using the Unity editor. By using the techniques taught in this course, you will speed up your development time and customize your Unity workflow. You will learn how to make Unity user friendly to your preferences, techniques, and workflows.
First, we will look at some built-in options Unity gives developers for customizing the editor. We will learn how to customize window layout, console output, and more. Next, we will look at how to use editor scripting to our advantage. Unity allows us to customize and extend the functionality of the editor by writing C# code. The final topic we will look at is customizing the inspector. This will give us the ability to edit and modify our game objects in the scene.
By the end of this course you will have a well-rounded knowledge of how to customize each of these areas of Unity. The result will be a more efficient and effective development process allowing you to get more quality work done in less time.
This course also comes with a PDF review sheet that you can print out covering all of the major terms and functions taught in this course and screenshot examples of using each in Unity.
- Anyone who wants to take their Unity C# skills up a level
- Developers who are interested in making tools for the Unity Asset Store but don't know where to start
- Students who want to obtain a game industry job as a Unity Developer