
Rename the sprint input to a walk control, set a walk speed, and drive an active move speed that updates while the walk button is pressed, syncing movement and animation.
Implement walking animation transitions in Unity by connecting idle, walk, and sprint states with speed thresholds and a 0.1 duration to achieve smooth, speed-driven transitions between states.
Implement a functional roll by using roleCounter from roleLength and countdown with time.deltaTime, align roll direction to the model.forward, and apply it to move input while switching activeMoveSpeed to roleSpeed.
Toggle the weapon's visibility with the aiming state by using a public game object reference and weapon.setActive(true/false); deactivate by default and activate when aiming.
Add a public int current ammo to track ammo in a stealth game, default it to 10 shots, and decrement on fire so players can’t shoot when out of ammo.
Learn to implement enemy patrolling in Unity using a patrol points array and navmesh, with an agent that sets destinations, ignores height, and loops back to the start.
Learn how to create and program your very own Tactical Stealth Action game using Unity, an industry-standard game development program used by large gaming studios and indie developers across the world.
In this course you won’t just be learning programming concepts, but tying these concepts to real game development uses. You will have access to a course forum where you can discuss the topics covered in the course as well as the next steps to take once the course is complete.
This course has been designed to be easily understandable to everyone, so whether you’re a complete beginner, an artist looking to expand their game development range or a programmer interested in understanding game design, this course will help you gain a greater understanding of development.
At the end of this course you will have developed the ability to understand such game elements as:
A full player controller system with dodging and hiding capabilities
Support for Mouse & Keyboard as well as Controllers
Using AI systems for navigation
Using Weapons and a complete ammo and reloading system
State-based Enemy Logic Systems for Guarding, Patrolling & Chasing
Destroying environmental objects to drop items
A complete Mini-Map displaying enemy vision
A unique stealth-based level completion system
Full game progression Menus
And more...
The course also includes a complete version of the project to use for your own reference to ensure everything in your game works as it should!
Start learning today and let me help you become a game developer!