
In this Episode We will Setup the project for our game. Which includes creating a new project, importing necessary Assets, Renaming the Main Scene and Setting up the basics of Game Scene.
In this Episode We will Setup the Player GameObject. Setting player’s position. Adding physics and setting up the flames.
In this Episode We will Setup the Camera GameObject. Adjusting its position to a top-down view.
In this Episode We will Setup the Lighting in the Scene. Setting up different directional lights to give the scene an actual space look.
In this Episode We will Add a Background to our game. Adding a background image, planets and stars VFx.
In this Episode We will Add movement to our player GameObject. Player will move using the arrow keys on the key board. Touch controls will be added later on.
In this Episode We will Constrain our player GameObject to the Game Area. We will limit our player movement inside the screen bounds.
In this Episode We will Add A Scrolling Background To our Game. Our background will continuously scroll throughout the game.
In this Episode We will Add a little bit of tilt to our player GameObject when it will move from side to side on the x axis.
In this Episode We will Add Shooting Bullets to Our Player GameObject.
In this Episode We will Spawn bullets in the Scene.
In this Episode We will Spawn Hazards in our Scene.
In this Episode we will enable our player to move by simply touching and dragging our finger on the screen.
In this Episode we will add a game Controller to our game.
In this Episode we will spawn waves of hazards to challenge our player.
In this Episode we will Add different audios to our scene and game elements.
In this Episode we will Reward our player with scores each time it kills an enemy.
In this episode we will add an enemy spaceship to our game, just like our player.
In this episode we will add an evasive maneuver script to our enemy spaceship. This script will enable our enemy spaceship to move in any random direction inside the screen. This will give a random movement to each of our Enemy Space Ship.
In this episode we will add a power up to triple our bullets when we collect it.
In this episode, we will see how we can Add a Game Over and replay mechanism to our game.
In this episode we will save our high score and every time player will score a new high score, our High score value will be updated and saved until we make a new high score.
As we are done with our game play, it is time to test it on our mobile device. In this episode we will see how we can Build our game to any android device.
In this course, you will how to make a space shooter game in unity. This course is an extension of old Space shooter video tutorials by unity officials. This course is using totally new features and coding practices and is compatible to work with all the newer versions of unity.
Learn how to create Space shooter video games using Unity, the world-leading free-to-use game development tool. With our online tutorials, you'll be amazed at how easy it is to create a game as such.
All the course project files from most of the Episodes are attached with the videos so that you can practice along.
You will get full lifetime access for a single one-off fee. You will learn to create a 3D space shooter game and all the resources will be provided to you.
Anyone who wants to learn to create games: Unity is a fantastic platform that enables you to make production-quality games. Furthermore, these games can be created for Windows, macOS, iOS, Android, and Web from a single source!
Dive in and learn Unity now, you won't be disappointed!
Who this course is for:
Beginner and Intermediate level unity Developers.
Some programming experience required.
Artists who want to learn to bring their assets into games.
Developers who want to enhance their space shooter game according to new practices.