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Unity Shadergraph for Beginners
Rating: 3.8 out of 5(73 ratings)
471 students

Unity Shadergraph for Beginners

A Guide to using Unity Shadergraph to create Game Assets
Created byMahmud Shuaib
Last updated 3/2021
English

What you'll learn

  • How to User Unity's Shadergraph to create numerous shaders

Course content

8 sections51 lectures4h 44m total length
  • Course Welcome and Salutation0:24
  • Downloading and Installing Unity4:57
  • Course Materials And Files5:55
  • Starting a Unity Project with the Universal Render Pipeline Template2:48
  • Creating a URP project from Scratch9:09
  • Quick Review on Unity's Shaders9:49
  • Shadergraph User Interface6:52

Requirements

  • A Computer with Unity 2019.4 or Unity 2020 Version installed

Description

This Course is broken Down into 8 Sections. We first begin with a brief Introduction to Unity’s Universal Render Pipeline (URP) with an overview of Shader Graph. Next, we create a Unity project with the URP Template and use this as a building block to learn more about unity’s shader types. After a quick review on the types of shaders and understanding the basics of Shadergraph and exploring the user interface we move on to create our first graph which is a TV Flicker effect. The next few sections focus on creating various shaders which include a cartoon style water shader, Vortex Shader, a Dissolve shader, light flicker effect and more. We Finally wrap up the course with a mini project where we create an electric shader for a game asset. The course is created for a beginner audience new to unity so its slow paced but packed with useful tips on how to use the engine. See you in the Course.

Who this course is for:

  • Hobbyists and Beginners who want to understand Shadergraph from the Ground Up