
Explore basic shader creation in Unity, migrate legacy shaders, and apply shader properties to achieve diffuse realism for objects; learn how materials, renderers, and cg shader code drive appearance.
Learn how to define and expose shader properties in Unity using the properties block, creating GUI elements for colors, textures, sliders, and other types that drive material appearance.
Explore implementing bump and normal maps in Unity shaders, adjusting bump intensity, normal intensity, glossiness, and metallic properties to illuminate a realistic albedo texture.
Learn how to implement a Phong specular shader in Unity, comparing per-vertex and per-pixel techniques, and understand how view direction shapes specular highlights.
Use normal extrusion to alter geometry by moving vertices along normals with a shader. Expose extrusion amount from -1 to 1 via a vertex modifier and test on a bunny.
Develop a two-step Unity snow shader that colors sky-facing triangles and extrudes snow to simulate accumulation, using the dot product of snow direction and world normals.
Learn how vertex and fragment shaders in Unity take a model through a vertex function to a fragment function, using the MVP matrix and textures to drive pixel color.
Learn to implement grab pass shaders in Unity to access the drawn frame for transparent effects. Build a grab pass shader and test it with a cube behind a quad.
Explore how to create animated 2d water with time-based distortion using a sine wave, a noise texture, and world-space sampling to produce seamless, random waves.
Optimize Unity shaders by excluding deferred lighting and no forward add declaration, enabling per-pixel lighting with a single directional light while other lights are per-vertex, using half vector for specular.
Edit the shader to expose brightness, saturation, and contrast properties, connect them to the cg program, and implement a brightness-saturation-contrast pipeline on render textures for screen effects.
Implement a Unity shader based blend mode image effect with a blend texture and adjustable opacity. Explore multiply, add, screen, and overlay blends to reproduce Photoshop layer blending in games.
Create a multi-pass fur shader in Unity using a fur texture and a distribution mask, apply thresholding and Perlin noise for variation, and organize code with a CG include.
Course Introduction: Welcome to the "Comprehensive Unity Shader Programming: From Beginners to Advanced Techniques" course! This course is designed to equip you with the essential skills and knowledge needed to master shader programming in Unity. Whether you're just starting or looking to enhance your existing skills, this course will take you through a structured learning journey from the fundamentals to advanced shader techniques. You'll learn how to create stunning visual effects, optimize performance, and implement complex shaders using Unity's ShaderLab and CG programming. Get ready to dive into the exciting world of shader development and unleash your creativity in game and application development!
Section 1: Unity Shader Programming - Beginners
In this beginner's section of Unity Shader Programming, students are introduced to the fundamentals of shader programming in Unity 5. The journey starts with an overview of shader programming, highlighting the differences between Unity4 and Unity5 shaders. Students then delve into creating basic shaders through both theoretical and practical labs, gaining hands-on experience in shader development. Essential shader properties and variables are explored, including subshader variables and packed arrays, enabling students to customize shader behaviors. The section covers creating various types of shaders, such as scrolling textures, water effects, normal maps, and transparent shaders, providing a comprehensive understanding of shader functionalities. Advanced techniques like blending textures using Lerp, drawing circles in terrain, and implementing lighting models are also discussed. Students will write custom lighting, toon shaders, Phong shaders, Blinn Phong shaders, and anisotropic specular shaders. The section concludes with an introduction to global illumination (GI) and light baking, reflection probes, and light probe groups, equipping students with the foundational knowledge required for more advanced shader programming.
Section 2: Unity Shader Programming - Intermediate
Building on the basics, the intermediate section delves into more complex aspects of Unity shader programming. Students begin by learning about vertex functions and the animation of vertices, followed by extrusion shaders and creating unique effects like snow shaders and volumetric explosions. The curriculum covers the creation of fragment shaders, including the use of Grab Pass shaders for effects like glass and stained glass normals. Further, students explore writing and optimizing shaders for mobile platforms, utilizing the profiler to enhance performance. The section also introduces screen effects, custom shader image effects, and various visual adjustments such as depth effect, brightness, saturation, contrast, and blend modes. Unique effects like old film and night vision are explored in detail, providing students with the skills to create visually captivating shaders.
Section 3: Unity Shader Programming - Advanced
In the advanced section, students tackle the creation of custom CG Inc files and CG include shaders, enabling more efficient and reusable shader code. Advanced shader techniques such as creating fur and heat maps are covered, along with their practical applications and further exploration. This section equips students with the ability to develop highly complex and performance-optimized shaders for professional use. By the end of this section, students will have a comprehensive understanding of advanced shader programming concepts, preparing them for sophisticated shader development projects in Unity.
Course Conclusion: Congratulations on completing the "Comprehensive Unity Shader Programming: From Beginners to Advanced Techniques" course! Throughout this journey, you've gained a deep understanding of shader programming in Unity, starting from basic shader creation to advanced topics like custom lighting models, screen effects, and shader optimization. Armed with these skills, you're now equipped to create visually compelling games and applications, optimize shader performance, and experiment with cutting-edge shader techniques. Keep exploring, experimenting, and pushing the boundaries of what's possible with shaders in Unity. Happy shader programming!