
Import Unity assets into a brand-new project and create a test scene. Build a green ground with a grass material, add a starting line and grandstands, and adjust lighting.
Create a car controller script in Unity, expose a public max speed float, reference the car's rigidbody, and implement start and update methods to move the car each frame.
Tune your car's physics in Unity by adjusting forward and reverse acceleration, drag, angular drag, and mass, using a script multiplier to balance feel for a responsive racing experience.
Tune drag and gravity for a racing car in Unity, removing air drag and applying a downward force to achieve natural, ground-hugging landings.
Learn to align a racing car with ramps by using two ground raycasts to compute the surface normal and blend rotations with quaternions for smooth motion.
Create a Unity car dust trail with an array of particle systems, fade emission using max emission and emission speed, and activate during turns when grounded with absolute turn input.
Build a simple test track by placing road pieces, snapping corners with V, duplicating and rotating parts, and anchoring them to the environment for a checkpoint-based lap system.
Use Unity prefabs to reuse the player car, camera switcher, and race manager on a real track, assign targets, save as track one, and enable lighting and checkpoints for laps.
Set up in-game UI in Unity with a canvas and TextMesh Pro to display lap times, best laps, and laps completed, using scale with screen size and outlines.
Learn how AI cars move toward checkpoints by calculating the target direction and angle, then adjust speed and turning with a max turn and clamped inputs.
Fix the AI not turning bug by updating the car control script. Replace vertical axis input checks with a grounded and speed input not zero condition.
Spawn AI cars in a Unity race by using a list of car controllers, instantiating from spawn points, adding them to the AI list, and avoiding the player start position.
Learn how to create your very own racing game using Unity, an industry-standard program used by many large gaming studios and indie developers across the world.
In this course you won’t just be learning programming concepts, but tying these concepts to real game development uses. You will have access to a course forum where you can discuss the topics covered in the course as well as the next steps to take once the course is complete.
This course has been designed to be easily understandable to everyone, so whether you’re a complete beginner, an artist looking to expand their game development range or a programmer interested in understanding game design, this course will help you gain a greater understanding of development.
At the end of this course you will have developed the ability to create such game elements as:
A car controller giving you full arcade-style action
A full race AI system to challenge your players
Unlocking tracks over time
Different types of cars to race against
Full Track and car selection systems
Managing Audio Systems
Designing complete custom tracks
Full user Interface with interactive menus
And more...!
Start learning today and let me help you become a game developer!