
Learn to use Unity ProBuilder to model and texture modular warehouse assets, snapping pieces into flexible layouts and building a workflow from blank scene to finished project.
Set up Unity and create a project with the universal render pipeline, then install Pro Builder and Pro Grids via the package manager, and enable pre-release packages and first-person controller.
Download the first person controller from the Unity Asset Store and import the starter assets into your project. Use the new Unity input system and import via the Package Manager.
Learn to use Pro Builder and grids to create precise shapes such as cubes, arches, and stairs, switch between vertex, edge, and face modes, and use extrude and resize tools.
Explore pro builder tools to create shapes, switch between object and component modes, apply smoothing and vertex colors, adjust materials and UVs, and manage transforms, mirroring, triangulation, and colliders.
Master vertex mode in Unity Pro Builder Warehouse to move vertices, fill holes, collapse or split vertices, and set a pivot for precise mesh editing.
Master edge mode in unity pro builder warehouse: insert edge loops, move loops, bevel edges, merge faces, and subdivide edges with grow selection and angle limits to refine quad geometry.
Master face mode in Unity Pro Builder Warehouse by selecting faces, triangulating, beveling, extruding with distance and orientation controls, detaching and merging faces, and manipulating normals for precise geometry.
Create basic test rooms with pro builder, flip normals for interior viewing, add real walls with extruded depth and door frames, and learn snapping and lighting basics.
Learn to build modular, snap-together levels in Pro Builder by creating one-meter modules, extending to eight meters, and extruding outer walls with correct normals for a playable space.
Learn to set up a first-person character in Unity Pro Builder Warehouse, including nested player prefabs, movement and input, and a virtual camera system following the player.
Duplicate the outer walls to create a reusable template, delete inner walls, then snap and bridge edges to join two modular pieces into a single boxed structure.
Create a modular roof in Unity Pro Builder by selecting roof edges, snapping and orienting edges, and shaping with precise scale and face tools to form a cohesive roof section.
Link and shape multiple pieces in Unity Pro Builder to form a connected roof; collapse vertices, delete unnecessary faces, and bevel outer edges to add a smooth, metallic join.
Create modular windows in a wall system by detaching window faces, bridging edges, and extruding frames to build customizable window pieces that fit various wall configurations.
Explore creating and detailing window varieties in Unity Pro Builder warehouse, including brick-wall windows, boarded-up panes, framing, edge bridging, edge loops, subdivision, and precise snapping for clean inner frames.
Finish a window in Pro Builder by using materials to select glass and frame, duplicate faces for depth, flip normals for visibility from both sides, and merge into one piece.
Add a skirting board along the wall edges, extrude and adjust to about 0.15 to 0.25 meters, and align textures to minimize seams on the modular piece.
Acquire textures for texturing in substance painter and Unity, including albedo, metallic, smoothness, and normal maps, sourced from texture resources and 3D textures for PBR workflows.
Organize textures, import 4K textures, and create materials for brick wall, cracked concrete, decals, glass, and metal, configuring albedo, normal, height, occlusion, metallic, and roughness while managing transparency and reflections.
Apply and manage materials in Unity pro builder warehouse, using alpha channels and opacity concepts, and project textures with box projection and fit UV on modular pieces.
Learn how to fill holes in wall pieces using ProBuilder, then apply cracked concrete and brick textures with adjusted tiling and normal maps to create varied outer wall surfaces.
Align tiles and rotate faces to fix directions, apply brick wall textures, test plaster and tile patterns, and create a border accent with a blue band for modular walls.
Texture windows in Unity Pro Builder Warehouse, switching between bricked up and boarded up walls. Apply glass textures, tiling, normals, and cast iron frames, then preview in play mode.
Learn to cut out and smash window panes in Unity Pro Builder by deleting faces, subdividing, and manipulating vertices, then duplicate and flip normals to render glass on both sides.
Texture the cut out windows with Pro Builder, convert to manual, apply box projection and fit duvets to create broken glass in a cast iron frame.
Create a modular guttering system using Pro Builder, aligning a quarter-meter cylinder with the wall and applying a near-black plastic material for a realistic drainage detail.
Create decals in Unity Pro Builder Warehouse using a plane with texture, set projection, convert to manual UVs, and adjust alpha and scale for ground or wall.
Create a modular entrance in Unity Pro Builder by applying separate interior materials, opening windows, bridging edges, splitting vertices, and building a roller shutter with precise edge loops.
Texture and optimize the roller shutter in Unity Pro Builder by selecting faces, applying brick wall one and concrete materials, and adjusting tiling and box projection for realistic shading.
Build a modular upper platform in Unity using Pro Builder, creating a five-by-five walkway, beveled edges, metal corrugated textures, and cast iron framing, then test with a player capsule.
Create a stairway in Unity Pro Builder, adjust step count and orientation, then test climbability by the player capsule while tweaking steepness and making the collider convex.
Narrow the stairs to 0.7, add divisions, flip normals to resolve visibility, and apply a green metal painted material with smoothing to ensure a seamless climb from the player's perspective.
Finish the modular upper floor by aligning edges, removing gaps, and applying cast-iron material. Duplicate, rotate, and bevel edges to build modular stairs, platforms, and crossings for flexible layouts.
Learn to build a modular wall end piece in Unity Pro Builder by duplicating segments, bridging edges, deleting faces with backspace, and aligning inner and outer walls.
Experiment with roof details in Unity pro builder warehouse by applying metal corrugated and cast-iron textures, creating extra divisions, snapping edges, and merging faces to form beams.
Select roof faces, convert uv maps to manual, apply box projection, and test corrugated metal material to create a cohesive roof element with the support frame.
Build a modular pipe system in Unity Pro Builder, using cylinders, snapping, edge loops, and extrusion to create clean piping with smooth UVs and metal pitted textures.
Build a brick prop in Unity Pro Builder from a snapped cube. Texture with brick wall and apply a red brick material with a normal map using box projection.
Create warehouse props by modeling a wooden plank, a crate, and a metal vent, applying wood and metal textures, and refining uvs for an industrial setting.
Create a light shade in pro builder by modeling a cable-like cylinder, hollowing the base, duplicating faces for double sided, adding a bulb sphere, and texturing with plastic and iron.
Build and refine a small, self-contained shelving unit in Unity Pro Builder, adjusting scale and snap settings, adding internal shelves, beveling edges, and applying metal and wood materials.
Build a tall industrial shelving unit in Pro Builder by shaping shelves, setting precise dimensions, duplicating and merging parts, and applying metal and wood textures.
Model an industrial tank by shaping a cylinder, scaling to about two meters, rounding edges, smoothing, and texturing with metal pitted and cast iron; add feet and steering wheel-like handles.
Model and assemble valve wheel handles and piping in Unity Pro Builder, using box and torus shapes, edge loops, bridging, smoothing, and cast-iron material, then attach to the tank.
Design modular rooms with pro builder, creating a 10-by-7 meter room with a door and window. Build ceilings, floors, and door frame while ensuring seamless vertex connections.
Detach the window and bridge edges to form a door with materials applied. Create a smashed window by subdividing and moving vertices for a future door handle and opening.
Model a door with a centered window, add glass and metal textures, and fit a functional door handle with a pivot, tested from the player's perspective.
Set door pivot at the bottom vertex to rotate the door and align the handle, then texture walls in Unity Pro Builder with tiles 35, manual UVs, and seamless seams.
Straighten and align interior wall pieces in Unity Pro Builder, apply seamless textures via the UV editor, and duplicate and rotate modular walls to create a seamless room.
Align the floor and ceiling with the ground by adjusting vertices, using snapping, and elevating by 0.01, then apply tiles and plaster textures and test lighting.
Build a modular room with a fluorescent light and a switch in Unity Pro Builder, adjusting pivots, shaping components, and applying white plastic or metal pitted textures.
Use Unity Pro Builder Warehouse to construct a desk from a cube, resize to fit the character's perspective, add drawers with inset handles, and apply wood material.
Build metal plate panels and a central vent in a room by modeling planes, applying a metal plate texture with manual box projection, and using snapping and materials for realism.
Learn to build modular vent shafts in Unity Pro Builder by duplicating vent squares, detaching faces, applying metal textures, and merging components into turn and end pieces.
Create the second level floor by merging pro builder faces into a single piece, split into left and right modules, and apply cracked concrete with two material slots.
Import graffiti textures and wall-damage decals from the New Resources folder, set alpha transparency, create and apply Unity materials, and adjust normals, shadows, and projection to spray decals on walls.
Create an outside ramp with pro builder by duplicating faces, adjusting vertices, and collapsing edges, then apply cracked concrete and hazard stripes, plus wooden panels.
Separate the warehouse model into modular assets using ProBuilder by detaching faces, bridging edges, and merging pieces to create roof, walls, floor, windows, shutters, with alignment and texture continuity.
Build a seamless end wall in Unity Pro Builder by duplicating faces, merging parts, and applying brick wall material to prevent gaps and light leaks.
Master finishing items in Unity Pro Builder Warehouse by aligning walls, windows, and shutters, merging components for optimized draw calls, and preparing modular assets for export.
Export pro builder assets as prefabs or external formats, enable lightmap GI by marking objects static, and troubleshoot materials to ensure correct textures after export.
Learn to convert scene items into prefabs in Unity Pro Builder Warehouse by marking objects as static, cleaning up materials, and organizing walls, ground, and windows into a prefab folder.
Learn to manage prefabs in Unity Pro Builder, address missing thumbnails and limitations, and use unpack, materials, and static flags to build a modular scene ready for lighting.
Begin a modular scene in Unity Pro Builder by saving a new scene, setting up a terrain with grass textures, and assembling modular walls, floors, and roofs with vertex snapping.
Add details by placing a roller shutter and windows with snapped vertices, rotate and duplicate window frames to align with modular sections, using top-right corner snaps for precision.
Place windows and top beams, snap vent shafts and hanging lights to vertices, then duplicate platforms and stairs to finalize the warehouse interior for a forthcoming first-person test.
Explore adding and positioning props in a Unity scene, including crates, shelves, pipes, graffiti, and dirt decals, while using prefabs, unpacking, snapping, and collider considerations to ensure placement and playability.
Create a warehouse room layout by placing props, walls, doors, and windows, then snap vertices, tidy the hierarchy, and prepare for future detailing and lighting.
Build and arrange a detailed room in Unity Pro Builder Warehouse, placing walls, desks, shelves, lighting, decals, and wall damage for realistic scene composition.
In the Unity Pro Builder warehouse scene, board up the window, add graffiti, organize room one props, and build a second level with stairs and snapping to block off areas.
Wall off the middle section by adding metal frames and flush with the ground supports, then board up the window and create a new top room with a door.
Explore how to assemble and align pipes, vents, and supports in Unity Pro Builder Warehouse, using duplicate, rotate, and snap techniques to build realistic ventilation systems.
Build a middle section in Unity Pro Builder by assembling modular pieces, adding walls, windows, doors, and a shutter, duplicating layouts, and laying out props and lighting.
Build an upper room by bricking up walls, deleting windows, and adding shelves, crates, a fluorescent light, and a switch, then add a second room with doors and a roof.
Place upper floor props, pipes, and vents; duplicate and snap components, organize the hierarchy, and board up a window to finish lighting and the room setup.
Build a modular warehouse scene in Unity using Pro Builder, mastering snapping, unpacking prefabs, and duplicating sections to create walls, roller shutter, stairs, platforms, and windows.
Organize the end section, duplicate vent components, and align vent squares to extend a ventilation system along the top, with piping planned on the outside.
Practice guttering with Unity Pro Builder, rotating and aligning pipes, snapping vertices, duplicating gutter segments, and attaching guttering along walls and down to the ground.
Add wall decals to create damage textures in a Unity Pro Builder warehouse scene, place tanks, and use vertex snapping to fit decals precisely.
Texture the ground in Unity Pro Builder by painting dirt and cracked concrete on terrain layers, adjust brush size and opacity, apply normal maps, then add wood panels and fencing.
Import a 4K HDRI image and set it as a panoramic skybox in Unity to improve lighting, reflections, and overall scene realism.
Resize the terrain and repaint the splat alpha map to preserve texture placement. Fine-tune brush size, tiling, and strength to paint grass and mud with realistic detail and avoid gaps.
Set up lightmapping in Unity by placing props, dirt decals, and baked lighting, then adjust shadow atlas and directional light for realistic interior illumination.
Mark all scene items as static and bake lightmaps, using a reflection probe to capture reflections. Perform test bakes with gpu preview, then finalize with cpu bake.
Switch to progressive CPU lightmap baking, adjust range and intensity, raise resolution for a higher quality final bake, and set max light map size to 2048.
Learn how to bake lighting and shadows into a Unity scene, refine ground and wall illumination with real-time lights, and tune materials and decals for realistic highlights and dirt.
Apply global post-processing to enhance metallic highlights with bloom, color adjustments, white balance, split toning, chromatic aberration, and film grain for a cinematic look.
Resolve aliasing flashes in Pro Builder scenes by enabling anti-aliasing on the main camera, using fast approximate AA or subpixel morphological AA, to render nighttime scenes smoothly in Unity.
Create a night scene from a daytime scene by cloning the global volume, adjusting exposure and skybox, enabling bulb emission, adding spotlights and point lights, and baking for performance.
Master unity pro builder to create modular worlds with daytime and nighttime scenes, applying tips and techniques to build your own immersive environments.
In this course I am going to be showing you how to use Unity Pro builder to create a modular warehouse building.
Pro builder is a free 3D design package, much like Blender or Maya that you can use directly inside of Unity.
I will be taking you through the process of modelling and texturing individual modular items that can later be pieced together to build larger assets for your games.
I will be showing you a professional workflow for setting everything up from a blank scene through to a completed project.
Once we have built all of the modular objects I will then show you the process of snapping items together to build a final piece. Because the items are modular it means you can lay them out in any way you want. So you can build lots of different levels just using the same pieces.
We will then cover the process of baking light maps and adding post process effects to build a AAA quality scene.
By the end of this course you will be really confident using Pro builder and you will have developed the skills to go onto design your own 3D assets for your games directly in Unity.
So, why not enrol today and I look forward to seeing you in my course.