
Explore how to create and customize a Unity particle system, shaping explosions with sphere shape, and adjust duration, start delay, lifetime, start speed, start size, color, gravity, and emission rate.
Learn to craft realistic explosions with a Unity particle system by shaping lifetime, velocity curves, color by lifetime, size over time, rotation, noise, collisions, trails, and custom render materials.
Import assets, create a fire material from a fire image, and bind it to the fire particle system in Unity; adjust additive rendering, start color, and size.
In this lecture we show you a preview of the particles you'll learn to create.
In this lecture we will create a simple particle effect for when something hits the ground.
We create an Explosion particle effect.
We wrap up with our particles for this section.
Create a snow falling particle effect in Unity by building a particle system, using an additive snow material, enabling gravity and world collision, and configuring layer-based collisions, then prefab it.
Create a base explosion with a unity particle system, import explosion assets, and customize shape, material, color, and lifetime to craft a natural blast.
Learn to add chunks to an explosion by building a sub-system of capsule-shaped debris, tuning speed, size range, rotation, randomness, lifetime, and color. Enable gravity for natural falling.
Learn to create sparks for explosions in Unity by tweaking particle systems: shape, color, start speed, and a spark material with stretch billboard rendering for realistic visuals.
Explore creating realistic particle explosions in Unity by building a ring smoke effect with controlled chunks, flickering ring materials, and non-looping, horizontal billboard particles.
Learn to create a lightning particle effect in Unity from scratch using a particle system, including shape, lifetime, speed, radius, noise, color, collision, and trail.
Create a lightning-like particle effect in Unity by building a material-free particle system, removing fog and skybox, and tuning trails and axis velocity from a sphere emitter.
Create an arcade explosion in Unity by importing assets and building a three-part particle system from circle, square, triangle, and pentagon textures with additive materials.
Create a kid arcade explosion using a single core particle in Unity, adjust lifetime, size curve, spawn behavior, speed, and a pink color gradient to simulate a fading blast.
Learn to create a two-stage Unity particle explosion: a ground circle with size and lifetime changes, then a larger post-explosion effect with color over lifetime and speed refinements.
Create and refine arcade particle effects in Unity by layering a core circle explosion with triangle emitters, adjusting color over lifetime, speed, and trailing gradients for a cohesive final burst.
In this course we will teach you everything you need to know about the Unity particle system.
You will learn how to create particles on examples, this means that we will take particles from other games as inspiration, and recreate those so you can get a better understanding of how they were made.
Particles and special effects are an important part of every game and as a game developer you should take the time to learn as much about them as you can.
No coding involved, we will just be using Unity's built in particle editor.