
Explore how to create and customize a Unity particle system, shaping explosions with sphere shape, and adjust duration, start delay, lifetime, start speed, start size, color, gravity, and emission rate.
Learn to craft realistic explosions with a Unity particle system by shaping lifetime, velocity curves, color by lifetime, size over time, rotation, noise, collisions, trails, and custom render materials.
In this lecture we show you a preview of the particles you'll learn to create.
In this lecture we will create a simple particle effect for when something hits the ground.
We create an Explosion particle effect.
We wrap up with our particles for this section.
Create a base explosion with a unity particle system, import explosion assets, and customize shape, material, color, and lifetime to craft a natural blast.
Learn to create sparks for explosions in Unity by tweaking particle systems: shape, color, start speed, and a spark material with stretch billboard rendering for realistic visuals.
Learn to create a lightning particle effect in Unity from scratch using a particle system, including shape, lifetime, speed, radius, noise, color, collision, and trail.
Create a lightning-like particle effect in Unity by building a material-free particle system, removing fog and skybox, and tuning trails and axis velocity from a sphere emitter.
Create an arcade explosion in Unity by importing assets and building a three-part particle system from circle, square, triangle, and pentagon textures with additive materials.
Create and refine arcade particle effects in Unity by layering a core circle explosion with triangle emitters, adjusting color over lifetime, speed, and trailing gradients for a cohesive final burst.
In this course we will teach you everything you need to know about the Unity particle system.
You will learn how to create particles on examples, this means that we will take particles from other games as inspiration, and recreate those so you can get a better understanding of how they were made.
Particles and special effects are an important part of every game and as a game developer you should take the time to learn as much about them as you can.
No coding involved, we will just be using Unity's built in particle editor.