Unity NEW Multiplayer Photon Fusion Game Development Course!
What you'll learn
- How to create an Online Multiplayer game with Unity & Fusion!
- Create multiplayer features such as - match timer, player chat bubble, player damage, syncing player visuals etc
- How to work with the new networking solution - Fusion (client-host mode)
- Understand the important networking topics such as- Client side prediction, Server reconciliation, lag compensation etc
- How to easily test a client and a host (using ParrelSync).
- How to simulate lag for testing a multiplayer game.
Requirements
- If you don't have a bit of experience with creating multiplayer games, this could be a challenge (a fun one) but a challenge it will be! So either get exited or skip this course for now!
Description
Summary -
Hey there, fellow indie game developer! if you're interested in learning how to create a 2D multiplayer game with Fusion, then very cool, welcome -
In this Udemy course, we'll dive deep into the world of multiplayer game development using Unity and the new networking solution, Fusion (made by the developers from Photon).
We will learn about the fancy topics such as - client-host model, client-side prediction, server reconciliation, proxies, fixed update network and so on.
You'll learn how to create a lobby matchmaking system, including joining specific rooms/creating random ones, create object pooling with Fusion, respawn logic, match timers and end logic, player chat bubble logic, and more!
And don't worry about missing out on anything - this course will be updated for any major API changes.
Plus, you'll receive project files at the end of each video, along with extra recommended links about the current subject.
And to top it all off, you'll have access to a Discord channel where you can get help and help others!
So if you're interested in learning multiplayer development and more specifically how to work with Fusion, then enroll in this course today and start creating your own 2D multiplayer game in Unity with Fusion.
What do you Get?
Project files at the end of each video.
Link to the Discord channel where you can get help and help others!
Extra recommended links at the end of each video about the current topic.
Game assets throughout all of the course.
Course Strong Points-
Learning the fundamentals of the server-client model (why do we want to use this kind of a
model), explaining what is client side prediction, server reconciliation and so on.
Lobby matchmaking - Create room as a host, join a specific room as a client, join a random room or create one.
Understanding what are proxies, different ways we interpolate them, fixed update network etc.
Object pooling with Fusion for all network objects.
Respawn logic.
Match timer and end logic.
Player chat bubble logic.
Player damage and health logic.
Syncing player visuals - weapon kick, fire muzzle effect, animations etc.
How to simulate lag for testing.
How to easily test a client and a host (using ParrelSync).
Course will be updated for any major API changes!.
And more
So that's about it, see you in the Discord channel!
Who this course is for:
- Any unity game developer that is interested in learning how to develop with Photon Fusion!
- Any unity game developer who is interested in learning how to create a 2D Multiplayer Game with a client-host model.
- Intermediate Unity developer who loves making multiplayer games.
- Anyone with a basic experience with Fusion/Multiplayer development who wants to deepen their knowledge in the multiplayer development world.
Instructor
Hey human! My name is Oren, I started my journey in game development back when I had no mustache, and I have continued from there to work as a professional game developer in the game industry for the last couple of years.
I enjoy working on real-time multiplayer projects, infrastructure, automation, and best practices in Unity the most.
In my spare time, I like to lose at chess (still learning) 0: