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Level Up Your Mobile Game with Unity Multiplayer [ Netcode ]
Rating: 4.4 out of 5(84 ratings)
728 students

Level Up Your Mobile Game with Unity Multiplayer [ Netcode ]

Make your very own Unity Multiplayer Mobile Game in less than 4 Hours ! You'll make a LAN & Online Multiplayer version !
Last updated 9/2025
English

What you'll learn

  • Setup Unity's Netcode Solution for GameObjects
  • Create a LAN Game, to Play with Family & Friends
  • Use Unity Relay Service to Connect Players across the Globe
  • Create a simple 2D Game from Scratch

Course content

2 sections33 lectures4h 23m total length
  • The Player Controller13:27
  • Adding the Egg4:47

    Add an egg in 2D Unity multiplayer scene, configure a rigidbody with continuous collision detection, and apply a polygon collider to both egg and player; plan a bouncing script next.

  • The Egg Script5:54

    Add a bounce for the egg on player collisions. Detect a player controller with OnCollisionEnter and set the egg's velocity along the collision normal using a configurable bounce velocity.

  • The Walls & the Scene7:58
  • The Network Manager7:23
  • Synchronizing Position on the Network3:29
  • We Start the UI !8:12

    Create a responsive canvas with a connection panel featuring host and client buttons, then add waiting and game panels and plan a ui manager script.

  • The UI Manager & First Test !9:49

    Build a UI manager in Unity that toggles connection, waiting, and game panels, wires host and client buttons to Netcode start host and start client, and tests with multiple builds.

  • Client Authoritative Movement3:47

    Switch from server authoritative to client authoritative movement using the client network transform component, enabling instant client movement and updates to the host. Differentiate the client and host visually.

  • Colorizing the Client10:03
  • The Game Manager10:27

    Develop a Unity netcode game manager that tracks connected players, triggers game start via client RPCs, and broadcasts state changes from menu to game.

  • Updating our UI Manager5:37

    Update the UI manager to subscribe to the game state changed callback, show the game panel when both players connect, and unsubscribe on destroy.

  • The Egg Manager8:03
  • Selecting the Active Player11:10

    Implement a server-side player selector in Unity NetCode to enable the host and disable clients when the game state changes, using player state managers and network events.

  • Fixing the Player Selector5:23

    Learn to fix the player selector by implementing enable and disable client RPCs from the server in Unity netcode, toggle colliders, and synchronize host and client states across instances.

  • Improving the Player Selector4:07

    Disable interpolation on the egg and client’s network transform to display real positions in a Unity netcode multiplayer game, and implement an on-hit event to switch players with isHostTurn.

  • Track the Egg States6:09
  • The Score Manager12:41

    Implement a server-side score manager using Unity netcode that updates host and client scores when the egg falls in water and updates the score text.

  • Improving the Score Manager6:45

    Fix and synchronize scores in a Unity multiplayer netcode game by using a client RPC to update host and client scores, with proper scene bootstrapping and game state resets.

  • Recycling the Egg13:14

    Master Unity multiplayer netcode by preventing egg falls, controlling gravity with a rigid body, and recycling eggs via a singleton egg manager, with end game checks for host and client.

  • Win & Lose Panels6:43

    Create and wire win and lose panels in Unity multiplayer, implementing show/hide logic. Use a next button to reload the main scene and manage network shutdown.

  • Creating the Win & Lose Logic6:23

    Implement a score manager to handle host and client wins using client RPCs, set the game state, and display win or lose panels for each player.

  • Connecting via IP ( Creating a LAN Game)13:28

    Connect players in a Unity mobile game using the IP method for LAN, with host and client flows, an IP input field, and relay service for global play.

  • Connecting via Unity Relay Service14:12

    Set up Unity Relay for multiplayer by authenticating players and configuring transport. Display the join code and test host and client flow on mobile.

  • Connecting using Lobby 1/211:49

    Authenticate players, quickly join or create a lobby with the lobby service, and enable code-free matchmaking using a play button in Unity netcode.

  • Connecting using Lobby 2/28:58

    Create a lobby with a max of two players and a join code, set lobby options, implement a heartbeat, and start the host with relay data for multiplayer.

  • Environement Improvements7:10

    Upgrade your mobile game environment with updated models, a new background and ground, greener grass, mountains, and a cloud particle system using a mobile shader and careful render order.

  • Improving the Player Visuals8:52
  • Player Animations7:21

    Create and synchronize player animations in Unity across the network by adding an animator and a network animator, then build idle and run clips with keyframes for body and face.

  • Player Animations Logic8:00
  • Bumping the Egg8:18

    Create a bump animation for the player when the egg collides, using a new animator and a client RPC to synchronize the effect in Unity multiplayer.

  • Adding Sounds3:42

    Learn to add a bump sound in a Unity multiplayer game by building a sound manager and triggering playback via a client RPC event.

Requirements

  • Be familiar with the Unity Game Engine
  • Have some basic C# knowledge

Description

Take your mobile game dev skills to the next level with this comprehensive course on Unity Mobile Multiplayer using Netcode for GameObjects!


Designed for both amateurs and experienced developers, this course will teach you how to create exciting and engaging multiplayer mobile games in Unity.


You'll learn everything you need to know to start building and optimizing multiplayer games for mobile devices, including:


  • Syncing player movements and actions

  • Managing network latency

  • Managing the game logic through the Network

  • Implementing game physics

  • Debugging your Game


This is only a small overview of what you'll learn, there is so much more in the course!


By the end of the course, you'll have the skills and knowledge to create your own multiplayer mobile games and take your mobile game dev career to new heights.


Whether you're a beginner or an experienced game developer, this course will give you the skills and knowledge you need to design and develop your own multiplayer game in Unity.


So if you want to impress your friends, have a good time making your own game, self publish your game and make money, publish the next Hit game with a big publisher, or just add a bunch of information to your brain's knowledge database, this course is for you!


Enroll now and start unleashing the full potential of Unity Mobile Multiplayer!

Who this course is for:

  • Aspiring devs who want to make their first Online Multiplayer Game
  • Amateur game devs who want to Increase their knowledge