
Open Unity Hub and create a new 3D mobile template project named GTA clone, setting location to drive D. The project runs and you’ll add an environment in next video.
Import the Americana Island package, set up the island scene, and switch lighting to directional for a morning environment, then fix material issues on vegetation, mountains, and windows.
Fix materials across the scene by converting hdr textures to universal render pipeline shaders, setting surfaces to transparent, replacing base maps, and removing backgrounds to improve vegetation, glass, and buildings.
Fix all house textures by switching to standard, applying universal lit textures, and dragging and dropping textures, then delete vehicles, the third-person player, and cameras, and create an empty environment.
Set up a humanoid character with an avatar, create an advanced third-person controller, and configure the third-person camera for walk, run, crouch, jump, prone, and melee with vehicle support.
Fix sprinting in a gta-style third-person shooter by configuring the character controller: enable sprint, disable auto run, adjust jump force, and set terrain layer to default for proper foot placement.
Add ragdoll physics to your character in Unity with the advanced ragdoll controller and Mixamo auto-fill. Adjust mass to 80, set bone drag, and press G to see ragdoll react.
Fix footstep sounds align with feet by updating the footstep component, adding left and right foot references, and applying surface-specific audio for grass, tiles, and wood.
Set up multiple characters with the advanced third-person controller, enabling walk and run; copy the character controller and footstep components, assign left and right feet, and plan ragdoll physics.
Create a gta-style unity mobile third-person shooter outfits user interface to change characters and outfits, with a 2d canvas, wardrobe heading, and male, female, and outfit buttons.
Describe the outfit trigger script for a Unity mobile GTA style game. It initializes menus off at start, detects starting outfits, and opens a fade-driven outfit menu.
Disable the current outfit, swap to the new character by gender, then show the outfit menu, update buttons, and unlock the cursor when the player enters the trigger.
Implement and toggle gender in a gta-style mobile shooter by wiring update gender buttons, switching current character, and ensuring outfits and camera follow update correctly during gameplay.
Fixes update the current character and outfit index when switching outfits, enabling consistent character changes across male and female characters, while the camera now follows the active character.
Add rifles to the third-person shooter, copy prefab components, fix materials to URP, set shooting positions and muzzle flash, and enable rifle switching with Q and E.
Enable and arrange weapons in a gta-style shooter by placing guns, melee, grenades, ammo, and health in the shop, enabling pickup scripts on grab, and organizing interactables.
Learn to set up rifles for all players by creating and unpacking weapon prefabs, organizing assets, aligning weapons to each character, enabling inventory and weapon scripts, and testing in shop.
Import and configure vehicle assets in Unity, convert materials to URP, set up wheels and colliders, and implement a car controller with driver positioning and engine sounds.
Learn to add a custom vehicle by importing a model, applying glass, interior, lights, and number plates, then set up wheels, colliders, and an empty body prefab.
Add walking NPCs with UTS Pro, create waypoints on the ground, and populate the town. Fix NPC materials, adjust density, and verify they stop in front of the player.
Learn to add a shop system in Unity by creating a shop NPC, building a UI with items and prices, and implementing money handling and health effects.
Set up a gta-style mission in Unity by adding a farmer NPC, creating a third-person controller, and using trigger objectives to guide weapon purchases, car retrieval, and return to farmer.
Develop and manage GTA-style mission flow by implementing mission manager, activator, and trigger scripts, along with serializable mission parts and UI updates for mission titles, descriptions, and completion statuses.
Add an angry NPC with a rifle to a GTA style third-person shooter in Unity mobile, featuring patrol AI, waypoints, weapon setup, and infinite ammo.
Learn to build a save system in Unity by implementing a SaveData class, saving money, completed missions, and graphics quality, plus load, delete, and main menu integration.
Build and connect a main menu with settings and graphics options, implement new and load game flows, and harden the save system to store only graphics data when missions are absent.
Do you want to create your own GTA-style open world third-person shooter game from scratch? This course will teach you how to master Unity game development by guiding you step by step through the process of building a complete, fully functional project inspired by one of the most popular game genres in the world.
You will begin by learning the fundamentals of Unity’s interface, tools, and workflow, then quickly move into practical game mechanics. We will cover player movement, third-person camera systems, combat mechanics, shooting systems, health and damage, animations, enemy AI, and environment design. You will also discover how to add weapons, vehicles, interactive objects, missions, and an open world environment that feels alive and exciting.
Throughout the course, you will build everything from the ground up, gaining hands-on experience in coding, level design, and game optimization. Each lesson is carefully designed to be clear and beginner-friendly, while still covering advanced techniques that professional developers use.
By the end of this course, you will have created a complete GTA-inspired third-person shooter game that you can showcase in your portfolio or continue developing into a larger project. Most importantly, you will gain the skills and confidence to bring your own open world game ideas to life with Unity.
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