
Learn to build an open-world gta-style third-person shooter for PC and mobile, featuring character customization, a professional shooter controller, rifles, vehicles, npc interactions, shops, health, and missions.
Open Unity Hub and create a new 3D mobile template project named GTA clone, setting location to drive D. The project runs and you’ll add an environment in next video.
Import the Americana Island package, set up the island scene, and switch lighting to directional for a morning environment, then fix material issues on vegetation, mountains, and windows.
Fix materials across the scene by converting hdr textures to universal render pipeline shaders, setting surfaces to transparent, replacing base maps, and removing backgrounds to improve vegetation, glass, and buildings.
Fix all house textures by switching to standard, applying universal lit textures, and dragging and dropping textures, then delete vehicles, the third-person player, and cameras, and create an empty environment.
Import male and female character models with outfits, rig them in Mixamo if needed, ensure humanoid avatars, and prepare for walking, shooting, and driving in the GTA-style mobile game.
Set up the player controller by dragging in the character, import the third person shooter package, install dependencies, remove unwanted settings, and import assets to configure the third person controller.
Set up a humanoid character with an avatar, create an advanced third-person controller, and configure the third-person camera for walk, run, crouch, jump, prone, and melee with vehicle support.
Fix sprinting in a gta-style third-person shooter by configuring the character controller: enable sprint, disable auto run, adjust jump force, and set terrain layer to default for proper foot placement.
Add ragdoll physics to your character in Unity with the advanced ragdoll controller and Mixamo auto-fill. Adjust mass to 80, set bone drag, and press G to see ragdoll react.
Fix footstep sounds align with feet by updating the footstep component, adding left and right foot references, and applying surface-specific audio for grass, tiles, and wood.
Position the camera and player, then add female and male characters, copy and paste transform values, enable only one outfit at a time, and set up a wardrobe area.
Set up multiple characters with the advanced third-person controller, enabling walk and run; copy the character controller and footstep components, assign left and right feet, and plan ragdoll physics.
Add ragdoll physics to all characters using 3d objects, auto fill, and mass 80; then set hips to bones, reapply the ragdoll component, and test with debugging.
Create a gta-style unity mobile third-person shooter outfits user interface to change characters and outfits, with a 2d canvas, wardrobe heading, and male, female, and outfit buttons.
Create outfit trigger script and UI assets to display outfit change menu when the player enters the trigger area, including female and male options and a black screen fade.
Describe the outfit trigger script for a Unity mobile GTA style game. It initializes menus off at start, detects starting outfits, and opens a fade-driven outfit menu.
Disable the current outfit, swap to the new character by gender, then show the outfit menu, update buttons, and unlock the cursor when the player enters the trigger.
Implement and toggle gender in a gta-style mobile shooter by wiring update gender buttons, switching current character, and ensuring outfits and camera follow update correctly during gameplay.
Fixes update the current character and outfit index when switching outfits, enabling consistent character changes across male and female characters, while the camera now follows the active character.
Add rifles to the third-person shooter, copy prefab components, fix materials to URP, set shooting positions and muzzle flash, and enable rifle switching with Q and E.
Set up a rifle in the player's hands in a GTA-style Unity mobile shooter, adjust position and aim, enable the weapon script, and tune fire rate, ammo, and left-hand grip.
Set up the UMP and M4 rifles in a gta-style third-person shooter by adjusting size, rotation, and aiming, enabling weapon scripts, and copying transforms.
Add melee weapons by configuring the bat and katana in the right hand with proper materials and hit animations, then set up grenades and flashlights and test in game.
Enable and arrange weapons in a gta-style shooter by placing guns, melee, grenades, ammo, and health in the shop, enabling pickup scripts on grab, and organizing interactables.
Learn to set up rifles for all players by creating and unpacking weapon prefabs, organizing assets, aligning weapons to each character, enabling inventory and weapon scripts, and testing in shop.
Import and configure vehicle assets in Unity, convert materials to URP, set up wheels and colliders, and implement a car controller with driver positioning and engine sounds.
Learn to add a custom vehicle by importing a model, applying glass, interior, lights, and number plates, then set up wheels, colliders, and an empty body prefab.
Add and test all vehicle cards and tiles to create a GTA-style third-person shooter where you drive jeeps, buses, and police cars, with player collision and future camera setup.
Learn to add cycles and motorcycles in Unity mobile, assign URP or specular materials, position the player for riding, duplicate components, and place varied bikes across the map.
Implement a gas station system in a Unity mobile gta-style game by adding a petrol system and refill scripts, trigger-based refills, and a user interface panel to manage car fuel.
Import free npc assets from the Unity Asset Store, fix materials, add audio for npc dialogue, and set up the urban traffic system.
Add walking NPCs with UTS Pro, create waypoints on the ground, and populate the town. Fix NPC materials, adjust density, and verify they stop in front of the player.
Add a customizable NPC by selecting a character prefab, resizing it, wiring up humanoid animations with an NPCs animation folder; attach animator, rigidbody, collider, and place with waypoints.
Learn to implement talking NPCs with a Dialogue Audio Manager that triggers dialogue clips from an audio source when the player is in range and sight, with vision cone.
Create and populate car NPCs with day cars via waypoints across the map, adjust densities, sizes, and speeds, and test interactions for believable traffic.
Learn to add a shop system in Unity by creating a shop NPC, building a UI with items and prices, and implementing money handling and health effects.
Build a universal mission system in Unity Mobile, starting with a stolen sports car retrieval. Create a mission UI with a title, description, and a reveal button for future missions.
Set up a gta-style mission in Unity by adding a farmer NPC, creating a third-person controller, and using trigger objectives to guide weapon purchases, car retrieval, and return to farmer.
Develop and manage GTA-style mission flow by implementing mission manager, activator, and trigger scripts, along with serializable mission parts and UI updates for mission titles, descriptions, and completion statuses.
Add an angry NPC with a rifle to a GTA style third-person shooter in Unity mobile, featuring patrol AI, waypoints, weapon setup, and infinite ammo.
Learn to build a save system in Unity by implementing a SaveData class, saving money, completed missions, and graphics quality, plus load, delete, and main menu integration.
Rename the scene to main menu, set up the build, and create a canvas UI with a background and continue, new game, settings buttons, plus graphics options.
Build and connect a main menu with settings and graphics options, implement new and load game flows, and harden the save system to store only graphics data when missions are absent.
Learn to implement a gta-style third-person shooter save system by creating a save trigger, wiring it to a game manager, and ensuring the save persists across scenes.
Do you want to create your own GTA-style open world third-person shooter game from scratch? This course will teach you how to master Unity game development by guiding you step by step through the process of building a complete, fully functional project inspired by one of the most popular game genres in the world.
You will begin by learning the fundamentals of Unity’s interface, tools, and workflow, then quickly move into practical game mechanics. We will cover player movement, third-person camera systems, combat mechanics, shooting systems, health and damage, animations, enemy AI, and environment design. You will also discover how to add weapons, vehicles, interactive objects, missions, and an open world environment that feels alive and exciting.
Throughout the course, you will build everything from the ground up, gaining hands-on experience in coding, level design, and game optimization. Each lesson is carefully designed to be clear and beginner-friendly, while still covering advanced techniques that professional developers use.
By the end of this course, you will have created a complete GTA-inspired third-person shooter game that you can showcase in your portfolio or continue developing into a larger project. Most importantly, you will gain the skills and confidence to bring your own open world game ideas to life with Unity.
Enroll now and start building your dream game today!